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                 TITLE : QDOOM - Quake Done DOOM Style
             FILE NAME : QDOOM101.ZIP
               VERSION : 1.0
                         NOTE: This version contains minor fixes to work with GLEDGE 1.29+,
                               and has OGGs instead of MP3s - there are no new features.
                ENGINE : GLEDGE 1.29+ (http://edge.sourceforge.net)
 ORIGINAL RELEASE DATE : August 16, 2001
       RE-RELEASE DATE : April 6, 2005
                AUTHOR : Marc A. Pullen [FANATIC]
               WEBSITE : http://fanaticalproductions.net
 OTHER FILES BY AUTHOR : New Breed, BreedDM, ROKS, ROKS RA, RUINS, HacX
           DESCRIPTION : The only complete and unique Quake to DOOM
                         conversion, now works with EDGE 1.29+, and
                         uses OGG music file format versus MP3
               CREDITS : id Software
                         Raven Software
                         The EDGE team
                         The Covert Ops team
                         The GothicDM Teams
                         Banjo Software (RIP)
                         Gokuma (for the DDF inspiration and help)
                         All DOOM News sites
                         Everyone that plays DOOM and enjoys it for what
                         it is -A GAME!

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   PACKAGE INFORMATION :
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              REQUIRES : DOOM2.WAD and the EDGE engine
    WILL ONLY RUN WITH : EDGE source port version 1.29+ at http://edge.sourceforge.net
     WILL NOT RUN WITH : DOOM.EXE, DOOM2.EXE, or any other source port

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      GAME INFORMATION :
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                  MAPS : 12 maps (QD1 - QD12)
         SINGLE PLAYER : Yes
COOPERATIVE 2-8 PLAYER : Yes
 DEATHMATCH 2-8 PLAYER : Yes
   DIFFICULTY SETTINGS : Yes
            NEW SOUNDS : Yes
             NEW MUSIC : Yes
          NEW GRAPHICS : Yes
          NEW TEXTURES : Yes
             NEW DEMOS : No

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          CONSTRUCTION :
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                  BASE : From scratch
            BUILD TIME : started 2/23/1999, ended 4/25/2001
          EDITORS USED : Paint Shop Pro -textures, sprites, graphics
                         Animation Shop -animated/swirly liquid textures
                         Paint Brush -minor cleanup and croping
                         Winpak 1.3 -extract Quake resource
                         Adqedit 1.3 -extract and edit Quake sprites and
                                      graphics
                         QuArK 5.3 -extract textures
                         qME 3.1 -pose and take screenshots of models to
                                  create sprites
                         DeuTex 3.6 -build QDOOMTST.WAD from scratch
                         Wintex 4.3 -edit QDOOMTST.WAD and it's resources
                         DOOMCad 5.1 -main map editor
                         WAD Studio 1.5b -used for error checking and
                                          making small lines
                         WAD Author -backup map editor (used for detail work)
                         GLBSP -map compiler
                         RMB -reject map builder
                         WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD
                         CMAPTOOL -BOOM's colormap tool
                         Digital Orchestrator Pro 3.00.37 -music editor
                         Cool Edit 96 -sound editor
                         OGGENC.EXE -encodes WAV music files to OGG format
                         Notepad -used to create/edit DDF and RTS
                         EDIT -used for ASCII art for ENDOOM screens
            KNOWN BUGS : none that are significant
             RESOURCES : Quake (obviously)
                         HeXen2: (some modified sounds and sprites)
                                 QEX2A0 - QEX2F0 (small explosion)
                                 DSPUMPS1 and DSPUMPOV (the metallic clank
                                                        only)
                                 DSRUBBL1 - DSRUBBL3 (stone and metal
                                                      shattering)
                         GothicDM.wad: two very modified transparent
                                       window bar textures (used in map01)
                         Skypack1.wad: created by Stian Skjondal
                                      (zsignal)
                             QSKY_01 - QSKY_04 (various mountain skies)
                         DarcJedi's custom skies:
                             www.telefragged.com/soup
                             QSKY_C1 - QSKY_C4 (cloudy mountain sky)
                             QSKY_C1 - QSKT_C4 (cloudy moon sky)

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COPYRIGHT AND PERMISSIONS :
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Authors MAY use this package as a base to build additional levels.

NOTE: name your levels QD13 - QD32 after compiling them and running RMB on them
     using Wintex. You need to rename the MAP## to QD## and the GL_MAP## to GL_QD##.

You MAY NOT use portions of this package in your project(s)!

You MAY distribute this package via the Internet, but NOT via
Diskette or CD, etc., and only if you include the zip file intact.

This package MAY NOT be sold.

You MAY NOT kill anyone as a result of playing any game. It's just a game!