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Title                   : Pandemonium Speed Mapping: Multiplayer Madness
Date Finished           : 4/25/20
Author                  : Various (SEE MAP LIST AT BOTTOM) Compiled by Steve88
Email                   : [redacted]

Description             : Pandemonium Speed Mapping was a speed mapping event held over the month of June 2020.
                       It consists of Two Stages, Stage One: 6 hours to build a deathmatch map, Stage Two: Maps from Stage
                       One were redistributed to mappers to convert to single player/co-op levels. Maps were used for a survial event & a FFA tournament.
                       PSMM_DM.Wad Contains the DM maps, PSMM_coop.wad contains the coop/sp maps.



Additional Credits to   : Flambeau, Human Bones and the rest of the MDF
                         And All of the participants
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*For DOOM II*

(Choose One)
New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : 5th Episode Texture Pack" by Nightmare + waterfall ?Texture?s
Dehack Patch Only       : No
LMP Only               : No
Other                   : No

* Play Information *

Map #                   : Map 01 - Map 10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-10 Player  : Some maps have it implimented see map list for detail
Difficulty Settings     : Some maps have it implimented see map list for detail
New Sounds              : No
New Music               : Yes ( see map list for details)
New Graphics            : Yes ("5th Episode Texture Pack" by Nightmare + waterfall ?Texture?s for Textures)
Demos Replaced          : None

* Construction *

Base                    : New maps built from scratch.
Build Time              : 6 hrs for DM maps 8 hours for Coop/Sp maps
Editor(s) used          : Ultimate Doom Builder, Slade 3
Known Bugs              : May contain missing or mis-aligned textures
Port tested             : Port Functionality test with Zdeamon, should work with zandronum, and Odamex for Multiplayer>
                               Single player, any port that can run Doom in hexan format.
* Copyright / Permissions *


You MAY distribute this WAD, provided you include this file, with
no modifications.

**MAP-AUTHOR LIST & OTHER INFOS**
PSMM_DM.Wad
Map01 - "Twisted Lab" by: Roebloz - Music: Into Sandy's City GBA Version
Map02 - "Central Scrutinizer" by Bluepineapple72 Music - Packard Goose- midi
Map03 - "Strafe Station" by Alethos Ebralin - Music: Default
Map04 - "Conclusion" by Luca95  Music: Conclusion from Guilty Gear XX
Map05 - "Demonic Moral" by Man_With_Gun  Music: The Frgotten God by Tristan Clark
Map06 - "Acid Asylum" by Steve88 Music: Parhelion By James "Jimmy" Paddock
Map07 - "Chaos Arena" by Late Night Person - Music: He's Back by Bobby Prince from duke nukem 2
Map08 - "Splash Zone" by Bluepineapple72 - Music: Versus By Fookerton
Map09 - "Liquor Bar & Drunkard"by Luca97 - Music Liquor Bar & Drunkard From Guilty Gear XX

PSMM_Coop.Wad
Map01 - "While My Chainsaw Gently Bleeds" by: Alethos Ebralin- Music:XXXXXXXX - Built From Central Scruitinzer
Map02 - "Hyperion Base" by JDC - Music Quell the Beast by Jimmy - Built From Strafe Station
Map03 - "Muinacerda" by Oxyde  - Music: Journey to Silius - Stage 02 Built From Liquor Bar & Drunkard
Map04 - "Processing Plant" by Man_With_Gun  Music: Kyle Dobson - Waves of Intrigue Built From UACPhobosBase by Oxyde
Map05 - "Crimson" by UberGewei  Music: Atreyu - The Crimson Midi Built From Demonic Moral
Map06 - "Phobos Passage" by MargSable Music: Phalanx by James Paddock Built From Chaos Arena
Map07 - "Crime Processing" by pegleg - Music: Default - Original Map Crime Processing By Steve88
Map08 - "Acrid Imprisonment" by Bluepineapple72 Music: Parhelion By James "Jimmy" Paddock Built from Acid Asylum
Map09 - "Pain Labs" by Late Night Person - Music: Into Sandy's City - Bobby Prince Built From Twisted Lab
Map10 - "I Probably Know About ID" by Roebloz - Music: "Plunge Saw" by Bucket (Plutonia Custom Ost) Built From Loading Docks By Steve88