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Primary purpose         : Single play
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Title                   : Prison Heck
Filename                : PrisonHeck.wad
Release date            : 08/03/2021
Author                  : Dwimepon
Email Address           : [redacted]
Other Files By Author   : https://forum.zdoom.org/viewtopic.php?f=42&t=69169
Misc. Author Info       : I like Doom. I also use they/them pronouns.

Description             : My take on a castle-themed, Boom-compatible map,
                         made in about one month for funsies. I like how it
                         turned out! Features custom textures from Hexen 2,
                         a few custom sounds and a simple dehacked patch to
                         change the level name. Enjoy!

                         Shoot the walls marked white to lower them, though
                         the levels make it obvious.

Additional Credits to   : Music:
                         "The Battalion Approaches", by James Paddock
                         (https://www.jamespaddockmusic.com/)
                         Id Software

                         Sounds:
                         Door sounds by Kadokawa (RPG Maker MV)
                         Icon of Sin voice replacement by Andrew Hulshult,
                         from Dusk

                         Graphics:
                         Textures from Hexen 2 by Raven Software, ripped by
                         the Malice Team
                         Sky by Stian Skjondal (zsignal)
                         Also a few textures I made myself on paint.net

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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from Scratch
Build Time              : About 1 month
Editor(s) used          : Doom Builder X, SLADE3
Known Bugs              : The radioactive suit on the conveyor belts behaves
                         weirdly on ZDoom, and stays stuck instead of
                         clipping inside the small hole. Not a big deal
                         since you can still pick it up, though.
May Not Run With        : Anything that's not Boom-compatible (Vanilla /
                         Chocolate / Crispy Doom)
Tested With             : prboom-plus 2.5.1.4, GZDoom 4.5.0, Woof 3.1.0.


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors