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Title                   : Pleiades
Filename                : Pleiades.wad; Pleiades.zip
Author                  : Roger Ritenour
Emale Address           : [email protected]

Story Line              : You are on a deep space mission when the
                         alien invasion at Phobos occurs. The
                         Starship Pleiades that is to retrieve
                         you does eventually arrive, but it too
                         has fallen to the aliens. Your first
                         challenge is to take control of the
                         Pleiades. From there, you fly her back
                         to the Solar System where you will face
                         a series of adventures against the aliens
                         of the Phobos Invasion.
Description             : 11 Level quest for the ZDoom Port, v1.18b
                         or later (will run on earlier versions,
                         but some features used in Pleiades are
                         not supported by them).
Directions for running  : Pleiades is a patch wad and is run with
                         ZDoom using an IWAD file. The IWAD file
                         can be Doom2, Plutonia, or TNT. (Note:
                         if you have a functioning installation of
                         ZDoom with anything but the shareware DoomI
                         game, the IWAD requirement has already
                         been met and nothing further is required
                         to run Pleiades.) Unzip
                         Pleiades.zip and place Pleiades.wad into
                         a directory of your choice. To start
                         ZDoom (from the directory you have ZDoom
                         in), enter on the command line of the
                         MS-DOS prompt something like:

  zdoom -iwad c:\doom2\doom2.wad -file <path>pleiades.wad

                         If you run this with Plutonia or TNT,
                         the -iwad part of the command would be
                         appropriately modified with the iwad's
                         filename and path. The <path> in the -file
                         parameter is the location where you placed
                         pleiades.wad. Note on screen resolutions:
                         These levels have been optimized for speed
                         and run nearly as fast as the original
                         Doom II levels. (Somewhat slower areas are
                         due to a couple of fairly long wide open
                         views and complex structures using 2-side
                         lines with transparent textures not typical
                         in the original Doom II.) Generally, These
                         levels run well at one resolution step lower
                         from the best resolution your computer runs
                         DoomII levels in; ie. if DoomII IWAD levels
                         run well at 800 x 600 then you will see good
                         performance of these levels at 640 x 480.
                         Satisfactory frame rates have been obtained
                         as follows:
                               Pentium III, 600 MHz, (Home-build)
                                  (AGP video adapter) 1280 x 1024
                               K6, 500 MHz, (Compaq Presario)
                                  (PCI video adapter) 800 x 600
                               Pentium MMX, 200 MHz, (Clone)
                                  (PCI video adapter) 640 x 480
                               Pentium 133 MHz, (Clone)
                                  (PCI video adapter) 640 x 400
                               Less than 133 MHz, or any machine
                                  running an ISA video adapter,
                                  320 x 200
                         Note on delays in loading:
                         Wads with tall sky textures sometimes
                         require extra time for loading, especially
                         on older, slower machines. If
                         the startup screen for ZDoom appears to
                         lock up, give it at least 30 seconds for
                         the loading process to complete before
                         concluding that your computer has locked
                         up.

Multiplayer:
                         For network play (cooperative and DM),
                         using the command line under Windows DOS
                         prompt or LINUX:

  zdoom -iwad c:\doom2\doom2.wad -file <path>pleiades.wad -net <number> [other machine 1] [other machine 2]... (-deathmatch)

                         <number> is your player number (1 through 8)
                         with each player having a unique number.
                         [other machine n] are other machines
                         in the network, this can be either a host
                         name or IP address. The last item, -deathmatch
                         is inserted for DM play (the default is
                         cooperative)

Additional Credits      : Paul Flechette, Beta tester.
                         Derek Clemenze, Beta tester, Deathmatch
                         (only here I could beat him since I
                         designed the maps)
                         Doug Ryerson, I borrowed a few of his
                         textures from his ANTARES.WAD. Dave
                         Swift, I borrowed his idea of shiny gold
                         surfaces for a door textures from
                         his H2HMUD01.WAD level.
                         Pink Floyd, Shine On You
                         Crazy Diamond music selection. ID
                         Software, I redefined their COMPSTA1 and
                         COMPTALL textures as animated textures
                         to produce "living" instrument panels.
                         Also, a couple of the sounds were
                         borrowed from Quake and Quake II.
                         Jim Flynn/Return, Tree Sprite and the
                         opening music for solitude, Kanon.
                         Midi.net Music resource for many of the
                         musics in Pleiades. (Ride of the Valkyries,
                         Tubular Bells, Mars)
                         Michael Coyne, source for the music, Jupiter

* Play Information *

Episode and Level #     : Map01 through Map11
Single Player           : Yes
Cooperative Player      : Yes (untested)
Deathmatch              : Yes Map02, Map03, Map04, Map05 and Map10
                         are layed out for DM, other maps have the
                         DM positions but for a variety of reasons,
                         are not tuned for DM.
Difficulty Settings     : Yes, full range (all difficulty levels
                         a little tougher than standard Doom
                         difficulties, suggest starting
                         at the easier levels until familiar
                         with the layout. One special note:
                         one of the things that really distinguishes
                         the ultra-violence, is the scarcity of
                         of ammo and health. You will have to
                         think your way through and aim carefully;
                         charging in with weapons blazing, will
                         result in running out of ammo with
                         many monsters left alive; But it is
                         possible to dispatch all the monsters
                         with the ammo available.
New Sounds              : Yes, many ambient and sequence sounds using
                         ZDoom's new sounds capability.
New Graphics            : Many Textures, Flats, Sprites, 8 new
                         skies that are full-tall for ZDoom,
                         and Title Screens.
New Music               : Yes
Demos Replaced          : None
ZDoom/Boom specials     : Yes; water, sludge, colormaps, varying
                         gravity, episode flow under control of the
                         mapinfo lump, sound sequences, ambient
                         sounds, water current, animations
                         definition lump, and flat scrolling.
                         (although there is not a single conveyer
                         belt in the whole wad.)
Notes on Conversion     : Even though this Wad uses a lot of custom
                         resources, an effort has been made to
                         conform to and enhance the classic Doom
                         story rather than to create something
                         entirely new and unfamiliar. The story
                         builds on the original Doom story.

*Construction *

Base                    : Based on the Pleiades and Phobos series by
                         the same author originally created for
                         Doom II. There are several totally new
                         levels included, and the original Doom II
                         version levels are significantly reworked
                         with new features to exploit the
                         advantages of the ZDoom/Boom ports.

Editors/Tools used:

       WAD Builders:     Wintex/Deutex, O. Montanuy
                         Patcher, Jim Flynn
                         (Wintex used in original Doom II levels,
                         Patcher used in ZDOOM version)

       Level Editors:    WinDEU32 5.23, R. Paquay, R Quinet, B. Wyber
                               (still my tool of choice when it comes to
                               close and detailed vertex placement, and DEU
                               does not choke on ZDOOM/BOOM specials even
                               though it cannot add them.)
                         DETH 4.16b, J. Burden, S. Oke plus
                               other contributors, (used primarily to
                               create the ZDOOM/BOOM specials)
                         ZETH (a variation of DETH adapted for ZDoom,
                               used primarily to reverse engineer the
                               ZDOOM demo levels)
                         Waded, M. Ayres (used in some of the original
                               Doom II versions)
                         DOOMED  (used for Doom II version of Starcity)
                       (Multiple level editors used throughout
                       history of development)

       Node Builders:    BSP 1.2, Colin Reed (generally used in Doom II
                                               versions)
                         NBLD 1.0, Jim Flynn (Used in final release)
                         WARM11, Robert Fenske (used in history of
                                               development
                         RMB, Jens Hykkelbjerg (reject map builder)
                         (Multiple node builders used in development,
                         In the final version, the maps are compiled
                         under Nbld)

       Graphics Tools    Corel Photopaint 6 and 8
                         CorelDraw 6 and 8
       Sound Editing Tools: Syntrillium Cooledit 96, full registered
                         version: Used for creation of many ambient
                         and sound sequence wave files. Plus
                         a portable tape recorder and a lot
                         improvisations to create some of the
                         custom sounds.

Known Bugs              : Running ZDoom version 1.18b can be
                         problematic. The game can crash back to
                         Windows with a page fault error
                         or a Visual C++ runtime error.
                         This appears to be prevalent when ZDoom
                         has run consectively through several
                         levels. Recommend saving at the
                         completion of each level just prior
                         to exiting and proceeding. Also, on each
                         save, recommend alternating between at
                         least 2 game-save slots because if ZDoom
                         crashes during the save, that particular
                         save may be corrupted. Exits of the game
                         and restart with loading the saved game also
                         seems to help in reducing the occurences of
                         crashes. This problem
                         appears to be pecular to just version
                         1.18b and not to earlier versions;
                         but unfortunately, Pleiades uses some
                         features not supported by earlier versions.


* Copyright / Permissions *

You MAY use this episode as a base to build additional levels
You MAY modify these levels. If you do, please drop me a line, I
would like to see what you come up with. You MAY distribute this
this WAD in any electronic format provided you include this
information file unmodified. If you use portions of this wad
in other wads, all I ask is that credit be given to the
originator, whether it is me or someone from whom I borrowed from.