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Archive Maintainer : Please remove Phobos Abandoned Outpost pt1 (March
21 2019) from the archive as this new wad includes
pt1 + pt2. Thank you
Advanced engine needed : GZdoom
Primary purpose : Single + coop play
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Title : Phobos Abandoned Outpost (pt1 + pt2)
Filename : PAO1&2.pk3
Release date : July 3rd 2020
Author : Peter Moro
Email Address : [redacted]
Other Files By Author : Deimos abandoned base #79
Misc. Author Info : This is my 3rd map.
Description : Story: "You are an ex-marine mercenary called in to
investigate an abandoned UAC facility on Phobos."
This is a compilation wad of Part 1 and Part 2,
designed to be sequential. Part 1 has been updated
and improved a little since last year's release
(March 2019).
Pt.2 is a very long level so be sure to save often!
Although it's a long game, there is plenty of
gameplay and layout contrast and variation. I like
long maps. Layout is not confusing and it's likely
you won't need to consult the computer map.
Gameplay is fast paced but not slaughter but almost
slaughterish at times. Mostly linear gameplay but
plenty of exploration and multiple paths. Many
secrets, none of them too difficult to find in the
first playthrough. I don't consider this map to be
difficult. There is plenty of health and ammo
scattered around. Challenging at times, but
possible to complete without dying on the first
attempt. I hate frustrating maps that are too
difficult and unfair and i strive to make my maps
more fun and atmospheric than challenging.
There is a huge outdoor area which may slow down
your framerate if your PC isn't awesome. In that
case, please consider lowering your settings and
disabling things like bloom, anti-aliasing, ambient
occlusion, etc. My HP laptop does ok.....just.
Estimated completion time: Part 1....45-60mins,
Part 2.....60-90mins.
Requirements: Jumping and crouching are
disabled but Freelook is permitted.
Textures: All found on the
Afterglow website: Grasstex,
Jimmytex, Koultex, NBflats, NB_Recol, nb_Silv,
Ultratex, wallytex. Thanx to all the cool dudes who
made those great textures.
Hope you enjoy it!
Additional Credits to : Thanks to Andrew Hulshult for the great music.
Special thanks to Bridgeburner for playtesting and
offering helpful advice on his stream.
Thanks to HAK3180 / John Suitepee for playtesting.
Shoutout to Austinado for being an awesome Doom
streamer and for playing pt1 in 2019.
Music: "Deep into the code" written by Bobby
Prince; performed by Andrew Hulshult.
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* What is included *
New levels : Yes
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01 and 02
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About a year.....but I'm a "slow mapper" (opposite
of a speed mapper) - I put in an hour or two a week
when i have free time. I just keep tinkering away
until it's done.
Editor(s) used : Doombuilder2, GZDoombuilder, Slade
Known Bugs : None
May Not Run With : non GZDoom
Tested With : GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors