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Archive Maintainer : i may or may not upload OTEX.wad with this file
Advanced engine needed : GZDOOM (Latest)
Primary purpose : Single play
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Title : Penance 2: The Retrobution
Filename : P2TR.wad
Release date : TBD
Author : SkeletronMK666
Email Address : [redacted]
Other Files By Author : Ultimate Mortal Kombat DOOM
Misc. Author Info : SkeletronMK666 and Obake Mapped for this wad
Description : Welcome to Penance 2: The Retrobution! The sequel
no one knew about or asked for! this is a 8 map wad
that where you play as a unique playerclass: The
Vulken, a Skeletal Fire demon! this project was a
collaberation of SkeletronMK666, ObakeTheNew, and
various Playtesters- thank you for your efforts.
REQUIRES GZDOOM AND OTEX.WAD
for more info download Otex at the following
address on IdGames:
https://www.doomworld.com/idgames/graphics/otex_1_1
Additional Credits to : Map Credits:
MAP01-"Corridor of Pain"---------ObakeTheNew
MAP02-"Hammer"-------------------SkeletronMK666
MAP03-"Dinner Theatre"-----------ObakeTheNew
MAP04-"Hell Cell"----------------SkeletronMK666
MAP05-"Imprisoned by Fear"-------ObakeTheNew
MAP06-"At the Gate of Suffering"-SkeletronMK666
MAP07-"Reigning Hellfire"--------ObakeTheNew
MAP08-"Don't Stay Still!"--------ObakeTheNew
Ghost midi for Map02 Arranged by SystemOfADork
playtesters: ---Ludwig, hollow,JohnSuitepee,
Bigbad75, wanderwytch, Metacrat
SoulEater Shotgun replacement sounds mixed by
skeletronMK666, and edited
form one of the counterstrike shotgun sounds and
the doom64 shotgun sounds
pump sound for Soul eater provided by
https://mixkit.co/free-sound-effects/
"The Mighty Mallet - Steel Warhammer - Weapon"
(
https://skfb.ly/6WOqN) by
Billy Jackman is licensed under Creative
Commons Attribution
(
http://creativecommons.org/licenses/by/4.0/).
pickup sprites edited form the Throwing hammer
projecitle form HEXEN
and also projectile was modified sprites form
hexen
FlameAxe sprite skeleton hands created with
ZAnatomy and can be found at:
https://www.z-anatomy.com/
and a fire gif i found on the internet.
the axe it'self was downloaded at:
https://www.turbosquid.com/3d-models/free-hand-axe-3d-model/457778
free of use.
sounds for the Vulken player uses sounds form
https://freesound.org/
code for most weapons was taken form the ID
sourcecode and edited to save time,
but was edited by SkeletronMK666
ssg replacement, the fireshot, sounds edited with
sounds form
https://freesound.org/
and also Doom64. mixed and edited by
skeletronmk666
other skeletal renders paid for and used from this
link on turbosquid
https://www.turbosquid.com/3d-models/3d-rigged-skeleton-hand-model-1837489
other models for weapons where rendred and made by
skeletronMK666
Status bar edited form doom and hexen status bars.
NEW soul shot sound taken form doom eternal, edited
by DarkQuill
PAIN sound for the Vulken playerclass taken form
Vectorman 2 Boss damage sound.
Corpse Candle sprites by Obake, sounds from
Soundbible
Credits for the Rocket Bully (or Rocketman
originally) go as follows:
Code: thenosid
GLDefs:
Sounds: alterred sound from
https://www.youtube.com/watch?v=kLwy1uYfpRo and ED
209 steps sound from Robocop, by ndroidz and
thenosid
Sprites: original by thenosid and ndroidz
Sprite Edit: none
Idea Base: blue big guys from super smash tv, also
look like a fat blue chaingunner
Credits for the Nail Sprites go to:
Decorate: Mechadon, TheShooter7
Sprites: Id Software, RoTT, Midway
Sprite Edit: Mechadon, TheShooter7
Sounds: Id Software
Idea Base: Quake 3 Team Arena Nailgun
The Baron2.0 credits are as follows:
Decorate: Obake
Sprites: MKSkeletron666, modified Id sprite
Sounds: Id Software
Credits for the UAC-Goon are as follows:
Decorate: Obake
Sprites: Obake, modified Id sprite
Sounds: Id Software
Credits for the Pumpkin Caco are as follows:
Decorate: Base Cacodemon
Sprites: MKSkeletron666
Sounds: Id Software
Credits for the Maintenance Turret are as follows:
Decorate: Obake
Sprites: Obake
Sounds: From Soundbible
Credits for the Fire Invoker are as follows:
Decorate: MKSkeletron666
Sprites: MKSkeletron666, modified from Hexen's
Warrior class
Sounds: Id Software
Credits for the Hell Gunner are as follows:
Decorate: The Eviternity Team
Sprites: MKSkeletron666 (the monster), Antares031
(bullet sprites)
Sounds: Id Software, Antares031 (bullet sounds)
Idea Base: The Chaingunners from Eviternity
Name: Rocketman
Difficulty: normal
Connections: none
Summon: Rocketman
Melee: none
Distance: projectile
Type: human
Brightmaps: none
Actor modification: none
ACS: none
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* What is included *
New levels : map01-08
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Otex1.1..wad
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : otex.wad, and several monsters found form various
places on the doom forums.
Build Time : serveral months
Editor(s) used : Slade3, Blender, UltimateDoomBulider,Paint.net
May Not Run With : anything other than GZDOOM
Tested With : GZDOOM
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors