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Title                   : ZDoom Community Map Project II
Version                 : v1.0
Filename                : zdcmp2.pk3
Date Finished           : May, 19th 2014
Author                  : Various authors
Web Page                : http://www.realm667.com/
E-mail adress           : [redacted]

Description             : As the successor to the ZDCMP1, the second take follows
                         the same rules: Various mappers and modders are working
                         on fixed dates/slots on the map and continueing where
                         the prior person has stopped. Expect a high quality
                         Doom experience with countless surprises and numerous
                         things that push ZDoom to its limits.

Credits                 : The Core Team
(alphabetical order)      Apothem - Scripting
                         Blue Shadow - Testing, Support
                         CaptainToenail - Mapping, Coding
                         Chronoseth - Mapping
                         Deathknight - Testing, Quality Control
                         dj-jo - Music
                         DTDSphere - Mapping
                         Dusk - Mapping, Coding, Textures
                         Gez - Mapping, Quality Control
                         Ghastly - Coding, Quality Control
                         gothic - Mapping
                         Grymmoire - Mapping
                         GuardSoul - Detailing
                         Icytux - Music
                         Infirnex - Mapping
                         Jimmy - Mapping, Music
                         Lupinx-Kassman - Mapping
                         Malinku - Mapping
                         Phobus - Mapping, Quality Control
                         Pyroscourge - Mapping
                         Shadesmaster - Mapping
                         TheDarkArchon - Mapping, Coding
                         Tormentor667 - Project Lead, Mapping, Graphics, Textures
                         Vader - Mapping, Graphics
                         Xaser - Mapping, Coding, Quality Control
                         Zrrion the Insect - Mapping
Additional Credits      : Textures - NiGHTMARE, DrDoctor, Cage, Enjay, Hozen
                         Monsters - Scalliano, NMN, Eriance, Melvinflynt
                         Sourceport - Graf Zahl, Randy Heit
                         id Software - for the greatest game of all time

Special Thanks          : We want to thank the whole Doom community for
                         feedback, support and the dedication to a game
                         that's even older than some of our members :)
                         And special thanks from lupinx-Kassman to his friend Hozen,
                         who drew the version of Kass that he used as an avatar on
                         several forums in 2013, and which was included in this map
                         as part of secret texture KS_EGO

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* Play Information *

Maps                    : ZDCMP2
Source Port             : ZDoom (latest SVN required)
IWAD                    : DOOM2.WAD
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Scratch
Build Time              : From March 2012 till May 2014
Editor(s) used          : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3
Known Bugs              : Currently two portals aren't working the way they
                         are supposed to and nobody was able to fix it until
                         the release - though in the best case, only experienced
                         Doomers will find them.

* Other Information *

Where to Get            : http://www.realm667.com/
                         http://www.doomworld.com/idgames/
Copy Information        : You MUST NOT use material from this project.