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Update to               : Vile Flesh Demo (VILEDEM.WAD)
Advanced engine needed  : Zdoom/Boom. Boom recommended (no special ZDoom
                         features implemented)
Primary purpose         : Single play
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Title                   : Vile Flesh
Filename                : VILE.Wad
Release date            : 24/05/04
Author                  : Gwyn Williams
Email Address           : [email protected]
Other Files By Author   : This is the first!
Misc. Author Info       : I've been slogging away at this on and off since 2001.
                         Bloody hell.
                         I hope you all enjoy playing!

Description             : Vile Flesh is a full 32 level replacement for
                         Doom2. You'll find the fist few levels are
                         perhaps more reminicent of the original Doom,
                         and as you progress, the levels
                         become larger, more complex and far more
                         challenging (think Eternal Doom).
                         I've done my best to implement difficulty
                         settings, but they don't make a big difference
                         on later levels anyway. I hope you enjoy
                         playing Vile Flesh!
                         ==============================================

                         It had to happen sooner or later...
                         With the UAC in tatters and all off-world projects
                         on hold, the only functioning UAC base is on
                         Earth (though it's been kept well and truly
                         hidden from prying public eyes). It was only a
                         matter of time before something went wrong...
                          Using the UAC's supposedly dismantled
                         interstellar gateway system, the demons of Hell
                         have brought more than the hoards of the undead
                         with them. This time they bring the very essence
                         of Hell itself.
                          And guess who's been called in to clean up the
                         mess.
                          Only a small portion of the original
                         architecture remains, making maps and floor plans
                         practically useless. But you're not fussed.
                          You never were one for technicalities.
                          Somewhere in the base is the open gateway,
                         pouring the legions of the damned through into
                         our dimension. You must stop them before they
                         turn the whole of the earth into their moribund
                         playground, before every last ounce of humanity
                         is ripped from the globe.
                          Lock and load, soldier...

Additional Credits to   : id Software, of course. Also the authors of WadAuthor, Wintex and
                         DeHacked.
                         And thanks to Cyb at Doomworld for editing tips!
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* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes (new titles, menu header, level names,
                         intermission screen and new skies)
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : vilefles.deh should be in the same .zip as the .wad file.


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only (works fine, but possibly
                         not the best experience in the world)
Deathmatch 2-4 Player   : Player starts only (not extensively tested. I've
                         tried to keep the starts as close together as
                         possible, but some levels are just too big to
                         be enjoyable DM arenas. Levels after map 25 don't
                         have DM starts at all. Note that maps 31 and 32 DO have
                         DM starts)
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : More than 2 years all in all (!)
Editor(s) used          : Wad Author, WinTex and DeHackEd 3.1
Known Bugs              : Some texture errors when using the original Doom2
                         engine. This is academic, though, because...
May Not Run With...     : The original DOOM2 engine. Although some levels
                         are fine, there are quite a few later ones that
                         cause visplane overflows.
                         Doomsday - Map 32 seems to cause Doomsday to crash every
                         time. It's also not possible to complete Map 27.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://mysite.freeserve.com/vileflesh/index.html
FTP sites: