===========================================================================
Archive Maintainer      : This is an update to The UnMaking with numerous
                         bugfixes, additional visual polish, and one
                         completely remade map (Map26). A full list of
                         changes is available (for the foreseeable future)
                         at https://www.doomworld.com/forum/topic/118930/
Update to               : unmaking.zip
Advanced engine needed  : Doom 64 EX
Primary purpose         : Single Player
===========================================================================
Title                   : The UnMaking
Filename                : unmaking.wad
Release date            : December 31, 2020 (revised July 29, 2021)
Author                  : Ryath/scwiba
Email Address           : [redacted]
Other Files By Author   : UnAligned (unalign.zip)
                         UnNecessary (unnecess.zip)
                         UnBeliever (unbeliev.zip)
                         Absolutely Killed (killed.zip)
                         Bury My Heart Knee Deep (kneedeep.zip)
                         Return to Daro (rtd.zip)

Misc. Author Info       : Doom 64's lighting system haunts my dreams.

Description             : The UnMaking is a 33-map megaWAD and one of the
                         biggest mapsets ever made for Doom 64. This
                         version runs only on Doom 64 EX, but a version
                         for the KEX Engine Steam release will follow soon.

                         This is the last entry in my four-part UnAligned
                         series, though it's very much playable and
                         enjoyable on its own. When we last left our hero,
                         you had just annihilated every monster across
                         three realms of swords and sorcery. But while you
                         were busy cosplaying in the Dimensions of the
                         D'Sparils, a new demon emerged in our reality and
                         revived all the hellspawn you ever killed -- and
                         dragged you back through space and time for a
                         climactic showdown. Grab your super shotgun and
                         megaarmor; this is your final campaign against
                         the forces of the UnAligned.

Additional Credits to   : Midway Games
                         Samuel Villarreal
                         Nightdive Studios
                         id Software
                         CodeImp and SlayeR for Doom Builder and SLADE
                         Custom textures by Cage, iori, and me
                         Playtesters:
                               DavidXNewton
                               FrancisT218
                               Immorpher
                               Moki
                       Technical Assistance:
                               Immorpher
                               jdagenet

===========================================================================
* What is included *

New levels              : 32 + title map
Sounds                  : No
Music                   : No
Graphics                : Custom textures by Cage, iori, and me
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM 64
Map #                   : MAP01-33
Single Player           : Designed for
Cooperative 2-4 Player  : Starts only
Deathmatch 2-4 Player   : Starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : None
Build Time              : Off and on from November 2019 to December 2020,
                         with the bulk of work done between October and
                         December 2020; revisions made from January
                         through July of 2021
Editor(s) used          : Doom Builder 64, SLADE3
Known Bugs              : 1) Because "spawned" enemies in Doom 64 count
                            toward kill percentage even if they're blocked
                            and NOT spawned, it's impossible to get 100%
                            in a few maps. The "ghost" gimmick on Map05
                            also creates several unkillable monsters.
                            Below I've listed all maps where 100% kills
                            doesn't appear to be possible, along with the
                            maximum percentage I was able to achieve on
                            skill 4:
                                       Map05: 89%
                                       Map13: 99%
                                       Map14: 6% (yeah, really)
                                       Map19: 97%
                                       Map21: 97%
                                       Map23: 78%
                                       Map26: 94%
                                       Map28: 99%
                         2) Related to the same problem as above, other
                            maps are tricky to get 100% kills on but not
                            impossible. Often it just comes down to luck
                            and where enemies (or the player) are standing
                            when other enemies spawn, but killing
                            everything as fast as possible does help
                            reduce the chance of failed spawns. Maps where
                            I found 100% kills to be quite finicky were:
                                       Map03
                                       Map16
                                       Map21
                                       Map27
                                       Map30
                         3) 50% items is the maximum attainable on Map29.
                            (One item is despawned.)
                         4) On Map10, the switch that creates fire to
                            detonate the barrels in the kiln room
                            sometimes requires two presses to work despite
                            being intended to take only one.
                         5) On Map24, venturing out into the lava and
                            looking back at the main structure can cause
                            pretty significant visual glitches.
                         6) One-pixel-wide streaks of sky appear in Map15
                            and 26 when looking at structures from certain
                            angles. This is either a glitch in Doom Builder
                            64's nodebuilder or Doom 64 EX itself and I
                            haven't found a consistent fix for them.

Tested With             : Doom 64 EX v2.5

* Map List *
               The Last Moonbase on Earth
                       01 - Old Dog...New Tricks
                       02 - Manic Marines
                       03 - Hexcomplex
                       04 - Warehouse Shuffle
                       05 - Ghost Stories
                       06 - Sardine Packing Plant
                       07 - Dead Man Switch
                       08 - The UnAbsolution

               Hell-o, Good-bye
                       09 - Dig Your Own Grave
                       10 - Blast Processing
                       11 - Crosswind Crossfire
                       12 - Walled Garden
                       13 - When Hell Freezes Over
                       14 - Sicklied Symmetry
                       15 - Mercurial Minions
                       16 - The Infinity Gantlet

               Dimension of the Darndest
                       17 - Do Not Wake Mother
                       18 - Going Nowhere Fast
                       19 - Monuments to the Cement God
                       20 - The Misaligned and Maligned
                       21 - Prismatagoria
                       22 - Flotsam in an Astral Sea
                       23 - How Many Demons Can Dance...
                       24 - Remember the Hellamo
                       25 - Raise a Glass
                       26 - The Void Dreams of Huge Guts
                       27 - Good Night and Good Luck
                       28 - Aligned in Darkness

               Secret Maps
                       29 - Remote Control (accessed via Map04)
                       30 - No Going Back (via Map12)
                       31 - Roll the Dice (via Map18)
                       32 - The Docking Bay (via Map01)

               Title Map
                       33 - UnTitled


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors