===========================================================================
Archive Maintainer : This is an update to The UnMaking with numerous
bugfixes, additional visual polish, and one
completely remade map (Map26). A full list of
changes is available (for the foreseeable future)
at
https://www.doomworld.com/forum/topic/118930/
Update to : unmaking.zip
Advanced engine needed : Doom 64 EX
Primary purpose : Single Player
===========================================================================
Title : The UnMaking
Filename : unmaking.wad
Release date : December 31, 2020 (revised July 29, 2021)
Author : Ryath/scwiba
Email Address : [redacted]
Other Files By Author : UnAligned (unalign.zip)
UnNecessary (unnecess.zip)
UnBeliever (unbeliev.zip)
Absolutely Killed (killed.zip)
Bury My Heart Knee Deep (kneedeep.zip)
Return to Daro (rtd.zip)
Misc. Author Info : Doom 64's lighting system haunts my dreams.
Description : The UnMaking is a 33-map megaWAD and one of the
biggest mapsets ever made for Doom 64. This
version runs only on Doom 64 EX, but a version
for the KEX Engine Steam release will follow soon.
This is the last entry in my four-part UnAligned
series, though it's very much playable and
enjoyable on its own. When we last left our hero,
you had just annihilated every monster across
three realms of swords and sorcery. But while you
were busy cosplaying in the Dimensions of the
D'Sparils, a new demon emerged in our reality and
revived all the hellspawn you ever killed -- and
dragged you back through space and time for a
climactic showdown. Grab your super shotgun and
megaarmor; this is your final campaign against
the forces of the UnAligned.
Additional Credits to : Midway Games
Samuel Villarreal
Nightdive Studios
id Software
CodeImp and SlayeR for Doom Builder and SLADE
Custom textures by Cage, iori, and me
Playtesters:
DavidXNewton
FrancisT218
Immorpher
Moki
Technical Assistance:
Immorpher
jdagenet
===========================================================================
* What is included *
New levels : 32 + title map
Sounds : No
Music : No
Graphics : Custom textures by Cage, iori, and me
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM 64
Map # : MAP01-33
Single Player : Designed for
Cooperative 2-4 Player : Starts only
Deathmatch 2-4 Player : Starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : None
Build Time : Off and on from November 2019 to December 2020,
with the bulk of work done between October and
December 2020; revisions made from January
through July of 2021
Editor(s) used : Doom Builder 64, SLADE3
Known Bugs : 1) Because "spawned" enemies in Doom 64 count
toward kill percentage even if they're blocked
and NOT spawned, it's impossible to get 100%
in a few maps. The "ghost" gimmick on Map05
also creates several unkillable monsters.
Below I've listed all maps where 100% kills
doesn't appear to be possible, along with the
maximum percentage I was able to achieve on
skill 4:
Map05: 89%
Map13: 99%
Map14: 6% (yeah, really)
Map19: 97%
Map21: 97%
Map23: 78%
Map26: 94%
Map28: 99%
2) Related to the same problem as above, other
maps are tricky to get 100% kills on but not
impossible. Often it just comes down to luck
and where enemies (or the player) are standing
when other enemies spawn, but killing
everything as fast as possible does help
reduce the chance of failed spawns. Maps where
I found 100% kills to be quite finicky were:
Map03
Map16
Map21
Map27
Map30
3) 50% items is the maximum attainable on Map29.
(One item is despawned.)
4) On Map10, the switch that creates fire to
detonate the barrels in the kiln room
sometimes requires two presses to work despite
being intended to take only one.
5) On Map24, venturing out into the lava and
looking back at the main structure can cause
pretty significant visual glitches.
6) One-pixel-wide streaks of sky appear in Map15
and 26 when looking at structures from certain
angles. This is either a glitch in Doom Builder
64's nodebuilder or Doom 64 EX itself and I
haven't found a consistent fix for them.
Tested With : Doom 64 EX v2.5
* Map List *
The Last Moonbase on Earth
01 - Old Dog...New Tricks
02 - Manic Marines
03 - Hexcomplex
04 - Warehouse Shuffle
05 - Ghost Stories
06 - Sardine Packing Plant
07 - Dead Man Switch
08 - The UnAbsolution
Hell-o, Good-bye
09 - Dig Your Own Grave
10 - Blast Processing
11 - Crosswind Crossfire
12 - Walled Garden
13 - When Hell Freezes Over
14 - Sicklied Symmetry
15 - Mercurial Minions
16 - The Infinity Gantlet
Dimension of the Darndest
17 - Do Not Wake Mother
18 - Going Nowhere Fast
19 - Monuments to the Cement God
20 - The Misaligned and Maligned
21 - Prismatagoria
22 - Flotsam in an Astral Sea
23 - How Many Demons Can Dance...
24 - Remember the Hellamo
25 - Raise a Glass
26 - The Void Dreams of Huge Guts
27 - Good Night and Good Luck
28 - Aligned in Darkness
Secret Maps
29 - Remote Control (accessed via Map04)
30 - No Going Back (via Map12)
31 - Roll the Dice (via Map18)
32 - The Docking Bay (via Map01)
Title Map
33 - UnTitled
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors