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Advanced engine needed : Boom comaptible
Primary purpose : Single play
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Title : The Twilight ZOne II: Final Dreams (V2)
Filename : twzone2.wad
Release Date : 26 August 1999 (original release), 23 June 2014 (updated version)
Author : Paul Corfiatis
Email Address :
[email protected]
Other Files By Author : www.paulcorfiatis.com/doomwads.html
Description : Get ready for a 30+ level journey into hell where
you must destroy the evil Johnny Boy and obtain
the Tome of Darkness and Eternity via Ethereal Travel
ports.
Features : - New Weapons. The Hexen Fist and the Needlesaw.
- Steel Rock replaces Berserk.
- New Dehacked enemy SS Predator Spectre.
- Johnny's Baby Cyberdemon Marine, replaces Spider Mastermind.
- Ambient Sounds.
CHANGES OVER ORIGINAL VERSION :
- Goodbye Iron Lich. Welcome back Cacodemon.
- Texture Alignments and some enhancments and improvments to architecture.
- Some rearranged things, items, enemies, etc.
- Improved MIDI format music. (mix wise)
- All custom sounds removed except for Needlesaw and Baby Cyberdemon.
- New sounds for Johnny Boy.
- Changes to DEHACKED include spelling error fixes and hanging torsos
can no longer be killed.
Additional Credits to : id for Doom 2.
Andy Snow for the Johnny Boy sprite.
Myself for the soundtrack.
Everyone else.
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* What is included *
New levels : Yes
Sounds : Yes (just a few)
Music : Yes (mostly original)
Graphics : Yes
Dehacked/BEX Patch : Yes (built in)
Demos : No
Other : No
Other files required : Boom Compatible Source Port. (Prboom, Zdoom, etc)
* Play Information *
Game : Doom 2
Map # : 01-32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : No
Difficulty Settings : Implemented
* Construction *
Base : New from scratch
Build Time : 20 months (original build time)
Editor(s) used : Doomcad 6.1, Death 4.16b, Wintex 4.1, BSP 2.3 and 3.0, Doom Builder 1.68 and 2.1
Known Bugs : -
May Not Run With... : Anything that does not support the DEHACKED entry and MIDI music.
* Copyright / Permissions *
Authors may not use the maps in this file as a base for modification or
reuse however feel free to use the music and GFX in your own maps. Permissions
have been obtained from original authors for any of their resources modified
or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get this file that this text file describes *
Web sites: www.doomworld/idgames
www.paulcorfiatis.com