=======================================================================
Advanced engine needed : a Boom port supporting UMAPINFO
Primary purpose : Single play
===========================================================================
Title : Tony's Speedmappy Tomfoolery
Filename : TSMT.wad
Release date : 23/12/2023
Author : tonytheparrot, Monsieur.E (map 34) NiGHTS108 (map
35)
Email Address : [redacted]
Other Files By Author : some maps in community projects like Junkfood 2,
Hell Revealations or Limit Buffet, don't hesitate
to check my doomwiki page!
Misc. Author Info : some people say he likes extremely fucked zloter
Description : Tony's Speedmappy Tomfoolery (or TSMT) is a
35-level cl9 megawad made during NaNoWADMo made of
speedmaps that were all done in less than 1 hour
(except for 26,29,30 and 33 which took a bit longer
than expected). My main inspirations for this wad
were wads like Junkfood, 100/200 Line massacre or
the D5DA series.The maps have very little attention
given to their visuals, being focused way more on
their gameplay, which is generally on the side of
large-scale slaughter, even if other styles of
gameplay are present too. Every map is UV-maxable
(except for 35 maybe) and has been tested by yours
truly to try to squash as many bugs as possible.
All of the maps are mine except for 34 and 35,
which are guest maps by Monsieur.E and NiGHTS108
and (along with 33) only accesible from the main
menu or idclev. While the wad starts pretty easy,
the difficulty ramps up to being pretty brutal by
the end, so be ready for anything!
Only vanilla textures are used and all of the maps
only have UV as a difficulty (except for 35)
Additional Credits to : Maribo for the small bit of playtesting she did,
Hell Revealed for the amazing starry sky
===========================================================================
* What is included *
New levels : 35
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Umapinfo patch built in
Other files required : None
Maps and Music:
(Note: The Par Times are simply my UV-max times for
each map)
Map 01: Opening Tomfoolery
Music: "Suck This!" by Lee Jackson
Par: 2:50
Map 02: 150 second speedmap
Music: "Moo Moo Farm" from Mario Kart 64
Par: 1:10
Map 03: Somber Fortress
Music: "Shadows of the Dead" by Mark Klem
Par: 3:20
Map 04: Demon Factory
Music: "Web Spider's Stage Theme" from Mega Man X4
Par: 2:50
Map 05: So I Heard You Like Spectres
Music: "Future Military Conquests" by Lee Jackson
Par: 2:30
Map 06: City in The Seas
Music: "Fear's Falter" by David Shaw
Par: 4:45
Map 07: Yes, Map 7 Tag 666 in 2023
Music: "Pissed!" by Lee Jackson
Par: 2:15
Map 08: Throwback to 1997
Music: "Adagio for Strings and Organ" by Lee
Jackson
Par: 2:35
Map 09: Crushing Feeling
Music: "Lost Soul" by Thrybse
Par: 2:30
Map 10: Constrained Carnage
Music: "And Blood Will Spill" by David Shaw
Par: 2:30
Map 11: First Platforming Attempt
Music: "Touch in the Night" by Silent Circle
Par: 0:10
Map 12: Become Like Smeg
Music: "Run Like Smeg" by Lee Jackson
Par: 3:10
Map 13: 2-Shotting Descent
Music: "Rise of the Triad" by Bobby Prince
Par: 2:15
Map 14: Get Bricked ;)
Music: "The Anthrax Solution by Varis Alpha
Par: 4:50
Map 15: No Revenants? ;(
Music: "Path of Destruction" by Mark Klem
Par: 2:20
Map 16: Quick'N Dirty Zloter
Music: "Story 2 Red Canyon from F-Zero GX"
Par: 6:30
Map 17: Pacifist Siege
Music: "Short Circuit by Metabolist
Par: 3:30
Map 18: Vile Cyber Punks
Music: "Spray" by Lee Jackson
Par: 2:40
Map 19: Oh No My Add Revenant Key is Stuck Again!
Music: "Doctor Defiant by Mark Klem
Par: 4:55
Map 20: Overwhelming Hordes
Music: "Lordly Might" by Mark Klem
Par: 2:45
Map 21: Silly Zombie Massacre
Music: "Sadistic by L.A Sieben
Par: 1:45
Map 22: The Resistance Still Goes On
Music: Rendition of Dragonforce's "My Spirit Will
Go On" by Knightrider of Doom
Par: 6:45
Map 23: The Legions of Hell
Music: "Incantations of The Apprentice" by Symphony
X
Par: 2:15
Map 24: Do You Like Cyber Hallways?
Music: "Inner Fear" by Thrybse
Par: 3:10
Map 25: The Bigger Legions of Hell
Music: "Legions of Fear" by Knightrider of Doom
Par: 6:10
Map 26: Totally Not Dimensions Map 3
Music: "Sa-X Appears" from Metroid Fusion
Par: 7:00
Map 27: Plunging Into the Void:
Music: "Two Tides from Ecco: The Tides of Time
Par: 4:30
Map 28: The Exit is Nigh
Music: "Infuscomus" from Blood
Par: 5:00
Map 29: The Last Stand
Music: "Spirals pt. 2 Human" by RedDeath9
Par: 8:15
Map 30: 2023 Nuts 3: The Final Chapter
Music: "Nobody told Me about Plutonia" by Jimmy
Par: 13:00
Map 31: Cyber Duels are Fun
Music: "The Subway" from Mortal Kombat 3
Par: 3:00
Map 32: Mapping was a Mistake from the Start
Music: Bad Piggies Main theme
Par: 1:00
Map 33: 5 Lines of Garbage
Music: "Intermission From Death 2 by Rich Nagel
(shared with the text screens)
Par: 3:00
Map 34: Tony's Revenge (by @Monsieur E)
Music: None
Par: 2:35
Map 35: Shoutouts to Snowed In (by @NiGHTS108)
Music: its_more_ham.mid by Ribbiks
Par: 0:05
Title Track: "Dry Rot" by Mark Klem
Intermission Track: "Fish Polka" by Lee Jackson
* Play Information *
Game : Doom 2
Map # : 1-35
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 1 month
Editor(s) used : DBX and UDB
Known Bugs : probably some texturing misalignments
May Not Run With : any non-boom port, GZdoom also affects the behavior
of some maps like Map 4 and will probably lag in
some of them
Tested With : DSDA V0.27.3, Prboom+v.2.62
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors