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Advanced engine needed : Eternity Engine (Primary) / Zdoom (Supported)
Primary purpose : Single play/Cooperative/Whatever
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Title : TPH 12.3: Part 1A - The Prequel to Part B Galaxy's Brink!! The Super Incredible Bulgarian Necromancer of the East!! Fight for the Combined Justice of the Planet Sphere - Earth!!
Version : .e0975g_release_version_11-e92-hvac_with ADA Handicap Access
Filename : TPHWin98.wad
Release date : May 2021 - Original RC
March 2022 - idgames
September 2022 - idgames Update
Author : Tarnsman and Johnathan Grigsbane V of Antigua
Email Address : [redacted]
Why This Was Made : Because Princess Inada Is Scolding Me
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The Story : It is the year 5000 SUPER A.D! Galactic War XII has finally come to an end.
After twelve bloody and devastating wars humanity as finally conquered its
most evil foe yet. Dust!
You are Doomgirl Kirisame, an SS Ranked Space Marine Uber-Witch, together with
your best friend Liam Neeson (trained Anti-Dust Priest), a team of irritable
biologists from the planet Tasicore VI, and the Hoover Aerospace S.S. Guingol
(the Universe's largest vacuum dreadnought), you helped pave the way for mankind's
glorious conquest over the dastardly adversary.
Having earned a little R&R, you head to Bermuda with Liam Neeson to kick back
and enjoy the local custom: high-stakes gambling in the Arena of Trigonometry.
Unfortunately before you can indulge in any of that much needed vacation, a local
lobster merchant approaches you, angered by the fact that your last name uses two
of the same vowel. He begins assaulting you with his collection of antique canvases.
You plead with the peddler of crustaceans to relent from his fabric onslaught, but
your attempts to dissuade him are to no avail. Left with no other option, you
tie him to a large skillet and fry him in the hot tropical sun.
Unbeknownst to you, this was no ordinary purveyor of sea creatures but
a descendant of former Bulgarian thespian Anton Gorchev. A mere actor in
life, but a 9th Level Mega-Deluxe Necromancer in death. Angered by the
death of his kin he vows to take revenge on you. Appearing in a spectral
form in your hotel room at night and aided by his army of random demons,
he kidnaps Liam Neeson and tells you he plans to hijack the Super Dreadnought
Guingol to unleash all the dust currently held in its tanks back into the
galaxy as punishment for slaying one from the house of Gorchev.
"Oh it's on!" you scream like a torrent of psychopathic babies. You rush to
your command center and assemble your crack team.
Denzel Washington the Science Guy (Created when Denzel Washington and Bill Nye
did the fusion dance in order to solve the Rotation Crisis of 4082), Chambo
(Chinese Rambo), Nuclear Man (with the power to explode), Fizbitch
(the soda assassin), Fifteen Time Ultra Heavy Weight Sumo Champion and
Largest Man in the World - Ragefist Smashdick (master of stealth and recon),
16 other non-important guys (and girls), and the Nintendo Omnibus.
Denzel reports that Gorchev has retreated to his hidden palace located
deep within the one realm all humans fear to tread. The Sun. Fortunately
you know one way to deal with that. While the extreme loudness of the sound
of nuclear fusion would normally prevent anyone but a undead Bulgarian
from entering the Sun, you happen to have an ace up your sleeve. Located in
the Super Future is the Universe's soundboard where the volume can be reduced
to safe levels. Before you can depart however a new threat has appeared.
Gorchev has deployed The Spider Mastermind to Lunar Asia (Asia was removed
from Earth and placed on the Moon in 4130 because everyone was tired of their crap).
Burdened by the supreme fatness of the beast the Moon has been sent on a
collision course with the Earth.
You gather your crack team and head to the fastest way to get to the
moon to slay the Mega Spider Bitch(TM). The space catapult in Norway...
P.S. your entire squad dies in seconds.
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Gameplay Changes & Notes:
Weapon Changes:
Fist - Replaced with kick.
Kick is roughly as a strong as a berserked fist.
Can also stunlock easily.
Increased range in Eternity due to melee combat differences between ports.
Pistol - More accurate.
Fires faster.
Has to reload after every 15 shots.
Rifle - Fires burst of 5 bullets.
Highly accurate, does as much damage as a normal SG shot. Fires faster than SG.
Almost SSG - Fires 16 pellets.
More accurate than the SSG.
Reloads faster than SSG.
Bullet Dispenser - Fires much faster than the CG.
Rocket Launcher - Unchanged.
Plasma Rifle - Fires slower.
Projectiles home and do much more damage.
HE Shotgun - Fires 20 explosive pellets.
Uses 2 rockets.
Pick Up Changes:
Health Bonus - Gives 5 Health.
Armor Bonus - Gives 5 Armor.
Berserk - Gives x5 damage for all weapons.
Dropped SG/CG - Ammo only. Weapons are broken due to structural misogyny. (Your versions are better anyways)
Enemy Changes:
Imp - Fires faster projectiles. Has a 75% chance to keep firing every projectile.
Lost Soul - Half health.
Demon/Spectre - Faster bite.
Cacodemon - Becomes very excited by how happy it is. Faster. Fires more. Faster projectiles.
Pain Elemental - Spawns twice as many lost souls.
Arachnotron - Fixed radius. 50 less HP. Fires more.
Mancubus - Fires more.
Revenant - Fires more. Non tracing rocket moves faster.
Baron - Half health. Fires rocket.
Spider Mastermind - More health. Fires much faster. Changes target on hit. Much lower pain chance.
Cyberdemon - More health. Fires much faster rockets.
New Enemies:
Opium Devil - Fires fast projectiles.
Arachnorb - Flyer with plasma burst.
Chaingun Spider - Arach but with Spider Mastermind attack.
Screams McGee - Suicide Bomber. Projectile nova upon death.
DigiCube - Flyer with random attack (Arach attack, Manc Attack, Rev Rocket).
Driller - Flyer with mass projectile spam attack.
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* Map listing *
E1 - Eternal Night Vignette
E1M1: Apparitions Stalk the Night
E1M2: Evening Primrose
E1M3: Nostalgic Blood of the East
E1M4: The Bridge People No Longer Cross
E1M5: The Dark Road of the Apotropaic God
E1M6: Retribution for the Eternal Night
E1M7: Let's Live In A Lovely Cemetery
E1M8: Reach For The Moon, Immortal Smoke
E1M9: Voile, the Magic Library
E2 - Strange Oriental Discourse
E2M1: Shrine at the Foot of the Mountain
E2M2: Plain Asia
E2M3: Retrospective Kyoto
E2M4: Led On by a Cow to Visit Zenkou Temple
E2M5: Welcome to the Moon Tour
E2M6: Lunatic Princess
E2M7: The Far Side of the Moon
E2M8: The Sea Where One's Home Planet Reflects
E2M9: Tomorrow Will Be Special; Yesterday Was Not
E3 - Catastophe In Bhavaagra
E3M1: Bhavaagra As Seen Through a Child's Mind
E3M2: Love-colored Master Spark
E3M3: A Popular Location
E3M4: The Centennial Festival for Magical Girls
E3M5: Dr. Latency's Freak Report
E3M6: The Doll Maker of Bucuresti
E3M7: Strange, Strange Instruments
E3M8: This Dull World's Unchanging Pessimism
E3M9: Dimension of Reverie
E4 - Hopeless Masquerade
E4M1: Lullaby for a Deserted Hell
E4M2: Necrofantasia
E4M3: Interdimensional Voyage of a Ghostly Passenger Ship
E4M4: Border of Life
E4M5: Septette for the Dead Princess:
E4M6: Scarlet Beyond a Crimson Dream,
E4M7: Crimson Beyond a Fleeting Eternity,
E4M8: For all the Debts You Have Accumulated ~ Now Until the Moment You Die!
E4M9: U.N. Owen was Her?
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* Music *
E1M1: "Tomahawk" - Jazz Mickle
E1M2: "Points of View" - Jimmy
E1M3: "Cease" - Jimmy
E1M4: "Apophysis" - Alfonzo
E1M5: "Mountain of Misfortune" - AD_79
E1M6: "The Ace of Sevens" - Jimmy
E1M7: "Benevolent Ghosts" - Jimmy/Alfonzo
E1M8: "Sacrificial Lamb" - Jimmy
E1M9: "Inhabitants" - AD_79
E2M1: "Run 'Em, Gun 'Em, Kill 'Em" - Jimmy
E2M2: "Death Mask" - Lippeth
E2M3: "Jade Empire" - stewboy
E2M4: "Contemplate" - Hellish Godzilla
E2M5: "Plasma" Lee Jackson
E2M6: "Princess of the Undying Moonlight" AD_79
E2M7: "Space Storm" Bobby Prince
E2M8: "Aliens Say Your Prayers" Bobby Prince
E2M9: "Pluvious" - Bucket
E3M1: "Blaster" - Starpath
E3M2: "Op7" - Ribbiks
E3M3: "Junction" - Jimmy
E3M4: "Spectral Cybernetics" - Jimmy
E3M5: "Aerial Tombs" - Alfonzo
E3M6: "2012(Remix)" - Jimmy
E3M7: "Decade" - Esselfortium
E3M8: "We're the Robots" - Yu Shimoda
E3M9: "Clouds" - Sambi Kitano
E4M1: "Journal" - Simon Agozzino
E4M2: "Girders" - Jimmy
E4M3: "Economy of Truth" - Jimmy
E4M4: "The Dim Lake of Auber" - Jimmy
E4M5: "Night Run" - Stewboy
E4M6: "Iridescent" - AD_79
E4M7: "Tornado Man Stage" - Yu Shimoda
E4M8: "Necromancer's Demise" - Jimmy
E4M9: "U.N. Owen was Hunted?" - ZUN/Jimmy
INTERMISSION: "Year-Round Absorbed Curiosity" - ZUN
TEXT SCREEN: "Kid's Festival ~ Innocent Treasure" - ZUN
TITLE SCREEN: Excerpt From "Youkai Back Shrine Road"- ZUN
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* Additional Credits *
Textures:
Raven Software
Rogue Entertainment
3DRealms
Ion Storm
Sunstorm Interactive
The GothicDM Team
The Requiem Team
Team TNT
Lobotomy Software
Cage
NiGHTMARE
RottKing
Espi
Tormentor667
Vader
Nuxius
Eriance
Fredrik
Dark Base Textures
Agentspork
Esselfortium
Xaser
Huy Pham
Skillsaw
Kim Malde
Vincent Catalaa
Steven Reimer
Fuzzball
Tarnsman
Graphics:
Tarnsman
Skillsaw
Esselfortium
Xaser
Vader
NMN
osjclatchford
Minigunner
Captain Toenail
Interplay
CyClones
Melvinflynt
Ghastly_Dragon
Megaherz
Jimmy
Lynn Forest?
Alice Jameso?n?
V?irtu????e
Decorate/EDF:
Xaser
Tarnsman
Altazimuth
Story:
Professional Writer Chadwick Huffington
Playtesting:
Skillsaw
St. Alfonzo
Xaser
Cloned Pickle
Matt Tropiano
AD_79
Breezeep
===========================================================================
* What is included *
New levels : 36
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : Decorate/EDF
Other files required : None
* Play Information *
Game : Doom 2
Map # : E1M1 - E4M9
Single Player : Designed For (Primary)
Cooperative 2-4 Player : Yes.
Deathmatch 2-4 Player : No.
Other game styles : None.
Difficulty Settings : Yes.
* Construction *
Base : New from scratch
Build Time : Too Long
Editor(s) used : Doom Builder, Slade, Photoshop 6.0, etc...
Known Bugs : This Exists
May Not Run With... : Gameplay Mods (The Decorate and EDF changes nearly every monster's
behavior, it will break completely).
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file. (Authors MAY use things
I myself have created, provided they ask me first - please get the other resources from their original
authors, not me.)
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
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