===========================================================================
Advanced engine needed  : Boom compatible
                         PrBoom-Plus 2.5.0.1 with -complevel 9
                         some maps don't work in ZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Time Of Maps - Part 1
Filename                : tom19.wad
Release date            : September 20, 2009
Author                  : TimeOfDeath (Chris Balch)
Email Address           : [email protected]

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                    26,27,28
                         2sector map07
                         sloth
                         rjsloth
                         masterjumps map06 (co-author)
                         SMEDLEY
                         SQUANE
                         chips19 (Chip's Challenge remake)
                         FLANAGAN
                         dekutree (Zelda remake)
                         LOINK

Misc. Author Info       : 26 years old
                         myspace.com/timeofdeath
                         myspace.com/coracanning
                         myspace.com/withoutbag
                         timeofdeath.wrvids.com
                         youtube.com/timeofdeath
                         video.yahoo.com/people/5525124
                         mariokart64.com/smknonnbt/chrisbalchntsc.htm
                         mariokart64.com/smk/profile.php?pid=191

Description             : TOM is a boom compatible wad that uses only doom2
                         format line actions (except some boom light
                         transfers) and sector effects. -complevel 9 in
                         PrBoom-Plus is required for some rising stairs
                         and "floor lower to 8 above highest floor"
                         behaviour. Some maps don't work properly in
                         ZDoom.

                         This isn't intended to be a traditional map set.
                         Instead, it's a compilation of random maps and
                         mapping experiments (for me) with random themes
                         that are sorted by date (mostly), rather than
                         difficulty. Each map is intended to be learned
                         and memorized from a pistol start and recorded
                         on for max runs (not all maps also have an
                         intended speed route). I imagine playing most of
                         these maps without learning them would probably
                         be pretty annoying. The point of the maps is to
                         learn them, plan a route, and record a demo as
                         fast as you can. Most of the maps are
                         bfg-oriented or rocket/plasma-oriented and most
                         people probably won't like the gameplay.

                         Most of the maps are remakes of levels from other
                         games. All of the remakes were built by looking
                         around in-game in the original levels, counting
                         floor and wall tiles to figure out heights and
                         lengths, standing in corners and seeing where
                         other corners line up, using a ruler and the
                         in-game map to figure out general room sizes,
                         etc. The Quake remakes were also built that way
                         (I didn't look in a Quake editor). Though, there
                         are still differences in appearance between the
                         originals and remakes. If you're a fan of any of
                         the games I did remakes of, I think it could be
                         cool to check out these maps even if you don't
                         like the gameplay (play on skill 3 - hurt me
                         plenty - to play the maps without monsters).

                         Intended to be played with these options, if you
                         want:

                         CATEGORY 1 (INTENDED)
                         - prboom-plus 2.5.0.1+
                         - kills/items/secrets/timer HUD (with "smart
                           totals" turned off)
                         - any resolution + uncapped fps
                         - custom key config for weapons
                         - -longtics
                         - no TAS features (unless you specify your demo
                           is TAS)
                         - turn180 if you use keyboard only

                         CATEGORY 2
                         - zdoom
                         - freelook + jumping turned on
                         - infinitely tall actors turned off
                         - no bfg aiming
                         - custom key config for weapons
                         - no crouch

                         My key config in PrBoom-Plus is:

                         WASD movement, M1 fire, SHIFT shotgun,
                         R chaingun, Q rocket, E plasma, F bfg, SPACE use,
                         ALT strafe on, MOUSE turning (sometimes arrow
                         keys with my right hand for long sr50)

                         My key config in ZDoom is:

                         WASD movement, M1 fire, M2 jump, Q prev weap,
                         E next weap, SPACE use, ALT strafe on,
                         SHIFT center view, always mouselook,
                         never auto-aim, no BFG aiming, dot crosshair.

                         /////////////
                         // MAPLIST //
                         /////////////

                         MAP01 - released April 7, 2009
                                 Don't wake up the revenants

                         MAP02 - released April 12, 2009
                                 Silent Hill 2 remake of the first part of
                                 Rosewater Park

                         MAP03 - released April 16, 2009
                                 Silent Hill 2 remake of the start area

                         MAP04 - released April 22, 2009
                                 Silent Hill 2 remake of the Courtyard in
                                 the Woodside Apartments

                         MAP05 - released April 26, 2009
                                 Doesn't work in ZDoom

                         MAP06 - released May 11, 2009
                                 Doom2 format version of smedley.wad.
                                 Doom2.wad map01 remake built from scratch
                                 (no copy/pasting) exactly like the
                                 original, with some new areas. A secret
                                 area is a remake of the starting room and
                                 a hallway in Quake E3M3. Rocket jumping
                                 is required to reach that secret area in
                                 ZDoom.

                         MAP07 - released May 19, 2009
                                 Quake E3M4 remake of the first room

                         MAP08 - released May 27, 2009
                                 Doom2 format version of first part of
                                 dekutree.wad. Zelda: Ocarina of Time
                                 remake of Inside the Deku Tree.

                         MAP09 - released July 2, 2009
                                 Doom2 format version of second part of
                                 dekutree.wad. Zelda: Ocarina of Time
                                 remake of Inside the Deku Tree.

                         MAP10 - released July 3, 2009
                                 Doom2 format version of last part of
                                 dekutree.wad. Zelda: Ocarina of Time
                                 remake of Inside the Deku Tree.

                         MAP11 - released July 18, 2009
                                 For practising 2-bfg-shot kills on cybers
                                 and long sr50. Similar design to Espi's
                                 pe.wad

                         MAP12 - released June 6, 2009
                                 Doom.wad E1M1 remake from memory, after
                                 not having played/seen the original map
                                 in about 1 year, with doom2 monsters. It
                                 was Creaphis' idea. Also appears in
                                 e1m1mem.zip, e1m1mem2.wad map01.

                         MAP13 - released March 6, 2009
                                 Doom2 format + single player version of
                                 my 2 sectors deathmatch map in
                                 2sector.wad (map07) from July 2006.
                                 Originally released as seaburt.wad in
                                 March 2009

                         MAP14 - released July 30, 2009
                                 Doom2 format version of map27 from
                                 chips19.wad. Remake of level 27 from
                                 Chip's Challenge. Also turned out to be
                                 a 1024-style map.

                         MAP15 - released July 16, 2009
                                 Doom2 format version of my first five
                                 maps put into one map. The original maps
                                 are from dib28a.wad and were made in 2005

                         MAP16 - released September 1, 2009
                                 My attempt at making an Oblige-like map
                                 from scratch.

                         MAP29 - demo map
                                 Map28 from dib28a.wad. My unfinished
                                 attempt at making cave architecture from
                                 2006.

                         MAP30 - released September 20, 2009
                                 A map with 2 sectors that will certainly
                                 be hated by most, if not all.

                         MAP31 - released July 30, 2009
                                 Map11 with the cybers facing you.

                         MAP32 - released July 30, 2009
                                 Doom2 format version of two of the last
                                 rooms from flanagan.wad. Also shows a
                                 Doom "bug" (?) where you can walk through
                                 certain impassible walls if your map
                                 takes up 32768 units or more, either
                                 south-north or west-east. Doesn't work in
                                 ZDoom.

Additional Credits to   : Everyone involved with creating the games,
                         levels, textures, etc. that are listed below -
                         Doom/2 E1M1 and MAP01 -
                         Quake E3M3 and E3M4 -
                         Silent Hill 2 start area, Woodside Apartments,
                         Rosewater Park -
                         Legend of Zelda: Ocarina of Time, Inside the Deku
                         Tree -
                         Chip's Challenge level 27 -
                         Toke for the idea of using raspberry-colored
                         cacos with smaller corpses -
                         gggmork and TheGreenHerring for recording demos -
                         Afterglow for compiling q1tex.wad -
                         myk and TheGreenHerring for hex editing help -
                         Creaphis for mapping from memory idea -
                         andrewj for Oblige and Mr. Chris for LUA help -
                         Authors of the programs I used -
                         Kari Sweets for the HELP picture -
                         Dave Turnbull for playing drums -
                         Big thanks to gggmork for recording demos, making
                         suggestions, making maps, and always playing my
                         maps -
                         Thanks to anyone who plays my maps -
                         Thanks to all of the authors of maps that I've
                         played -
                         Thanks to all of the players that I've learned
                         from -
                         Thanks to anyone who has helped me -
===========================================================================
* What is included *

New levels              : 19 + demo map (map29)
Sounds                  : No

Music                   : Title music is a looped 4-second midi by Chris
                         Balch from 2002

                         Intermission music is an excerpt from the song
                         "Timothy Likes Rainbows" by Cora Canning - Guitar
                         by Chris Balch, Drums by Dave Turnbull - from
                         2009

                         MAP29 music is "The Gardener" by Cora Canning -
                         Guitar and Drums by Chris Balch - from 2009

                         MAP30 music is "The Last Breath of the Dying" by
                         Time Of Death - from the CD "The Last Breath of
                         the Dying" - by Chris Balch - from 2001

                         All of the other maps have a silent midi


Graphics                : Some textures from Quake, Chip's Challenge, and
                         Doom2.

                         TITLEPIC and CREDIT graphics are the negative
                         image of something I drew in 2001.

                         INTERPIC is a photograph I took.

                         HELP is Kari Sweets' bum.


Dehacked/BEX Patch      : Yes

Demos                   : Included in zip as tom19demos.zip
                         Recorded with prboom-plus 2.5.0.1 -complevel 9
                         by gggmork, TheGreenHerring, TimeOfDeath

                         tom01-129-speed-tod.lmp
                         tom01-242-max-tod.lmp
                         tom02-036-speed-tod.lmp
                         tom02-457-max-tod.lmp
                         tom02-551-max-ggg.lmp
                         tom03-048-speed-tod.lmp
                         tom03-243-max-tod.lmp
                         tom03-303-max-ggg.lmp
                         tom04-054-speed-tod.lmp
                         tom04-438-max-ggg.lmp
                         tom05-019-speed-tod.lmp
                         tom05-350-max-ggg.lmp
                         tom05-440-max-tod.lmp
                         tom06-152-speed-tod.lmp
                         tom06-1242-max-tod.lmp
                         tom06-1425-max-ggg.lmp
                         tom07-107-speed-tod.lmp
                         tom07-253-max-ggg.lmp
                         tom07-329-max-tod.lmp
                         tom08-037-speed-tod.lmp
                         tom08-552-max-tod.lmp
                         tom09-656-max-tod.lmp
                         tom10-222-max-tod.lmp
                         tom11-2255-max-tod.lmp
                         tom11-2353-max-ggg.lmp
                         tom12-01540-speed-tod.lmp
                         tom12-151-max-tod.lmp
                         tom12-155-max-ggg.lmp
                         tom13-039-speed-TGH.lmp
                         tom13-044-speed-tod.lmp
                         tom13-048-nmspeed-tod.lmp
                         tom13-603-max-ggg.lmp
                         tom13-626-fast-ggg.lmp
                         tom13-633-max-tod.lmp
                         tom14-417-max-tod.lmp
                         tom15-4105-max-tod.lmp
                         tom16-1154-max-tod.lmp
                         tom16-1353-max-ggg.lmp
                         tom30-5009-max-tod.lmp
                         tom32-448-max-tod.lmp


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-16, 30-32
Single Player           : Designed for

Cooperative 2-4 Player  : Yes (except map29 and map30) but untested

                         If it was me, for casual coop games online I'd
                         play with infinite ammo, respawn items, respawn
                         mega items, no friendly fire, save the bfg for
                         emergencies or if there's enough room for
                         everyone to use it without knocking people
                         around, and have everybody try to get the same
                         number of kills. Nothing extra was added for
                         coop.

Deathmatch 2-4 Player   : No

Difficulty Settings     : No - Intended for skill 4 - Ultra Violence

                         There are no monsters on skill 3 - Hurt Me Plenty
                         except monsters that are required to appear in
                         order to progress through the map. That was done
                         because some maps can't be completed with
                         -nomonsters. If playing on skill 3, shoot your
                         gun every once in a while to wake up those
                         monsters so that you don't get stuck.


* Construction *

Base                    : New from scratch
Build Time              :
Editor(s) used          : Doom Builder 1.66 & 1.68, XWE 1.16, Paint Shop
                         Pro 7, Paint, Cool Edit Pro 2, Power Tab Editor
                         1.7, Audiograbber 1.82, razorLame 1.1.5, XVI32

Known Bugs              : You can get stuck in MAP14, just like in Chip's
                         Challenge. Some maps won't work with
                         -complevel 2. Some maps won't work with ZDoom.
May Not Run With...     :


* Copyright / Permissions *

Authors MAY use these maps as a base for modification, as long as you
give credit to the original games I remade levels from, and as long as you
give credit to me for building the remakes.

Authors MAY reuse the music in this wad, as long as you give credit.

You MAY distribute this file for free, provided you include this text file,
with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com