===========================================================================
Update to : tj.zip
Advanced engine needed : Limit removing
Primary purpose : Single + coop play
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Title : The Journey ver. 1.1
Filename : TJ.zip
Release date : 11/2/2016
Author : hervoheebo
Email Address : [redacted]
Other Files By Author : Deimos Deja Vu
Description : A new 32-map megawad for DOOM II, focusing on short
to medium length levels, played in a series or from
pistol start, in single player or cooperative.
THE JOURNEY takes you across a variety of locales,
challenging you along the way with insidious traps
and vicious monsters. The levels are easy to
understand, but don't underestimate them because of
the lack of massive hordes! Close quarters and
strategical monster and item placement will test
your skills. The average time to complete a given
level is about 8 minutes, and all are designed with
pistol start compatibility in mind. You aren't just
handed all the weapons and supplies right away --
you'll have to explore and fight smart to upgrade
your arsenal and make it out alive. If you don't
want to worry about ammo that much, playing the
levels in a series is a good idea. Skill levels are
also implemented -- the changes don't work to
neuter the identity of the encounters, but to allow
the player to be just a bit more reckless.
For more fun, take on the journey with friends or
strangers in co-op mode. Or, use the levels as
DeathMatch arenas. Map 01 especially is designed
with DeathMatch in mind.
For more info, check out the included TJMAPS.txt -
it contains things such as music list, additional
fluff for each level, usage tips for the new
graphics, and more.
For info on what was changed in version 1.1, see
the included TJPATCH.txt.
Quick Start
Load TJ.wad into your favorite limit
removing port, running the latest version of DOOM
II. The entire WAD has been tested on many
different ports, but for best overall experience I
recommend ZDOOM, running under software mode.
The included DEHACKED file changes automap names
and story screens, and includes modified frame data
for a special effect used in a couple of maps.
If the integrated .deh file doesn't work, load
the included TJ.deh with the wad.
Recommended Rules: vertical autoaim, no up/down
looking, no jumping, no crouching. Levels are
designed to mitigate the annoyance of "infinitely
tall actors" but I recommend turning that off.
Additional Credits to : Mike Koenig for the "Heartbeat Sound" and "Perfect
Thunder Storm" sound files (edited for usage in the
WAD), via
http://soundbible.com and under
Attribution 3.0
(
https://creativecommons.org/licenses/by/3.0/).
Individual authors for the MIDI files.
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* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : Yes (TJMAPS.txt and TJPATCH.txt)
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 6 years, on and off... mostly off
Editor(s) used : Doom Builder 2, GIMP, WinTex 5.0, XWE, WhackEd,
Audacity, Anvil Studio, Midi Maker, Doom Sound
Converter, SNDREC32.exe, DoomWord, Bfxr
Known Bugs : HOM if player dies on a false floor like deep
water, MAP09 top ruin pillar looks wrong on
Doomsday, MAP14 effect lights up prematurely on
Doomsday, MAP20 LZ encounter may malfunction if
triggers are activated out of order in coop/DM,
MAP25 falls may malfunction if activated
incorrectly in coop/DM thus forcing you to use
the emergency exit, graphics that bleed over the
sky may not always render correctly in PrBoom
and Doomsday, rain effect clipping doesn't work
correctly in PrBoom, big switch skips in maps
20 and 23
May Not Run With : Ports that don't remove limits, like Chocolate Doom
Tested With : ZDoom 2.7.1., Doomsday 1.15, PrBoom+ 2.5.1.3,
Odamex 0.7.0.0, Zandronum 2.1.2, ZDaemon 1.10,
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors