===========================================================================
Archive Maintainer : I have been given Ofisil's permission to upload
this to the archive -Jakub M.
Advanced engine needed : Limit-Removing
Primary purpose : Single play
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Title : THEME-GAWAD: A Doom II Megawad
Filename : thgawd01.wad
Release date : 28th October 2023
Author : Various. Project was led by Ofisil.
Email Address : [redacted]
Other Files By Author : XJS.WAD
DDAMN1.0.WAD
Misc. Author Info : Just a guy that loves Doom
...A bit way too much, probably
Description : Welcome fellow DOOMers. What you can see here is a
labour of love from a variety of mappers, beginner
to pro. The concept behind it? Each mapper has
taken a specific theme, and then tried to make
something nice looking, but also fun, within
specific confines (3072*3072 Grid or Smaller, bar
some exceptions, and stock textures-only). This
Doom II megawad is divided between chapters of
varying difficulty, with each chapter using
specific monsters and enemies, with the purpose of
the whole thing feeling like a gradually more
challenging adventure. While this is playable from
pistol-start, it is mean to be experienced
continuously in UV as it has been balanced for that
purpose and that purpose alone. CAUTION: Designed
only for solo play!
Now, this begun at a period where I had way more
free time (lock-downs and so on), so progress was
super-fast initially, but life got in the way, so
things slowed down a bit. Thankfully, few abandoned
the project, and thus we are very happy to offer
you THEME-GAWAD - a set of levels aimed at those
who want something a bit more "traditional" in
terms of gameplay, and with a severely less steep
challenge. The project was always meant to be a
simple one; a chance for mappers of all skills to
have some mapping fun. Having said that, there are
some genuine masterpieces here.
Have fun playing, and drop a post or two if you
like what you see.
Cheers! Read the included text file for more info.
Additional Credits to : MAPPERS (Note: some names have changed / the WAD
uses the names as they were in the start of the
project)
@rouge_means_red @Michael Jensen @Bri @DavidN
@Dwimepon @E.M. @magicsofa @RemoveUwU @T.Will
@StarSpun5000 @Rymante @Nimiauredhel @forgettable
pyromaniac @DFF @eLeR Creative @ViolentBeetle
@Fiendish @Azuris @Skronkidonk @Titanoxus @Ofisil
@Jakub Majewski @Spectre01 @xScavengerWolfx
COMPOSERS:
@continuum.mid @Nimiauredhel @Greenjay @Bobby "J
@Ofisil @DavidN @Demonic Meatball @Dragonfly
@Doomride @Skronkidonk
Title Pic by Jakub Majewski / 3D model used created
by z4g0 for sketchfab
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* What is included *
New levels : 32
Sounds : No
Music : Yes(fully bespoke)
Graphics : Yes(no flats nor textures though)
Dehacked/BEX Patch : Yes(embedded in the WAD itself)
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01-32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch.
Build Time : A couple of years.
Editor(s) used : SLADE, UDB, Photoshop, Blender, Sekaiju.
Known Bugs : Hopefully none.
May Not Run With : Chocolate Doom, or a port that doesn't raise static
limits.
Tested With : Crispy Doom, Prboom+(and derivatives), GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors