Type of Play             : Single Player
Format                   : Doom 2 (-complevel 2) limit removing
Port needed              : Any which has UMAPINFO support

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Title                    : Sunset Irreligion
Filename                 : Sunset.wad
Release                  : December, 2024
Version                  : RC4 (final)

Author                   : Brian "Bri" Irving
Email                    : [redacted]

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Wad Details

 IWAD/Game              : Doom 2
 Number of levels       : 15 (MAP01-15)
 Custom Textures        : Yes
 Custom Sprites         : Yes
 Custom Music           : Yes
 Custom Sounds          : Yes
 MAPINFO files          : UMAPINFO
 DEHACKED File          : No

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Gameplay

 Type of Play           : Single Player (Designed for)
 Difficulty settings    : Yes
 Cooperative            : No
 Deathmatch             : No

 Jumping allowed        : No
 Freelook allowed       : Optional but not intended
 Crouching allowed      : No

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Construction

 Base                   : None, built from scratch
 Editors used           : Ultimate Doom Builder, Slade 3
 Build Format           : Doom 2 (-complevel 2)
 Tested With            : DSDA 0.28.2, Woof-15.0.1

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Credits

 MIDI Music

 : Title  The Calm ---------------------- Tamara mochaccina
 : Inter  Soil -------------------------- Korp
 : MAP01  Hidden Between Spades --------- Korp
 : MAP02  Darknestness ------------------ Hayden49
 : MAP03  Do it for the Vine ------------ Korp
 : MAP04  Rising Colossus --------------- Viscra Maelstrom
 : MAP05  Pulsate ----------------------- Dragonfly
 : MAP06  The Demons Run After ---------- Tamara mochaccina
 : MAP07  Behemoth ---------------------- MFG38
 : MAP08  A Darkness -------------------- Wilster_Wonkels
 : MAP09  Phantom of the Night ---------- Hayden49
 : MAP10  Shadowed Hound ---------------- MFG38
 : MAP11  Desphorxia -------------------- Korp
 : MAP12  Prowler ----------------------- Jimmy
 : MAP13  Glaring Abyss ----------------- Korp
 : MAP14  Influxuation ------------------ Klem
 : MAP15  The Great Beyond -------------- MFG38
 : Text   Riding The Dolphins To Styx --- MFG38


 Textures used are from the following wads:

   zoon-tex-2.7
   32in24
   cfmansion
   comtex
   mortres
   lostre_v2.1

   Various texture edits by Brian Irving

   Sky textures originally by Chainie, altered for use in this wad.

 Sprites:

   Trees/foliage        : Jaska
   Rocket Launcher,
   Chaingun             : From Doomkid's 1ManV3.wad. Edited for this
                          wad by Brian Irving
   Pistol, Shotgun,
   SSG, Plasma
   and BFG alternates   : Brian Irving
   Other sprites        : Unknown where they are from. Please message me
                          if you recognise them.

 Graphics:

   HUD                  : Ludi, with font by Essel
   M_DOOM, TITLEPIC,
   INTERPIC, CREDIT     : Brian Irving
   ENDOOM               : Peccatum Mihzamiz

 Palette:

   KK1Pal.wad


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Changelog

This version:

RC4 (final)

 - Changed colour of pistol, shotgun, SSG weapon fire sprites
   to suit the colour theming
 - Added different Chaingun sprites
 - MAP08: Made it harder for UV
 - MAP09: Couple more rocket boxes for the yellow key area
 - MAP11: Added Cyber and BFG for the end on UV
 - MAP14: Added block monster lines to the Barons on the lifts
 - MAP15: Made the BFG a non secret

Previous versions:

RC3

 - Added new HUD graphics
 - MAP05: Fixed clipping sprites
 - MAP06: Prevented being able to Archvile jump to the exit
 - MAP09: Prevented a strafe jump which could skip to the blue key early
 - MAP09: Fixed clipping trees
 - Some texture alignment
 - Removed DSPSTOP Playstation sound effect
 - Added intermission texts to the wad

RC2

 - Fixed some teleport objects not being active in all difficulties
   throughout the wad.
 - MAP05: Fixed the Red Key not being active in easy difficulties.
 - Adjusted random floating things throughout.
 - MAP10: Fixed a skippable linedef action.
 - Updated the CREDIT graphic and credits in the README file

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Permissions

* The contents of this wad file may NOT be used as a base for modification or
 reuse.

* This file may be distributed electronically in any way, provided this text
 file is included, with no modifications.

* Nothing in this file is intended for commercial use.

* I have given credit to the original authors for additional content used in
 this file as required.