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Update to               : levels/doom2/Ports/megawads/seriously.zip
Advanced engine needed  : MBF21, Comp level 21
Primary purpose         : Single play
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Title                   : Seriously
Filename                : seriously.wad
Release date            : April 1, 2022
Author                  : Traivs 'T-117' Haselden
Email Address           : [redacted]
Other Files By Author   : None
Misc. Author Info       : Software developer, casual doomer, wannabe mapper.

Description             : [version 2.4]
                         Seriously is an MBF21-compatible, 15-map (mega?)wad that contains 13 distinctly themed (and seriously fun) challenge arenas accessible through a central hub.
                         Originally designed as a single large marathon map (MAP31), it is also playable as 13 individual maps (MAP02-MAP14).
                         Make the choice in MAP01.

                         Jumping and crouching should be disabled.  Freelook is discouraged but optional.

                         Each map is designed to be played continuously from the previous map but does support pistol starts if that is your thing.
                         The behavior of every weapon and most monsters have been changed slightly to give a unique gameplay experience.  The goal of this project was to keep things similar enough to vanilla doom to be familiar but changed in ways that make the experience feel new and exciting.  Hopefully the maps will keep the player asking "Seriously?" - to which the map replies, "Oh yes.  Seriously."

                         Serious challenges await you.  Do you seriously think you're up to it?
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** Credits **

Mapping                 : T-117

Sprites                 : Jacolantern sprites by borogk
                         Fireblu Caco ball by Anarki
                         Beheaded Kamikaze from Realm667 by Tormentor667 and Captain Toenail
                         Other custom sprites by T-117

Sounds                  : Kamikaze by Croteam
                         Plasma Rifle sound from Ancient Aliens
                         Spectre sounds from Eviternity by Amuscaria and Eris Falling
                         All other custom sounds by T-117

Decorate                : Beheaded Kamikaze by Captain Toenail, modified by T-117
                         Various other monster, weapon, item code by T-117

Music                   : Title Music, Intermissions, MAP01:
                               ?Song of Technology? from Breath of Fire III by Capcom, composed by Akari Kaida and Yoshino Aoki, sequenced by SCT
                         Central Hub, All Maps:
                               ?Rainbow Cemetery? from Castlevania: Symphony of the Night by Konami, composed by Michiru Yamane, sequenced by Jayster
                         Pistol Area, MAP02:
                               ?Waves of Intrigue? by Kyle Dobson
                         Berserk Area, MAP03:
                               ?The Instinct? from Killer Instinct by Nintendo Ltd, composed by Robin Beanland, sequenced by Shawn Holderfield <[email protected]>, shortened for looping by Bofu
                         Shotgun Area, MAP04:
                               ?New Junk City? from Earthworm Jim by Shiny Entertainment, composed by Mark Miller, sequenced and arranged by Teck
                         Super Shotgun Area, MAP05:
                               ?Darkness Continues? by Bloo
                         Chaingun Area, MAP06, MAP09:
                               ?Shhh, the Shadows Are Near? by decino
                         Rocket Area, MAP07:
                               ?Magus?s Theme? from Chrono Trigger by Square, Ltd., composed by Yasunori Mitsuda, sequenced by Jorge D. Fuentes <[email protected]>
                               ?Magus?s Theme techno remix? originally  from Chrono Trigger by Square, Ltd., composed by Yasunori Mitsuda, sequenced by Jeff Tipps
                         Plasma Area, MAP08:
                               ?Big Blue? from F-Zero X by Nintendo Ltd., composed by Yumiko Kanki and Naoto Ishida, sequenced by King Meteor, edited for looping by T-117
                         Red Keycard Area, MAP10:
                               ?Birdman? from Pilotwings 64 by Nintendo Ltd, composed by Koji Kondo, sequenced by DaGuy
                         Yellow Keycard Area, MAP11:
                               ?One-Winged Angel? from Final Fantasy VII by Square Co., Ltd., composed by Nobuo Uematsu
                               ?J-E-N-O-V-A? from Final Fantasy VII by Square Co., Ltd., composed by Nobuo Uematsu
                         Blue Skullkey Area, MAP12:
                               ?Tristram Village? from Diablo by Blizzard, composed by Matt Uelmen, sequenced by T-117
                               ?Water Temple? from The Legend of Zelda: Ocarina of Time by Nintendo, Ltd., composed by Koji Kondo, sequenced by J Shep (V-O-O D-O-O)
                               ?Fin and Feather? from Ecco: Tides of Time by Novotrade International, composed by Attila Dobos, Andras Magyari & Andy Armer
                               ?Tides of Time? from Ecco: Tides of Time by Novotrade International, composed by Attila Dobos, Andras Magyari & Andy Armer
                         Yellow Skullkey Area, MAP13:
                               ?Botpack 9? from Unreal Tournament by Epic Megagames, composed by Michiel van den Bos, sequenced by KDS <[email protected]>, track and channel fixes by T-117
                         Red Skullkey Area, MAP14:
                               ?Corridor of Death? from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117
                               ?Courtyards? from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 and SoberCake
                               ?Courtyards (fight)? from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117 and SoberCake
                               ?Boss Fight 3? from Serious Sam: The Second Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117
                         End Sequence:
                               ?Credits? from Serious Sam: The First Encounter by Croteam, composed by Damjan Mravunac, sequenced by T-117
                         Misc:
                               ?Wind Sounds? by Mark DiAngelo from https://soundbible.com

Playtesting             :       Bofu
                               Kali Sierra
                               Kgorob
                               Tescari
                               Vetramiga

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* What is included *

New levels              : 15
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : N/A


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP14, MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Approimately one year
Editor(s) used          : Slade v3.1.13, UDB 3.0.0.3844, Audacity 3.0.5, MidiEditor 3.3.0, WhackEd, MS Paint
Known Bugs              : Map 31 may have degraded performance on some machines due to map size and monster count.
May Not Run With        : Engines that don't support MBF21.  Mods that change weapon or monster behavior.
Tested With             : GZDoom 4.8.2, DSDA Doom 0.24.3



* Copyright / Permissions *

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* Where to get the file that this text file describes *

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