===========================================================================
Advanced engine needed  : MBF21, UMAPINFO
Primary purpose         : Singleplayer
===========================================================================
Title                   : Sepia
Filename                : sepia.wad
Release date            : 23.03.23
Author                  : Petyan
Email Address           : [redacted]
Other Files By Author   : ------
Misc. Author Info       : :)

Description             : 34 brown colored maps that range from lighter shade
                         of brown to darker shade of brown. Includes
                         conventional and unconventional gameplay, slaughter,
                         platforming, all that. Themes range from WW1 trenches
                         to minimalistic abstraction.

Additional Credits to   : Guest mappers: Master Medi, Meowgi, brendondle, Ravendesk
                         Playtesters: Ravendesk, brendondle, Napsalm, kvothesixstring, Master Medi, Meowgi, Vile, mhrz, BFGandorf, TheLoneliness, Elmord
                         See sepia_extended_credits.txt for more information
                         Textures: 32-24tex, otex, sunder, muumi's texture pack, h2h chrismas, hexen, Necrodome, Tormentor667
                         Various additional help: deatz0r, Rayziik, Spendoragon, insane_gazebo, Peccatum Mihzamiz, dashiefrickintyan, StorkGreen
===========================================================================
* What is included *

New levels              : 34
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO, COMPLVL Lump
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP34
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : ~6 months
Editor(s) used          : Ultimate Doom Builder, Slade, Paint.net, Paint tool Sai, Adobe Photoshop
Known Bugs              : Possible softlock in MAP17, some issues with transferring floor effects on GZDoom
May Not Run With        : DSDA-Doom versions prior to 0.24.x
Tested With             : DSDA-Doom 0.24.3, DSDA-Doom 0.25.6, GZDoom 4.10.0



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors