===========================================================================
Advanced engine needed : Boom
Primary purpose : Single + coop play
===========================================================================
Title : Rise of the Triangles
Filename : rottriangle
Release date : 15/6/24 (dd/m/yy)
Author : Ilya Lazarev (joe-ilya)
Email Address : [redacted]
Other Files By Author :
https://doomwiki.org/wiki/Ilya_Lazarev_(joe-ilya)
Misc. Author Info : Fuck war, make wad.
Description : Low budget alert! It has gotten so bad the
environment, and even your head have turned into
the least cost-effective shapes to draw; triangles,
with each map only using 100 linedefs.
You must find the bottle reusing center as soon as
possible, and deposit all your used health bonuses,
before your world runs out of money and ceases to
exist. Unluckily for you the Icon of Sin's (twin?
No. Triplet? No. Quadruplet? No.) infinite-let
sister has invaded earth, and swallowed the entire
reuse center before returning to hell. You must go
after her.
Additional Credits to : CodeImp and co for Ultimate Doom Builder
ID for Doom
Exl for WhackED4
Adobe for Photoshop
Microsoft for MSPaint
Lee Jackson, Bobby Prince, and MSPaintR0cks for the
music.
Apogee for the custom sounds from Rise of the Triad
MSPaintR0cks for the MAP31 resources.
Myk Friedman and Walter Stabosz for the yellow HUD
hands.
Kilkakon for the handless plasma gun cooldown frame.
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* What is included *
New levels : 24
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-22
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : Prop Hunt
Difficulty Settings : Yes
Freelook : Not required
Jumping/Crouching : No
* Construction *
Base : New from scratch
Build Time : 3 months for RC1, after a 4 month break it took me 2
weeks to make the RC2 additions.
Editor(s) used : Ultimate Doom Builder, Slade 3, WhackED4, EndEdit
Known Bugs : In Zdaemon the rubble sprite fades in and out.
In Odamex the death exits don't work, and MAP32
crashes in it.
In some source ports the menu title doesn't appear
correctly.
In MAP31, the teleporter in the water doesn't
trigger half the time, if that happens, press on
the horizon to teleport back.
May Not Run With : Old outdated source ports, and some gameplay mods.
Tested With : Nugget Doom 3.0.0 - DSDA-Doom 0.27.5 - GZDoom 4.11.3
Zandronum 3.1 - Loosely tested on ZDaemon 1.10.24
* Music list *
All tracks by MSPaintR0cks/WatchDaToast were taken from Rise of the Wool Ball.
All tracks by Lee Jackson's and Bobby Prince's were taken from Rise of the Triad and its beta.
Title - Intro theme for transformer, from Rise of the Wool Ball
Intermission - "Wonders of Technology" from RotWB
Text - "A Night Storm on a Texas Road" by Lee Jackson
1 - "Run Like Smeg" by Lee Jackson
2 - "Gazz!" by Bobby Prince
3 - "The Gym" by MSPaintR0cks (Remix of "The Imp Song" by Bobby Prince from Doom)
4 - "Watz Next?" by Lee Jackson
5 - "Rise of the Triad" by Bobby Prince
6 - "Into The Woods" by MSPaintR0cks
7 - "Adagio for Strings and Organ" by Tomaso Albinoni, sequenced by Lee Jackson
8 - "Serpent" by Bobby Prince
9 - "Muddy Waters" by MSPaintR0cks
10 - "Shards" by Lee Jackson
11 - "Work Day" by Bobby Prince
12 - "Rebbeca's Theme" by MSPaintR0cks
13 - "Goin' Down the Fast Way" by Lee Jackson
14 - "Excalibur" by Bobby Prince
15 - "I Choose the Stairs" by Lee Jackson
16 - "No Way Back" by MSPaintR0cks
17 - "The Desecrated Tomb" by Bobby Prince
18 - "Puzzling Punishment" by MSPaintR0cks
19 - "Task Force" by Lee Jackson
20 - "Vaccinating The Demon Dogs" by Bobby Prince
21 - "Top Of The Tower" by MSPaintR0cks
22 - "How'd I Do?" by Lee Jackson
31 - "Keelhauled" by ALESTORM, sequenced by MSPaintR0cks
32 - "The Monastery" by Bobby Prince
* Wad version differences *
RC1 - All maps finished.
RC2 - Deathmatch, GZDoom, and Zandronum support added.
Difficulty settings added.
Multiplayer exclusive monsters added.
Final IDGames version - ENDOOM graphic added as a bow for the project. Enjoy!
Fixed IDGames version - MAP12 spectre fix, MAP31 voodoo doll exploit fix
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors