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Advanced engine needed : BOOM compatible.
Primary purpose : Single player
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Title : Running Late 2
Filename : RL2.wad
Release date : 01/01/2020
Author : A2Rob
Email Address : [redacted] (submitting update with A2Rob's permission)
Other Files By Author : RunLate.wad
Misc. Author Info : Doom Boomer
Description : 16-ish Boom compatible levels. ZDoom based ports
will have to level warp in order to access the
secret levels, since Map14 sends you to the
EndDoom screen. BOOM ports can access these maps
regularly from Map15.
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*Story* : Takes place one year after the first Running Late.
You're still a security guard.
After your last position went up in flames, you're
relocated to a different, remote UAC facility.
You begin your commute to work one day, only to
run into another demonic invasion.
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*Source Ports* : Designed for BOOM compatable ports.
Tested in PrBoom+ and G/ZDoom.
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*Difficulty* : All levels are designed for pistol starts. Some
consideration was made for continuous play.
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*Info For Coop* : Levels have been semi-designed for coop play.
Multiplayer monsters included.
Extra ammo NOT included, I'll assume you
have item respawns enabled. Play in single
player at your own risk.
Arena-esk areas have been re purposed so
players can't soft lock levels (hopefully).
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*Mod Compatibility* : Running Late 2 contains custom monsters via Dehack,
so running it with other mods is not recommended.
Your welcome to try though if you want, just don't
be surprised if something ends up breaking.
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**CREDITS**
Playtesting : Scotty
Tango
Textures : CC4 Text
Shadow Warrior
Duke Nukem 3D
dead.air
Deus Vult 2
Action Doom 2
Don't Be A Bitch Remastered
UAC Ultra
id Software
M_DOOM and TITLEPIC : FierceTheBandit
Skyboxes : Brett Harrell (Mechadon)
Ancient Aliens
Sky Graphic (Map05) : lupinx-Kassman
Afro Samurai: Resurrection
"Voltage" Texture
(Map08) : Wraith777 (Alpha Accident: Terra Nova)
Melee Revenant : 00_Zombie_00
Marine Sprite : Enjay
Black Gloves : Grimm
Black Barrels : Sunlust
Status Bar : Plutonia 2
Color Palette : 50 Monsters
ImpTan Sprite (Map13) : Base sprite from Mike12
Daina Sprite (Map11) : Base sprite from Hege Cactus
Misc Graphics,
Intermission Pic,
ENDOOM Screen : A2Rob
Sounds : Doom 3
Map Listing : Map01 - "Drip"
Map02 - "Chinatown Beatdown"
Map03 - "Under Construction"
Map04 - "Oil Rigger"
Map05 - "Rooftop Rampage"
Map06 - "Rough Commute"
Map07 - "Dead On Arrival"
Map08 - "Graveyard Shift"
Map09 - "The Crate Temple 2"
Map10 - "Overtime"
Map11 - "Break Room"
Map12 - "Un-Employed"
Map13 - "Need A Vacation"
Map14 - "The End"
Map15 - "..."
Map16 - "The End For Real"
Map31 - "Heavy Press"
Map32 - "Supply Closet"
Music Listing : Map01 - "Ruined Area" from Metal Heroes
Map02 - "In Hiding" by Bobby Prince
Map03 - "Lemon Chilllllllllllllllll" by Lee Jackson
Map04 - "Drop the Wombat" by James Paddock
Map05 - "Faultline" by James Paddock
Map06 - "Chant" by Lee Jackson
Map07 - "Death's Bells" from TNT
Map08 - "Call Doctor Birch, 0-800" by Augustus E. Knezevich
Map09 - "Enigma" by James Paddock
Map10 - "Heartbeat" by Stuart Rynn
Map11 - "Delay(0); Restart;" by James Paddock
Map12 - "Freighthoppers" by James Paddock
Map13 - "Back to Jupiter" by Deadwing
Map14 - "Don't Stop Me Now" from Queen
Map31 - "24" by Stuart Rynn
Map32 - "Basement" by Stuart Rynn
Menu Theme - "Hit The Overdrive" by James Paddock
Intermission Theme - "Select" from Contra Force
Text Theme - "Alfred H." by Lee Jackson
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* What is included *
New levels : 18
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01 - Map16, Map 31 - Map32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2017 - 2019
Editor(s) used : GZDoom Builder, Slade, Photoshop, GIMP, WhackEd4
Known Bugs : None that I know of, but feel free to let me know
if you find something!
May Not Run With : Gameplay wads, vanilla source ports (Choco/Crispy Doom, etc.)
Tested With : GZ / ZDoom, PrBoom+
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.