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Advanced engine needed  : BOOM compatible.
Primary purpose         : Single player
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Title                   : Running Late 2
Filename                : RL2.wad
Release date            : 01/01/2020
Author                  : A2Rob
Email Address           : [redacted] (submitting update with A2Rob's permission)
Other Files By Author   : RunLate.wad
Misc. Author Info       : Doom Boomer

Description             : 16-ish Boom compatible levels. ZDoom based ports
                         will have to level warp in order to access the
                         secret levels, since Map14 sends you to the
                         EndDoom screen. BOOM ports can access these maps
                         regularly from Map15.

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*Story*                 : Takes place one year after the first Running Late.
                         You're still a security guard.
                         After your last position went up in flames, you're
                         relocated to a different, remote UAC facility.
                         You begin your commute to work one day, only to
                         run into another demonic invasion.

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*Source Ports*          : Designed for BOOM compatable ports.
                         Tested in PrBoom+ and G/ZDoom.

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*Difficulty*            : All levels are designed for pistol starts. Some
                         consideration was made for continuous play.

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*Info For Coop*         : Levels have been semi-designed for coop play.
                         Multiplayer monsters included.
                         Extra ammo NOT included, I'll assume you
                         have item respawns enabled. Play in single
                         player at your own risk.
                         Arena-esk areas have been re purposed so
                         players can't soft lock levels (hopefully).

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*Mod Compatibility*     : Running Late 2 contains custom monsters via Dehack,
                         so running it with other mods is not recommended.
                         Your welcome to try though if you want, just don't
                         be surprised if something ends up breaking.

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**CREDITS**

Playtesting             : Scotty
                         Tango

Textures                : CC4 Text
                         Shadow Warrior
                         Duke Nukem 3D
                         dead.air
                         Deus Vult 2
                         Action Doom 2
                         Don't Be A Bitch Remastered
                         UAC Ultra
                         id Software

M_DOOM and TITLEPIC     : FierceTheBandit

Skyboxes                : Brett Harrell (Mechadon)

Ancient Aliens
Sky Graphic (Map05)     : lupinx-Kassman
                         Afro Samurai: Resurrection

"Voltage" Texture
(Map08)                 : Wraith777 (Alpha Accident: Terra Nova)

Melee Revenant          : 00_Zombie_00

Marine Sprite           : Enjay

Black Gloves            : Grimm

Black Barrels           : Sunlust

Status Bar              : Plutonia 2

Color Palette           : 50 Monsters

ImpTan Sprite (Map13)   : Base sprite from Mike12

Daina Sprite (Map11)    : Base sprite from Hege Cactus

Misc Graphics,
Intermission Pic,
ENDOOM Screen           : A2Rob

Sounds                  : Doom 3

Map Listing             : Map01 - "Drip"
                         Map02 - "Chinatown Beatdown"
                         Map03 - "Under Construction"
                         Map04 - "Oil Rigger"
                         Map05 - "Rooftop Rampage"
                         Map06 - "Rough Commute"
                         Map07 - "Dead On Arrival"
                         Map08 - "Graveyard Shift"
                         Map09 - "The Crate Temple 2"
                         Map10 - "Overtime"
                         Map11 - "Break Room"
                         Map12 - "Un-Employed"
                         Map13 - "Need A Vacation"
                         Map14 - "The End"
                         Map15 - "..."
                         Map16 - "The End For Real"
                         Map31 - "Heavy Press"
                         Map32 - "Supply Closet"

Music Listing           : Map01 - "Ruined Area" from Metal Heroes
                         Map02 - "In Hiding" by Bobby Prince
                         Map03 - "Lemon Chilllllllllllllllll" by Lee Jackson
                         Map04 - "Drop the Wombat" by James Paddock
                         Map05 - "Faultline" by James Paddock
                         Map06 - "Chant" by Lee Jackson
                         Map07 - "Death's Bells" from TNT
                         Map08 - "Call Doctor Birch, 0-800" by Augustus E. Knezevich
                         Map09 - "Enigma" by James Paddock
                         Map10 - "Heartbeat" by Stuart Rynn
                         Map11 - "Delay(0); Restart;" by James Paddock
                         Map12 - "Freighthoppers" by James Paddock
                         Map13 - "Back to Jupiter" by Deadwing
                         Map14 - "Don't Stop Me Now" from Queen
                         Map31 - "24" by Stuart Rynn
                         Map32 - "Basement" by Stuart Rynn

                         Menu Theme - "Hit The Overdrive" by James Paddock

                         Intermission Theme - "Select" from Contra Force

                         Text Theme - "Alfred H." by Lee Jackson
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* What is included *

New levels              : 18
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map16, Map 31 - Map32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2017 - 2019
Editor(s) used          : GZDoom Builder, Slade, Photoshop, GIMP, WhackEd4
Known Bugs              : None that I know of, but feel free to let me know
                         if you find something!
May Not Run With        : Gameplay wads, vanilla source ports (Choco/Crispy Doom, etc.)
Tested With             : GZ / ZDoom, PrBoom+


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.