===========================================================================
Advanced engine needed  : MBF21
Primary purpose         : Single play
===========================================================================
Title                   : Pacifist Paradise Secret Santa 2
Filename                : ppss2.wad
Release date            : 06/04/25
Author                  : Meowgi, Ravendesk, NiGHTS108 (lead, started by Meowgi,
                         compiled/released by NiGHTS108)
                         Vortale, Napsalm, Phoenyx, Chuma, paymentplan,
                         NecrumWarrior, bsharp, D0M0, NuruTheDoomer, RedBoule,
                         overflowingmocha, AdamTheSlave, A.o.D., Djoga, Petyan,
                         General Roasterock, stephyesterday, Rayziik, Lonely,
                         dashie, synami, WASDBee, eater29, suzerduzer,
                         brendondle, Hebonky, Crusador560, Valhen_Saipiam,
                         4shockblast, mhrz, Monsieur E, tonytheparrot,
                         Cynder_Thief, ivymagnapinna, El Inferno, Jacek Bourne,
                         grapes, osminee, DasBoot, cassis, Scionox, Xulgonoth,
                         deat, Fumingbow639067, akolai, kokoda, raddicted
Email Address           : [redacted]
Other Files By Author   : Various

Description             : Pacifist Paradise Secret Santa 2 is a 52-map
                         MBF21-compatible ""Christmas wad"" and sequel to
                         last year's PPSS. Much like last time, everyone
                         made an individual prompt, and then made a map for
                         someone else's, and at the end everyone unboxed
                         their map. Although it faced a fair amount of delays
                         for a number of reasons, eventually we got 52 maps
                         of a rich variety. To quote Meowgi from last time, map
                         styles range from "Relaxing Exploration" to "Chill
                         slaughter" to "the utterly deranged and/or puzzles
                         that make you utterly deranged". Merry Christmas! I
                         guess?

Additional Credits to   : stephyesterday for the custom INTERPIC

                         Petyan for the custom invuln colormap, Fumingbow639067
                         for some other colormap edits

                         Uses textures from 32in24-15_tex_v2, OTEX 1.1,
                         magnolia, jumpwad, sunder, stardate 20x7, tree
                         sprites from Ukiro (probably more? idk copied from
                         PPSS1 credit I'll ask raven later)

                         Uses sprites from supercharge_v2.9, xmaschill,
                         Realm667? (where did Nightshades come from???)

                         Title music: "Cool Cool Mountain" by Koji Kondo from
                         Super Mario 64
                         Intermission music: "Snowman" by Hirokazu Tanaka from
                         Earthbound
                         E1 text screen music:"The Male Pattern Baldness of Ed
                         Harris" by Toasterhead
                         E2 text screen music: "Hall of Faces" by James Paddock
                         E3 text screen music: "random brief ambience" by
                         Fumingbow639067

                         Other songs in map list below
===========================================================================
* What is included *

New levels              : 52
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO, MUSINFO, COMPLVL, embedded Decohack
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01 - 52
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 5 months (with delays :P )
Editor(s) used          : Ultimate Doom Builder, Slade
Known Bugs              : None
May Not Run With        : Ports that don't support MBF21, GZDoom
Tested With             : DSDA-Doom

* Map list *

/// EPISODE I: NICE ///

MAP01    : Myrrh Dyrrh
Author   : Vortale
Gift for : Rayziik
Music    : "Back to Jupiter" by Deadwing
Prompt   : Favorite genres/tropes: fast moving action, signposting,
          non-convoluted progression, set-pieces with multiple viable
          strategies, incidental combat, maps with a strong sense of place,
          consistent theme or logical progression of theme between areas,
          unobstructive geometry in fights, W-key only platforming

          Specific wads would include many of the DBPs (29, 37, 47, 50, 51,
          54), Valiant, Plutonia, TLM, No Sleep for The Dead, Eviternity 2,
          Cydonia, Swim with the Whales, Stardate 20X6, Haste, Glaive

          Favorite (doom) music/midis: melodic, metal, ambient/sinister

          Favorite color(s): green, black, silver, other neutral tones
Map Notes: None

MAP02    : 199Fourtale
Author   : Napsalm
Gift for : Vortale
Music    : Tristan Clark - Stardust
Prompt   : Favorite genres/tropes: Classic explorative maps with some teeth.
          Fine with a bit of slaughter. Cute puzzles that don't take a century
          of spreadsheets and screenshots to solve. Enjoys Plutonia more than I
          should.
          Favorite (doom) music/midis: Anything by Stuart Rynn, Tristan Clark,
          James Paddock, although anything is generally fine. I'm not really a
          picky person with music so long as the drums aren't giving me a
          headache.
          Favorite color(s): Blue, Purple, Hot Pink
Map Notes: Merry Christmas chief! Apologies for the delay.

          I bet there's also a butt ton of problems, but you can definitely
          exit the map from the beginning!

          There's definitely room for detailing to be done, and I know how much
          you enjoy detailing so I left that as a present I guess!

MAP03    : Kenapsis
Author   : NiGHTS108 + Phoenyx
Gift for : Napsalm
Music    : Prototype (Extended) by James Paddock and Stuart Rynn
Prompt   : Favorite genres/tropes/enemies:
          Techbase (btsx1, tetanus, anagnorisis, eviternity in general,
          aaliens, early valiant)
          Incidental combat appreciated
          Small combat puzzles rather than large slaughter
          Exploration of combat area prior to combat starting a big plus
          No "haha screw you" anti-playerness
          Reward with weapons
          Not an abundance of ammo, but also not starvation
          non-linear key retrieval
          classic style "find the shoot switch" secrets
          tough fights but not slaughter that becomes a slog to clean up
          Fodder horde rocketting
          akolai style puzzles
          Minimal bfg usage, 2 shots and clean up rather than slaughter.

          Enemy preference:
          Knight / Caco / Arachnotron / Pinky / Meaningful custom enemies /
          Revenant > Cyber / Hitscanners / Imp / Baron / Vile > Mastermind /
          Mancubus > PE / Souls / Meme enemies

          clean areas for movement. High detail, bouncy, obnoxious linedef work
          should be kept away from areas of player movement

          Platforming can get in the bin, platforming fighting even more so

          Favorite (doom) music/midis:
          Anything reminiscent of c64 chiptune, going down the fast way, prog
          metal

          Favorite color:
          Dark Blue / Silver / Black
Map Notes: [NiGHTS108] Hiiiiiii happy late birthday! Sorry even *this* map took
          a little while, probably should've just LOCKED TF IN and done it
          myself :Clueless: but hey we're here, I hope you enjoy! I know you
          like to UV-Speed, so if you can beat the map in less than 1:30,
          there may be a little secret teleporter at the end. Say if there's
          anything in the map you'd like changing at all. Also Tony wanted
          credit for the name who thought of it while I played Anapsnorisis.
          Thanks Tony!

MAP04    : Chartreuse
Author   : Phoenyx
Gift for : Roadworx
Music    : ...And So I Carry On by David Shaw
Prompt   : Favorite genres/tropes:
          i adore mid-90s maps, especially those found in mm2, obituary, and
          polygon base. non-linear maps with lots of exploration and a dungeon
          crawler feel to them are wonderful. when they have unique puzzle-like
          secrets and lots of little optional areas, that makes them even
          better. in terms of combat, chaotic, nonstop fighting like you see in
          plutonia 2 or going down where it has lots of fodder in addition to
          the heavies is preferred, though downtime for exploration is also
          necessary; when it comes to arena setpiece stuff, alien vendetta and
          kama sutra style slaughter. layouts that criss-cross and change a lot
          in regards to their geometry while also letting monsters roam around
          so they can follow you around and sneak up behind you are best.
          limited custom texture usage, a bit of thematic inconsistency, a
          techbase aesthetic, and a fairly dark atmosphere with high-contrast
          lighting for visuals. tight, but not too tight in terms of resource
          availability.
          maps that demonstrate my tastes well:
          - MM2 MAP15 and 16
          - PL2 MAP09
          - Obituary MAP06 and 09
          - AV MAP13 and 18

          Favorite music: 90s midis. mark klem, david shaw, jeremy doyle, and
          bob reganess
          Favorite colors: green and blue. compblu and tekgren is very much
          appreciated :3
Map Notes: Hiiiiii!! This is my gift to you! Really sorry it's so late, I was
          hoping to get this done a week ago but Christmas and getting the
          soundtrack for Kvo's WAD done took up a lot of my time, and then I
          had a fibromyalgia flare-up.
          This is basically one big love letter to Alien Vendetta and I do hope
          you enjoy it! It's a pretty big map, quite a lot of secrets and also
          packed with action too! May take you at least half an hour in-game
          time on a first playthrough.

          I tried my best to include as much as I could from your prompts. I
          did ultimately completely fail at some of the points listed but I at
          least tried to make the map have room for exploration and be
          non-linear.  I hope you enjoy the map despite its shortcomings in
          delivering everything you wanted.

          Absolutely no rush to play this, but whenever you do, let me know
          when you're going to play it and if you're going to stream it and if
          so, I'll try and come watch if I am awake.

          Merry belated Christmas and a Happy New Year! <3

MAP05    : Beyond the flame of the Phoenyx
Author   : Chuma
Gift for : Phoenyx
Music    : "Contempt (I Hate You)" by Varis Alpha
Prompt   : Favourite genres/tropes:
          Adventure maps, lots of opportunities for exploring and finding
          secrets. Also love slaughter too!

          Favourite music/MIDIs:
          rd - Eye of the Storm (Cyberdreams MIDI Pack)

          Tristan Clark - The Sea of Mystery (Breathless)

          msx2plus - UP (GOODWAD - 27)

          Ribbiks - oct17_re.mid (Jumpwad - 07)

          AD_79 - Fear Not the Withering of Our World (1000 Lines 3 - 29)

          Varis Alpha - Contempt [I Hate You] (TNT: Revilution - Map 06)

          Favourite colours:
          I love red, but I do also love purple and blue too!

          Further inspiration, here's some of my own stuff:

          Whisper of the Heart -
          https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/whisper

          B-Sides -
          https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bsides
Map Notes: This map is a gift from me to my best friend Phoenyx in secret santa
          mapping dynamic.

          Most of the map was based on her prompt.

          The red key "puzzle" was changed because it was counter intuitive at
           first.

         [SPOILER]

          3...2...1.

          ---------
          ---------
          ---------
          ---------

          The speedrunning secret was intended because i was tired of the old
          version of the red key puzzle so i left it there intentionally.

          Actually it was changed again (17/12/2024)

          I reduced the delay and put it in front so the elevator can be
          visualized.

          Please report me any bug.

MAP06    : Dream Warrior
Author   : paymentplan
Gift for : Chuma
Music    : Dream Warriors by Dokeen
Prompt   : Favourite genres/tropes: Action maps, I'd say similar to Scythe 2
          and Speed of Doom, a wad or a map that gives you a play but doesn't
          give you impossible level of challenges... i think as a request based
          on these wads would be that the mapper creates a cool place and be
          creative with Geo and architecture, doesn't have to be expert or
          amazing and the map can be a power trip but make a cool place :3.

          Favorite music/MIDIs:
          Anything that is a metal band music made into a midi, anything that
          works in that regard: Scythe 2 Map 01 : Temple of Love - Sisters of
          mercy is my favorite.

          Favorite colors :
          Black and gray, and any color that can make the map aesthetic...
          techy like, you can use neon type of textures.
Map Notes: Chuma! Always warms my heart to see your upbeat messages, so I wanted
          to make a fun map that would bring a smile to the face of all who
          played it.

          I started off wanting to make a winter version of Cliffside Siege
          from Speed of Doom, but got lost along the way and ended up with
          this instead. Things really came together for me when I had the idea
          of the three colored lifts in the central area.

          Let me know what you think! Happy holidays and merry christmas from
          your pal paymentplan! :D

MAP07    : Powerwild
Author   : NecrumWarrior
Gift for : paymentplan
Music    : Death Mask by Lippeth
Prompt   : Moderately difficult rocket launcher slaughter, asymmetry, turret
          cybers, arena fights (especially when they're on platforms rather
          than an enclosed area), optional cooked secret fights, light
          platforming.

          Favorite music/midis: I like moodier stuff like e1m3, ev14 heretic
          e1m1, and stuff that you wouldn't associate with Doom, like
          Eviternity map15.

          Favorite colors: Green, orange, blue, gray, dark brown. Not
          necessarily all at once, I prefer a more focused palette, but those
          are my favorites
Map Notes: None

MAP08    : 4nwar
Author   : bsharp
Gift for : NecrumWarrior
Music    : Alien Forest by stewboy
Prompt   : Favorite genres/tropes/enemies: Monster closet traps and slaughter
          segments. Also prefer snappy maps that don't overstay their welcome.
          Less hitscanners, more REVENANTS! Most important is a touch of
          silliness.

          Favorite (doom) music/midis: Stewboy and the like is my jam.

          Favorite color(s): Plutonia.
Map Notes: merry christmas! / happy holidays!

          i've tried to squeeze as much i could out of the prompt, though i
          hope you enjoyed Plutonia's greener levels ^^; should ideally be a
          short Saturday night experience. no difficulty balancing as of right
          now, but i might adjust it once i get back to my laptop. hope you
          enjoy this little temple thing i put together ^_^

MAP09    : Cry Havoc
Author   : D0M0
Gift for : bsharp
Music    : "Tempest" by Progbass92
Prompt   : Favorite genres/tropes:
          - projectile hell (i dislike hitscanners a little bit)
          - completely abstract texture usage, as colors instead of materials
          - i like small thoughtful encounters. i also like av sightlines-based
          gameplay
          - room to run around, horde control
          - completely empty dark corners w/ no gp relevance; excess
          - carpet

          Favorite (doom) music/midis:
          dont care much. something quiet/relaxed or something, between jazzy
          and zzzvy . ambience. i like benjamin lewis of midikar dot com. i
          also enjoy modarchive

          Favorite color:
          magenta (any nice color palette makes my eyes happy)
Map Notes: I'm really sorry for the delay for this map, I have been dealing with
          several personal things.

          I'm also going to say that this map, it kinda sucks. I was hoping to
          try and capture most if not all your prompts. On pen and paper it
          worked smoothly; whereas with reality, it sorta just fell apart.

          Regardless I hope you enjoy the map. lmk if you wanna stream this on
          VC and we can maybe arrange a time, as well as any issues you have
          with the map. Otherwise, a demo recording would be fine. Just to warn
          you, I playtested this map previously and it's pretty cooked.

MAP10    : A Hidden Core Deep Inside
Author   : NuruTheDoomer
Gift for : D0M0
Music    : "Inside" by Neurometry / A MIDI rendition of "Endless Forest" by
          Stratovarius, sequenced by Tristan Clark / "Harvest" by Neurometry /
          "The Godhood Suite (III. Terra Incognita)" by James Paddock
Prompt   : Favorite genres/tropes/enemies: Atmospheric Maps (Outerspace, Caves,
          The Void, etcetera.); Slightly starved on ammo; Involves non-linear
          key hunting to progress through the map; Strategically placed
          monsters; big finale fight

          Favorite (doom) music/midis: Anything ambient, either calm or eerie.
          Depends on the setting.

          Favorite color: I?ll choose Orange for this one.
Map Notes: Sorry if this map is kinda bad... I had a bad fever earlier in the
          month (it's heavy-raining season around this time of the year here),
          so yea... Didn't get to utilize the time given fully... The combat
          and level design are also kinda mehhh because of it, but I've tried
          my best. Hope you would still like it though

          Also I will not be available for vc at the moment, so feel free to
          record a fda demo (or a video) and give some (honest) feedback
          (especially about the combat side of the map)

MAP11    : Overgrown Instinct
Author   : RedBoule
Gift for : NuruTheDoomer
Music    : Dark Carnival by Daniel Bernstein and Jay Wilson / Rigor Mormist by
          Laura Shigihara
Prompt   : Favorite genres/tropes: Chill slaughter that takes place in a cave at
          night that contains one giant central arena in the middle. The
          enemies teleports into the central arena in "waves" that gets harder
          every wave with the "final wave(s)" being (obv) the hardest. Weapon
          choice is chaingun at the beginning, then plasma gun, then bfg as the
          waves gets harder

          Favorite midis: Would love to see the use of the Rigor Mormist track
          from PvZ within the central arena, with the start of the "final
          wave(s)" of the map synced with the start of the "Wave/Horde" part of
          the midi (the one with the extra percussions).. For the part before
          the arena maaaybe use sonny666's Norwich Lane midi or any good spooky
          midi

          Favorite colors: Green and yellow, but more towards green
Map Notes: There you go, sorry if it took so long this map was quite ambitious
          and I kinda hated working on this. I'm really not sure you'll like it
          as the start of the map isn't "chill slaughter" at all it's just
          "chill" lol.

MAP12    : Drown With The Daisies
Author   : OverflowingMocha
Gift for : RedBoule
Music    : Animus by Psyrus
Prompt   : Favorite genres/tropes/enemies:
          ranked by preference:
          1) big interconnected adventure maps / combat puzzle / lots of ammo
          2) macro slaughter (see the beginning fights of POOGERS map 28) /
          not too grindy / well thought out
          -monster variety
          I want something challenging but not totally bullshit. Can be a mix
          of anything cited above. (btw don't make a poog28 map pls)
          Favorite (doom) music/midis: chill electro music / dnb / jungle /
          atmospheric / ambient
          No midis.
          Favorite color(s): can be anything but bonus points if you use
          complementary colors :)
Map Notes: Merry christmas boule!!!!!!! I didn't have a lot of fun making this,
          but it turned out pretty good in the end i think! I am dogshit at
          making slaughter, so I hope you like it..!!!!

MAP13    : The Moth Fortress
Author   : AdamTheSlave
Gift for : OverflowingMocha
Music    : UnreaL ][ / PM by Purple Motion
Prompt   : Favorite genres/tropes/enemies: i like anything!! however my favorite
          style of map is an oppressive/dark map with drastic light changes and
          difficult but well calibrated combat, bonus points if ammo
          starvation!! when it comes to themes, i really love caves... cities
          too, that maybe sorta give a liminal feel to them? don't need to
          stick to that definition tho,,, i jus really like abstract places
          that try to look like real ones, but have that blocky doomy feel to
          them :3

          sum exampls that can kinda show what i mean:
          Roger Ritenour's works, such as Earth or Pleiades
          a lot of Cacodemon187's stuff
          Vigor MAP05/MAP10
          Liminal Doom 2 MAP05
          Some A.L.T maps
          Road To Hades MAP22

          Favorite music/midis: I enjoy more laid-back midis, folks like
          Dial-Up For Murder or Psyrus have some real good stuf that i love!!
          i also really like mods but i don't know of many,,,

          my main genre outside of doom would all go under the umbrella of
          punk,,, hardcore, thrash, post-hardcore or emo, that kinda stuf.
          bonus points if the map is named after any song from a band caus im a
          sucker 4 those :3

          some bands as examples of stuf i like if u wanna like, do more
          research:
          Nymb
          Shellac
          White Cross
          Navigator
          Rid of Me
          Fugazi
          Gauze

          Favorite colors: Lavender and yellow!! i also really like magenta,,,
          however i also really like just messy or fucked up looking palettes!!
          they're fun!! uwu
Map Notes: Merry Christmas Mocha! So I was going for an underground city, with a
          hidden cave system leading to a portal to the place. I couldn?t find
          any midis for the Chicago based bands you listed but since you said
          you liked tracker modules, I picked the most popular tracker mod on
          the mod archive, then edited it in milky tracker so it would loop
          better.

MAP14    : AtS's Punch-Out!!!
Author   : A.o.D.
Gift for : AdamTheSlave
Music    : "Mike Tyson's Punch-Out!!" Round start music, "WII Punch-Out!!" theme
          music
Prompt   : Favorite genres/tropes/enemies: Detailed cities, small-medium fights,
          monster count below 500, doom cute, big finales, tyson maps,
          Favorite (doom) music/midis: C64/Amiga Modules, 16 bit era Midi's
          (snes/sfc/genesis/md), Jean Michael Jarre midi's like Equinox part 6,
          Oxygene Part 4, etc.
          Favorite Color(s): I don't have one. Use whatever colors you think
          would look best for the scene.
Map Notes: Merr crims.  I ain't rich, so I didn't get you a city map.

MAP15    : Frostbite
Author   : Djoga
Gift for : A.o.D.
Music    : "Chant" by Lee Jackson, "Ending Title" from Blade Runner by Vangelis
Prompt   : Favorite genre/trope/enemies:  It's hard for me to define a favorite,
          but my favorite Iwad/Pwad maps are Hunted and Rocket Zone II.  I
          don't care for grindy mega slaughter, but secret hunting, cool
          visuals, brutal ambushes are all my bag.
          Favorite music:  Music that matches the pace and tone of the map.
          Super chill midis when I'm fighting for my life don't do it for me.
          The same goes for speed metal in maps with a lot of down time.
          Favorite Color:  Surprise me, but I do love lighting effects and
          striking use of sector lighting.
          Extra request:  If you could somehow work in the idea of "His Heart
          Grew Three Sizes That Day" into the map, that would be a very merry
          Christmas for me.  Feel free to interpret that how you like.
Map Notes: Hello Merry (late) Christmas and Happy New Year!
          I tried to include everything from the prompt, and I hope my
          interpretation of the idea matches yours

MAP16    : That One Time You Forgot The Library Card
Author   : Petyan
Gift for : Djoga
Music    : "Intermission" by Tom Mustaine
Prompt   : Favorite genres/tropes/enemies: Tyson at the start of the map.
          Blasting through enemies while you are only given the rocket launcher
          and/or the BFG (Evit1 MAP26). Occassional slaughter that doesn't drag
          for too long if it's in the middle, doesn't matter if it's at the
          finale (eater29's Wormfood but without overly claustrophobic rooms,
          final fights of Evit1 MAP25 and Evit2 MAP26/36, secret crusher fight
          in Evit2 MAP15). Challenges like in Evit2 MAP26.
          Maps made with EITHER otex OR stock textures. No clashing texture
          packs. Libraries with a mix of marble and metalwood textures. Caves
          with stalagmites. Outside areas with all kinds of rock textures and
          trees.
          Hell Nobles, Revenants and Hitscanners. Chaingunners and Revenants
          are NEVER put together. When Archies are summoned they are surrounded
          by Spectres or Hell Nobles.

          Favorite (doom) music/midis: IWAD-style midis with choir or guitars
          that either give you anemoia or adrenaline rush when shit gets
          serious, like Perdition's Gate "Rise From The Ashes" and "Maximum
          Horsepower" (the rest of its soundtrack also works). Midi renditions
          of Blut Aus Nord Epitome XIV and Leprous Slave or something similar.
          Non-midis can be OGGs from Megami Tensei II for NES, Elvira: Mistress
          of the Dark and Waxworks for Amiga, Samurai Ghost for
          PC Engine/TurboGrafx-16.

          Favorite color: Marble green, wood brown and sp_rock white if maps
          are set on Earth, red and black if set in Hell. White, green and
          yellow if set in Heaven.
Map Notes: hi merry christmas and hope you enjoy this map!!

MAP17    : Factory
Author   : Ravendesk
Gift for : Petyan
Music    : lowers in the abyss by basehead & hunz
          halogen III by blue orian
          "?????? ? ???????? ??????" by ????
Prompt   : Favourite genres/tropes/enemies: Abundance of ammo and meleeing. I
          like punching and don't usually enjoy ammo starvation. Other than
          that i'm fine with whatever the map has to offer (would it be
          exploration, slaughter, platforming etc etc).
          Check out my stuff if it helps - https://doomwiki.org/wiki/Petyan
          Favorite (doom) music/midis: Something that hasn't really been used
          in doom levels much, but i prefer calmer midis/mods.
          Favorite color: Grey and yellow, but they look like shit together, so
          i'm fine with whatever color since they all have a use (would be cool
          to see some color theory usage)
Map Notes: hi hi hello hi hi hi hi hi hello hi
          merry christmas, happy new year, incredible easter!!

MAP18    : Even Kings Bow
Author   : General Roasterocck
Gift for : Ravendesk
Music    : Arkiev_r - Zachary Stephens
Prompt   : So you've made it this far... Too bad you won't make it much further.
          I do not pay you to ask questions. All you need to know is a new dawn
          is breaking. A hundred will give their lives so that just one may
          live. I am expediting that change. There's no room for half measures.
          In less than five minutes, we will reach the optimal altitude for
          missile deployment. Ensure complete global saturation.
Map Notes: Featuring:
          - No questions asked (I didn't ask)
          - Dawn breaking (The map ending in the light of a new day)
          - One hundred giving their lives (Each switch fight has a hundred
          zombiemen)
          - The optimal altitude (Jesus the lift is fucked)
          - Global saturation achieved (The world is cold)

MAP19    : Granular Hymn
Author   : stephyesterday
Gift for : General Roasterock
Music    : COLONEL by Zan-Zan-Zawa-Veia
Prompt   : Favorite genres/tropes/enemies: Binaural, brain bending, BFG,
          shotgunners are a big plus
          Favorite (doom) music/midis: Zan-zan-zawa-veia, jazzy or anything
          that can send you on a voyage
          Favorite color: As close to orange as the palette can get
Map Notes: MERRY CHRISTMAS HAPPY NEW YEAR HAPPY BIRTHDAY ROASTERROCK (SORRY FOR
          MISSING THAT) :spongebob: :spongebob: :wavey: :spongebob:
          i made a little place for you. this really had no business taking
          this long to come out but i am the world's slowest mapper, working on
          this burned me the hell out and the combat didn't really turn out as
          good as i wanted but you don't wanna hear about that shit!!
          failed to really make it "brain bending" but hope you enjoy this
          regardless. :xddLove:

MAP20    : Heartbeat Of The Trees
Author   : Rayziik
Gift for : stephyesterday
Music    : "residue" by zzzv/
Prompt   : Favorite genres/tropes: Cramped rocket launcher combat,
          microslaughter, sector trees, lunchlunch/10x10-style lock-ins,
          gimmicky platforming, sector trees, revenants and cacodemons and
          archviles, animated liquid flats/falls, sector trees, brutalist
          macro-architecture, concrete and metal
          Favorite (doom) music/midis: Zan-zan-zawa-veia, CheeseyMozarella,
          msx2plus, gabber/hardcore if you wanna get into mods/oggs, midi
          covers of early 2000s pop songs, steely dan
          Favorite color(s): Fucshia/dark pink, mint green/seafoam, heavy
          contrast in general
Map Notes:

/// EPISODE II: NAUGHTY ///

MAP21    : Hell's a'Raisin
Author   : Lonely
Gift for : Cynder_Thief
Music    : Lemmings - Menacing Sequenced by D. Syverson
Prompt   : Favorite genres/tropes: BFG slaughter, intense duck and cover
          urban-combat style gameplay, tight rocket launcher combat,
          rev hallways. I despise obscure progression. Favorite wads are
          Sunder, Struggle, Sunlust, and Augur Zenith. Favorite map is Sunder
          32.
          Favorite midis: My maps invariably use songs I really like. Favorite
          midis are probably the Valiant final boss midi, Jailbreak from
          Stuboy, and Hyperdrive from Jimmy.
          Favorite colors: teal and coral.
Map Notes: A Short and compact map, but with straight forward adrenaline
          gameplay with primarily the rocket launcher and knowing how you like
          cooked fights I did my best to provide! hopefully it's to your taste,
          if not hopefully I can fix it so it is!

          Super fun little mapping event and happy I joined, double happy I got
          to make a map for a chill dude like Cynder!

MAP22    : Fight For The Land of Unicorns
Author   : dashie + Phoenyx
Gift for : Lonely
Music    : Gloryhammer - Hootsforce
Prompt   : Favorite genres/tropes: Slaughter/arenas, I have a high tolerance for
          grindy if done interestingly, love revs, cacos, HKs and cybers the
          most, but honestly like all the monsters outside of hitscan

          Favorite (doom) music/midis: I generally like rock-esque MIDIs, but
          honestly this is a FFA

          Favorite color(s): black, red, metalic and earthy colours
Map Notes: [dashie] a silly little slaughtergrind for a silly old lonely
          couldnt finish it fully on my own because reasons and hahaha, so
          asked phonex to help me out with fights. even tho this is late, i
          hope you will like it <3

MAP23    : crystalline fortress
Author   : synami
Gift for : dashie
Music    : something i came up with on the spot
Prompt   : Favorite genres/tropes: some not-too-gringy slaughter, silly arena
          fights. i dont care much about monsters, make what you like just dont
          torture me. most important part for me is the architecture and
          dreamy/moody atmosphere. i love void with natural rocky landscapes
          and interesting structures (see my maps, icgya, 10x10, 1x1,
          breathless, both stardates). lots of liquids and rocky textures also
          appreciated. throw in some allcolor textures if you will, icgya is
          forever in my heart. make me feel something lol
          Favorite (doom) music/midis: i love dreamy, atmospheric, moody midis
          (ribbik, rd or whatever else you find. i dont listen to midis as much
          off-doom anymore). same with MODs, bonus points if it has some voice
          sample in it. with mods id also add some breakcore, gabber, acid
          Favorite color(s): black, purple
Map Notes: this map is like epic women (short and curvy!) tried to squeeze in
          atmospheric prompts, hopefully this shows through the music :33
          kind of inspired from your early jf4 map

MAP24    : funtree
Author   : WASDBee
Gift for : synami
Music    : snowsong by me it was me i did it and i'll do it again
Prompt   : favorite genres/tropes/enemies: slotter which isn't 100 percent cbt,
          chill bfg spam, even
          some fucking room to move
          metalza
          flyers
          speedmaps : )
          favorite (doom) music: late 90s/early-mid 00s trance / freeform
          hardcore / gabber (think like '98-'02 push, enigma state, signum,
          '98-'00 paul van dyk, nu energy collective from the late 2000s /
          early 2010s)
          favorite colours: red/orange/green/blue
Map Notes: happy.   fucking easter! :partying_face:

          here's my speedmap I made it in 30 seconds and/or several weeks maybe
          the music could probably be mixed better but also it isn't
          Idk how to post any more screenshots wirthout showing the whole map
          sorry it's a very lomg map because I got carried away making shapes
          :sob: I'm hope you have an awesome year :Like:

MAP25    : Avalanche Frontier
Author   : eater29
Gift for : WASDBee
Music    : waterbound.mid by Korp
Prompt   : Favorite genres/tropes/enemies: Slaughter, revenant hallways,
          rocketing imps. (Thank you for saving me typing this meowgi). Also
          Hive Mothers. I like big adventure maps with 30k enemies or small
          contemplative puzzle map art pieces or tyson maps or a bunch of stuff
          idk. I have a fairly medium-lowish tolerance for grind, I love
          infighting, and I usually hate excessive use of HOM's and/or STARTAN
          (sorry not sorry). I like racing maps/sections too, but not super
          cooked because I'm not that good at sr50/platforming yet. Difficulty
          settings or at least stuff being moderately cooked at most is always
          appreciated.
          Favorite (doom) music/midis: Knightrider of Doom style stuff, long
          proggy metal stuff, drum and bass, speedcore, chill ambient stuff
          that has melody, classical/symphonic stuff, jazzy stuff, and
          especially anything that combines more than one of these. Also if it
          sounds like it came from a final fantasy game I'll probably love it.
          Favorite color(s): Black and any other bright colour (especially red/
          yellow/white/green), purple, high contrast mixed with softer more
          natural textures and shades, purple, dark blue, and purple
Map Notes: a rather large, semi-linear map with a lot of popcorn slaughter and
          enemy-heavy+rocket launcher combat. Unfortunately there are no hive
          mothers. I?m hoping that UV isn?t too cooked, though difficulty
          settings are there in case you?re struggling a little. coop spawns
          and monsters are there but i have no guarantee that it?s balanced and
          not broken.

          I?m away from home for the rest of the month, but i?ve tried to fix
          whatever i could catch before I left. There are a couple visual bugs
          i spotted in software, so I?ll only be able to fix those and whatever
          else is found when I come back in January. Sorry if there?s anything
          game-breaking!

MAP26    : Cold Fusion
Author   : suzerduzer
Gift for : eater29
Music    : Tristan Clark - Downpour
Prompt   : Favourite genres/tropes: Somewhat difficult* slaughter set-pieces set
          in exploration-heavy layouts. Timed multi-wave fights. I enjoy both
          strategic setups and chaotic BFG-spam moshpits. I also love
          stairbuilder spam.
          I am a huge sucker for vast spaces and natural areas mixed with
          artificial structures.
          For reference, the upper limit to what I'm comfortable with
          difficulty-wise would be late Sunlust/Fractured Worlds/some of
          Abandon.

          Favourite music:
          Anything laid-back or "Atmospheric." As long as I can tune it out
          while I'm dying over and over it's fine by me.

          Favourite colours:
          Teal or purple? I don't really have a favourite colour as long as the
          they mix well together.
Map Notes: A nuclear power plant embedded into a snowy mountaintop. Somewhat
          non-linear progression mixed with semi-difficult slaughter set ups.
          I tried to make something based on Fractured Worlds' design and
          atmosphere. I would have liked to actually do more outside of the
          main compound but I would also like to finish this before the
          holidays lol.

MAP27    : Abendregen
Author   : brendondle
Gift for : suzerduzer
Music    : Pathfinder by Psyrus
Prompt   : Favorite genres / tropes / enemies: My favorite style of maps are
          those with medieval / fantasy themes. I prefer a focus on atmosphere
          and environmental storytelling over difficult combat setpieces,
          although I enjoy a decent challenge. I like when maps have puzzle
          solving in them (think dobu gabu maru). I can't stand large, grindy
          maps.
          Favorite Doom music / midis: RPG OSTs, quiet or creepy ambience. I do
          not enjoy metal music.
          Favorite color(s): Black and blue, dark brown.
Map Notes:

MAP28    : Windchill Cove
Author   : Hebonky
Gift for : brendondle
Music    : DeeP SleeP by Hebonky
Prompt   : Favorite genres/tropes: maps with a cool setting, maps with a sense
          of adventure, maps centered around themes (im a sucker for seasonal
          maps), unique gimmicks, cryptic secrets (typically with secret
          fights), reuse of space, let your creativity go wild
          Favorite (doom) music/midis: been listening to a lot of Psyrus and
          Tristan Clark midis lately since im a basic bitch
          Favorite color: idc :trollrainbow:
Map Notes: :xdd53153120598203958230958259038:
          Merry Christler
          Berry Chitin

MAP29    : Void of Despair
Author   : Crusador560
Gift for : Hebonky
Music    : Spirals pt. 2 Human by RedDeath9, The Final Judgment by Tristan Clark
Prompt   : Favorite Genres/tropes: Lean ammo counts, platforming, darkness,
          precision, puzzles, pin drop ambushes, viles, revs, barons and pain
          elementals, extreme non orthoganality, easy slaughter, hard core
          slaughter, scuffed ass progression, scuffed ass secrets, over kill
          light sequences. Extreme ceiling heights.
          Favorite Music: Jazz Fusion, progressive metal, Heavy Ambiance
          Favorite Color: Orange and green
Map Notes: HAPPY VALENTINES DAY AND MERRY CHRISTMAS HEBONKI!!!!!!!!!!!!!!!!!!!!!
          !!!!!! I'm sorry for delay but I hope you'll like the map, it's a bit
          tough and mostly balanced around my skill level I'd say. All the
          fights have been mostly nerfed in the very last test and are balanced
          pretty good I think.

MAP30    : Red Light Green Light
Author   : Valhen_Saipiam
Gift for : Crusador560
Music    : Chaos Theory by Xaser, Happy H. Christmas by DRAX
Prompt   : Favourite genres/tropes/: Microslaughter combined with platforming at
          the same time, cramped space RL + Plasma combat, 2-shotting cybers in
          small areas, cyber invis dodging, big vile hordes combined with revs,
          dodging cyber rockets infront of caco corpses, ssging cybers in tight
          places,  brown rock textures, metal and wood.
          Favourite (doom) music/midis: Knightrider of Doom: Legion of Fear,
          Chaos Theory: Xaser, Knightrdier of Doom: Dante's Purgatory
          Favourite color(s): Red, black, dark green and brown
Map Notes: skill settings and full coop support not added yet. not used to
          making maps like these but I think I did well, hope you like it c:

MAP31    : The Eyes of Sauron
Author   : 4shockblast
Gift for : Valhen_Saipiam
Music    : alaska by emissary, Background by Ian Taylor from OSRS
Prompt   : Favorite genres/tropes/enemies: Maps centered around a gimmick (such
          as Sugar Collider from j3, The Womb from Sunlust, Run From It from
          Scythe), maps that turn Doom into an entirely different game (Twogers
          map04/12 for example),  Doomcute, Chill slaughter centered around
          bfg/rl a la junkfood, short bite sized maps. I also enjoy atmospheric
          maps, shitpost/memey maps, city maps, void maps. I don't mind any
          monster. I like challenging maps but not too cooked because I suck
          ass at this game :xddx:

          Favorite music: Tracker music is my jam, I like fast paced tracks but
          I don't mind any type of music so feel free to just go random pick on
          modarchive and choose what you like :D

          Favorite colors:Red/Purple/Blue, but feel free to use other colors :)
Map Notes: Merry xmas. I hope this isn't too cooked  (and that you are ok with
          me ~~getting inspired by~~ stealing some things from your maps). :^)
          I tried to go for as many themes as I could from your prompt, though
          fast-paced tracker music doesn't really suit this map, but I think
          what I found works well enough.

          I haven't played through the map with the last few changes I made,
          hope I didn't break anything. I'll retest tonight from start to
          finish.

MAP32    : goofy ahh run from it
Author   : mhrz
Gift for : 4shockblast
Music    : world's end valentine from omori, bargain bin boys from omori
Prompt   : Favorite genres/tropes: uhh idk, anything goes basically but add some
          platforming :) could be ultra-cooked or the easiest thing ever. not a
          fan of spectres or forced glides/zero presses, most other tricks and
          monsters/gameplay scenarios are safe
          Favorite music: don't care much, I use a lot of midis from OSRS and
          The Incredible Machine, but anything goes really
          Favorite color: :multiShrug:

          Basically copied from last year epic.
Map Notes: kekw

MAP33    : brat winter
Author   : Monsieur E
Gift for : mhrz
Music    : 360 by charli xcx
Prompt   : Favorite genres/tropes:  cooked gameplay that's not rng :Clueless:,
          prefer setpieces rather than incidental combat. A map i can run on my
          pc :xddx: . NO SECRETS NO PUZZLES NO GRIND NO JF498, anything will do
          don't worry :Clueless:

          Favorite (doom) music/midis:  Don't care pick anything bonus points
          for REAL music

          Favorite color(s):  I don't like one million colors everywhere I look
          and ultra bright shit, any tame color x black is epic, or different
          colors in different areas ofc

          if you make a puzzle map with 500 secrets that takes 150 hours to
          beat and runs at 10 fps i will still love you
Map Notes: MERRY CHRISTMAS MHRZ

MAP34    : Unpeak Buried
Author   : tonytheparrot
Gift for : Monsieur E
Music    : "Forlorn" by Meowgi
Prompt   : Favorite genres/tropes/enemies: zzul bases, ribbiks, death destiny,
          ToD, no end in sight e1m3, d*mensions, speedrun friendly (scythe but
          more interesting), nonlinear, labyrnthine, puzzling, mindnumbing,
          hostile, melancholic, oppressive, apocalyptic, oniric, sincere, no
          shotgun gameplay

          Favorite music/midis: unnerving, anxious, dreamlike (or maybe
          nightmarelike), silence, no music that sounds like it would "fit in a
          doom map"

          Favorite colors: Black, white, blue, green, red, gold, silver
Map Notes: Well, after last time I had to map for you right? Super happy with
          this map, it's out of my comfort zone, I learned a lot of mapping
          tricks while making it and I think it turned out great, might need a
          bit of balancing tho since I tested it a lot, but only by myself,
          hopefully you will find this to be an absolute average tony W man!

MAP35    : Smelly Fruitcake
Author   : Cynder_Thief
Gift for : tonytheparrot
Music    : WIld McArthur by Lizard King
Prompt   : Favorite genres/tropes: Extreme slaughter, HR inspired maps (also
          think of wads like SOD, KS or AV for example), BFG spam, cyber
          2-shotting, lots of Health and ammo (don't hesitate to add an
          infinite BFG), skeleton spam
          Favorite (doom) music/midis: classic megawad or video game OSTs,
          goofy renditions of popular songs, mod/ogg files, ear-blasting
          Degrassi-style tracks
          Favorite color: I honestly don't care, you can go wild or just make
          it full startan, be my guest!
          Don't hesitate to take a look at my work here:
          https://doomwiki.org/wiki/Tonytheparrot (especially the levels in my
          megawad, Junkfoode or Hell Revealations) if you want a better idea of
          what I generally make and enjoy the most in a Doome map. (tho ofc you
          can add in your creative touches!)
Map Notes: Merry Christmas, Tony! I love your maps, so it was a real treat to
          make a BFG slaughter fest for you. Please enjoy! <3

/// EPISODE III: FREAKY ///

MAP36    : Have You Seen Hungry Toads?
Author   : ivymagnapinna
Gift for : raddicted
Music    : "remnants" from FF tactics
Prompt   : Favorite genres/tropes/enemies: ammo starvation, abstract gameplay,
          avant-garde concepts, low enemy count, those secrets with like one
          health bonus in them, cryptic secrets, very angular "nature" (take a
          look at something like the caves in 'have you seen hungry wolves?' by
          ribbiks for reference), literally my own recent maps (ignore this if
          you arent familiar with them). just create something you feel
          strongly for ;D
          Favorite (doom) music/midis: something subtle and atmospheric, but
          just use whatever fits
          Favorite color: its up to you, mapmaker
Map Notes: infighting/ammo management/routing puzzle thing, partly tyson, kinda
          mean and obtuse, but short. has some cool spiky shapes (you can get
          stuck in some of them. I'm not changing that, it's funny) inspired by
          a map we both really like. hope you have fun with it!

MAP37    : Industrial Voracity Yields
Author   : El Inferno
Gift for : ivymagnapinna
Music    : Earthby by zzzv
Prompt   : Favourite genres/tropes/enemies: curvy/spiky/layered architecture,
          open+vertical layouts you can jump around and take different routes
          through, weird progression, discoverable optional routes/fights,
          high-contrast visuals, lighting that makes no sense but looks cool,
          turret monsters, D-D-style aggressive, up-close fights that aren't
          too hard to break out of, danne-style slaughter, ribbiks-style
          anything, pain elementals. preferred difficulty is sunlust on UV.
          take whatever of this interests you:3

          Favourite midis: zzzv/ribbiks but whatever fits the map is fine

          Favourite colors: browns/metals as a base color making up most of the
          map (crumpets, wormwoods, HYSHW, etc), red, orange, green, purple,
          teal, magenta
Map Notes: a fairly long map, a lot of which is optional. i hope you enjoy, it
          has pain elementals... <3

MAP38    : You Might Say To Yourself
Author   : Jacek Bourne
Gift for : El Inferno
Music    : Us And Them by Pink Floyd
Prompt   : Favorite genres/tropes/enemies: interesting layouts/cool automaps,
          non-standard progression, route choices affecting combat, map
          structure as a whole rather than individual fights, creative use of
          standard textures, verticality/platforming, dynamic geometry. No
          difficulty preference (let's say dimensions difficulty is the soft
          cap). If it's too much, just try to make something interesting.
          Favorite (doom) music/midis: preference for prog rock midi, but feel
          free to choose something else
          Favorite color: The underrated one
Map Notes: I would like to watch you so if you are willing to be watched then we
          can discuss a suitable time.

MAP39    : Snow Will Hide My Cloven Hoofprints
Author   : grapes
Gift for : Jacek Bourne
Music    : Motherfucker=Redeemer by Godspeed You! Black Emperor
Prompt   : Favourite genres/tropes:
          Using as few monsters as possible as efficiently as possible. Low
          ammo. Re-using areas. Area transformations. I prefer if all fights
          in a map can be beaten consistently. I like seeing things I've never
          seen done before above all else. Novelty is king. If you wish to be
          atmospheric then absoluetly do so.

          Favourite music:
          Aerith Theme (Distant Worlds Version) by Nobuo Uematsu
          Slow Riot For New Zero Kanada by Godspeed You! Black Emperor
          Shine On You Crazy Diamond by Pink Floyd
          Superheroes by Daft Punk
          Layla by Derek & The Dominoes

          Favourite colours:
          Red
          Blue
          Green
          White
          Black
Map Notes: Merry Christmas Jacek! I hope you enjoy it and that it ticks enough
          of the boxes above! It was a fun prompt to work with, hopefully I did
          it justice :)

MAP40    : The Distortions
Author   : osminee
Gift for : grapes
Music    : "32" by Phoenyx (from Glidancing in the Dark)
Prompt   : Favorite genres/tropes/enemies: Weird but soulful mapping;
          exploration and avant-garde concepts which break the mold of
          traditional maps; 90s era maps with simple gimmicks that are executed
          well (preferably with custom content); the complete opposite of a
          cookie cutter techbase; transcendental slaughter; monster preference
          = cacodemons/pain elementals > lost souls > icon of sin > keens >
          hell knights/barons > cyberdemons > spectres/pinkies > archviles >
          spiders > hitscanners/imps > revenants/mancs
          Favorite (doom) music/midis: Dark ambient/drone/cold minimal
          industrial/noise, experimental tracker files or very weird midis,
          black metal, atonal/avant-garde metal, Sega Megadrive/Genesis era
          game MIDIs, atmospheric drum & bass, gabber, minimalist classical
          music
          Favorite color: Purple, monster energy drink green, squant
Map Notes: A medium-sized level filled with weird mapping and concepts. Some
          fighting (along with one cheesable fight) and a small puzzle-ish
          building.

          Also please note that one building is squant-colored, but due to a
          bug it displays as gray.

MAP41    : Futile Dreamscape
Author   : DasBoot
Gift for : osminee
Music    : Resident Evil 1 Save Room by Makoto Tomozawa, Silent hill 4 Room of
          Angel by Akira Yamaoka, The Longest Night Tristan Clarke, The
          Incredible Machine 3 ?Dreams?, Stellar Slowed by dreamscape, Jingle
          bells MIDI by xxQuarterNotexx, and to mention last in the MUSINFO
          lump a audio clip of the morse code for the morse puzzle
Prompt   : Favorite genres/tropes: puzzle levels a la Eternal Doom/Xulgonoth,
          unorthodox design, doomcute, light slaughter or microsoaughter,
          complex/long levels (if you want to make it long)
          Favorite (doom) music/midis: unusual and/or weird (akin to zzzv),
          atmospheric and creepy tracks are especially welcome, but metal or
          rock headbangers would be also great :)
          Favorite color(s): Yellow/orange hues (paired with black), optionally
          red
Map Notes:

MAP42    : ???? - Anarchy in The U.K. episode 1.wad
Author   : cassis
Gift for : DasBoot
Music    : UT99 - Run
Prompt   : Favorite Tropes/Combat: Scythe/Swift Death styled short maps and
          difficulty, slaughter too but not overly long slaughter like sunder
          maps, i also really like horror styled maps too like transduction
          from TNT:R and those kind of maps can be nomo even, Lastly i like
          maps with silly/fun environmental story telling so think of some
          silly xmas story thing as long as its not well u know...a terry.
          feel free to combine these ideas or stick to one of the tropes :)
          Favorite Midis/Music: i will say as far as music i will say if you
          wanna do, again, a silly or fun xmas story map think of the dumbest
          xmas song u know and use that; no hesitation. horror map, well,
          something ambient that fits the mood of it. otherwise a small Swift
          Death or pocket slaugher map should just have a midi that fits the
          tempo of the maps combat and pacing
          Favorite Color: Orange and Purple but this isn't Junkfood 4 so ignore
          this...or dont :|
Map Notes: I immediately latched onto the swift death idea but I thought 1 swift
          death map was a real ripoff for this project so... you'll see
          also i am so sorry lmao

MAP43    : Cavern of Dodging
Author   : Scionox
Gift for : cassis
Music    : Ketsui: Kizuna Jigoku Tachi- EVAC Industry (Day of Judgment)((module)
          Boisterous Dance by Cyber-Rainforce(ogg)
Prompt   : Favorite genres/tropes: irregular heighted detailed floors, natural
          formations, weird stairs, ledgecrawls. small scale cyber/rev/archie
          driven BFG slaughter. (esp. with redrock :D ) intricate projectile
          dodging driven fights, slaughter (or small scale crowd based fights)
          where you can't faceplant crowds to easily solve space issues due to
          tight health, """bullethell""", reality slaughter, okuploky shit etc.
          easy flowy platforming and easy flowy rocketjumps. intentionally
          designed obscure progression, "where do I go/how do the mechanics
          of this map function to allow me to go places" puzzles (as opposed
          to "play checkers in doom" puzzles). Big nonlinear exploration maps
          with biting combat. Open ended activate as you like actioney maps
          like SL18 and TOTG03. Bizarre punishments for taking resources.
          General resource tightness if it drives interesting strategic
          approach to a map or rewards projectile avoidance that is usually
          unimportant in doom maps.

          2024 update: Afrits

          Some of my favorite wads which exhibit some though definitely not
          all of the things here: No Chance, skepland, Old Still Life
          Favorite (doom) music/midis: love love love dancey stuff like FL05
          midi on imposing combat maps. Appropriate use of super noisy abrasive
          stuff like Degrassi midi. Ambient stuff. General weird stuff. Utena
          midis. Oh now that we have mods Raiden Fighters style aggro Amiga
          stuff. surprise me if you want :D
          Favorite color: pink i have neither positive or negative feelings on
          the one color highlight style these days so do whatever you want
Map Notes: Belated Merry Christmas(and happy new year :Clueless: ), i'm very
          sorry for being gigalate had issues with various burnouts and other
          things past 2 months(poor excuse but eh), hopefully this works out
          for your tastes and is not too too overcooked :Clueless:

MAP44    : Epajarjestelmallistyttamattomyydellaansakaankohan
Author   : Xulgonoth
Gift for : Scionox
Music    : "Grinch's Ultimatum" by RedPilotSun, sequenced by Dankmetal
Prompt   : Favorite genres/tropes/enemies: Obscure progression,
          blind-unfriendly, oldschool fucked difficulty tropes, oldschool
          design tropes with modern fucked difficulty, prrecise difficulty,
          puzzles, oldschool puzzles, platforming(no mid-movement SR50 swaps
          though my SR50 setup is garbage(poor excuse, i know :Clueless: )),
          setup platforming, AVJs, RJs, platforming combat, combat based around
          dodging, dodging rather than tanking in general, combat puzzles,
          reality, oldschool non-linearity, maze-like layouts, creative
          gimmicks, no modern 'conveniences', obscure progression, required
          resource efficiency, slaughter where resources matter, infighting
          combat, berserk combat
          Favorite (doom) music/midis: My music tastes are relatively diverse,
          thought i tend to like 'video game' music and classical music more
          often than not and a lot of more modern genres rarely 'click' for me,
          not really specialist when it comes to genre names :older_man: , for
          midis most are fine really, just see the stuff i pick for my own maps
          basically, bonus points though if midi is picked before mapping
          though
          Favorite color: Purple, but i don't mind other colors either
          generally
Map Notes: HI WELCUM TO MAH LVL I HPE U LUV IT LOL

MAP45    : 11 Miles Over The Rim
Author   : NiGHTS108
Gift for : Xulgonoth
Music    : "It's True Form." by Fumingbow639067, "Closer" by Nine Inch Nails,
          "City Light in the Black Strait" by Shun Nishigaki from 19XX: The War
          Against Destiny, "Hideout Helm" by Grant Kirkhope from Donkey Kong
          64, "Dangerous Caves" by Hirokazu Tanaka from Earthbound, "ambience
          for nights" by Fumingbow639067, "Cotton Eye Joe" by Rednex
Prompt   : Favourite genres/tropes:
          - ammo starvation
          - nonlinearity/exploration
          - abstract texturing
          - environmental storytelling
          - ironic memes/Mock 2 type of humour/Terry wads
          - tyson combat (chainsaw counts too)
          - obtuse/unusual progression
          - puzzles
          - complevel 11

          Least facourite tropes:
          - slaughter that tries too much to be actually hard (think
          Dannebubinga)
          - unnecessary damaging floors
          - tiny switches
          - regular shotgun
          - plasma rifle
          - lack of armour pickups
          - heavy platforming
          - hitscanners in slaughter fights
          - Scythe 2 dehacked enemies
          - timed arenas

          Favourite Doom music/midis:
          - renditions of popular music from the 2000's and older
          - experimental midis

          Favourite colours
          Purple, blue, black (but god gave you a full 256-colour palette and
          you should use the whole range)
Map Notes: Hey man, Xulgonoth, look, I'm real sorry man, I was supposed to map
          for you but I didn't really have time this year to meet the deadline
          with my present, so instead I hit the IdGames random file button a
          few times and found this wad. I think it's by your friend or
          something? I think you mentioned him once, Drop Dead... something?
          I don't remember. Says it's from the year 1989 for some reason.
          -
          STORY: You, an innocent brainrotted YouTube shorts TikTok aficionado
          have awoken to find yourself emerging from a pool of water, alone
          and locked in a cold, damp, dark cave, with no sign of food. It's
          hazy, but you try to remember what led up to these events. The most
          recent thing you recall is enjoying some excellent YouTube shorts by
          the terrific brainrot artist, Max Design Pro and making a post,
          announcing Gegagedigedagedago is far superior to... some other meme
          you don't recall the name of. Have you been drugged..? 30 minutes
          later there was a knock at the door, but you can't remember who was
          there, and then you woke up here. Now, in the distance, you can
          vaguely hear singing and laughing, but you can't make out what
          they're saying. They seem to be speaking a different language? You
          need to break out of this cave you've been wrongfully imprisoned in,
          discover the nature of who, or what, dragged you in here, learn the
          truth of what happened, find and confront their leader, and make
          your escape back home to Ohio. Think you can do it? Welcome, to
          11 Miles Over The Rim.
          -
          HAHA!!! IT'S NOT DEAT!!! I HAD YOU *ALL* FOOLED!!! GET DUNKED ON!!!
          (except Roadworx, good job xdd) Anyway, merry Christmas, Xulgonoth!
          This was a lot of fun! As far as I'm concerned as a mapper, Meowgi
          made an excellent choice giving your prompt to me. I ended up making
          something I find myself secretly wanting to, but rarely ever have or
          even give myself an opportunity to fully dive into. It was an
          exciting new challenge for me! Initially I was a little bit
          confounded looking over all your maps as I found many much more
          serious maps (Jack Built A Techbase, Gateway To Shangri-La, Sanguine
          Cybermancy, The Womb Etched Into Time) than I was anticipating,
          given "ironic memes" is featured in the prompt here, though, then the
          ideas started to click once I played The Day The Machine Wept, which
          if you read the story, also influenced the subject matter of the map.
          (That map has got some diabolical philosophical tricks in there, man.
          I love it. Seriously. 10/10) Also I replayed Bordello Bill from
          Junkfood 3, played Callisto Mansion from MAYhem 2022, some maps in
          the "Titan" series by Jim Flynn, alongside a few of Jim Flynn's
          Eternal Doom maps, and tried to play Silures and Excalibur from the
          same wad. I also played bits of industrl.wad and replayed a bit of
          Citadel At The Edge Of Eternity from Community Chest both by Magikal.
          Most of my research, though, was on The Day The Machine Wept. I was
          gonna play Archie, but I figured I had everything I needed to know
          about the comedy from what I already knew of Skibiditernal and Mock
          2 and Archie is its own can of worms anyway. Does not have much in
          common with 17 Kilometres 'Til Freedoom outside of the name and
          mapping for a specific complevel. Was playtested on complevel 11
          though I'm not deat so the map doesn't completely change if you're
          on 11 or 21, I didn't have the time/ideas to implement a gimmick
          with yellow skull keys and doors that need 3 keys or anything
          specific with infighting I fear. (cl21 is still fully functional I
          checked @ meowgi). I did not play Mortal Coil as research and this
          map has nothing in common with Mortal Coil. Contains custom textures
          (prefixed with "NHT_"), difficulty settings that are implemented
          exclusively for progression through candles indicating puzzle
          solutions, and a certain sound replacement that Meowgi can include in
          the final wad if he feels like it but doesn't need to. Alternate
          title: "Because That's Normal." I hope this map is fittingly meme-ish
          and wall hump-y for you sir!

MAP46    : A Day in the Life of NiGHTS108 (magazine coverdisk demo version)
Author   : deat
Gift for : NiGHTS108
Music    : "Moongazer" from Cubulus by Bjorn Lynne
          "gmc.gameover" from Terry's Big Adventure by Alistair Brimble
          "Apogee Fanfare" from Rise of the Triad by Bobby Prince and Lee
          Jackson
          "mod.gadget" by deat
          "Betrayer version 2.00" by dreamer
          "Shorti" by Norbert 'Bit Arts' Roecher
          "POOGERS - MAP29 / D_DEAT10.ogg (Album Mix)" by Poogagunner
Prompt   : Favourite genres/tropes: Macroslaughter BFG spam (not toooo grindy
          ideally a little grind is fine tho), extreme and abstract speedmaps,
          speedrunner bait slop, W key platforming, music changers, numerous
          colormaps/linedef special 242, dogshit, high quality joke maps, mood
          mapping/stream of consciousness mapping, STARTAN2, HOMs/general
          visual fuckery, Commander Keens, maps with true endings,
          1994core/shovelware genre tropes, maps that aren't necessarily ultra
          hard to finish though ofc difficulty is more than welcome (if you
          drop like Ambrosia combat or like Poog29 progression (somehow) I'll
          pog the fuck out but just no promises I'll finish the map super fast
          :xdd53153120598203958230958259038:), maps without like hyper precise
          reality-ish ammo and health preservation, maps without a lot of
          and/or obnoxious hitscan (a little is fine), (parts of) maps without
          monsters, eccentric or broken maps, reminiscent of maps by beginners
          with exceedingly little regard to and/or awareness of regular Doom
          conventions, deeply strange, soulful and expressive design that may
          quietly touch on heavy emotional themes, existential horror,
          Tony Zaret, Afrits, gameplay, whatever the first terrible idea you
          had reading all this is, look I know this is a lot but tl;dr just
          mapping crimes of any and all varieties . . . Y'know . . . Go wild
          Also, you're allowed to place exactly one Shotgunner in your map at
          most, every other enemy is fine

          Favourite (Doom) music/midis: MIDI renditions of pop music (genuinely
          good or cheesy and bad) or just general chill catjam stuff
          (especially that combined with BFG spam), Italo/Italo related MIDIs,
          retro video game OSTs, ear blasting trash (memey or not (along the
          lines of Junkfood49 or Esp01 MIDIs don't Literally kill my ears more
          than that pls)), weird quiet scary atmospheric tracks, OGGs, MODs,
          classical/romantic/modernism music, silence, ethereal/dreamlike
          tracks, OGG files that aren't songs, songs by Fumingbow639067, any
          kind of obscure music you personally really like or really just any
          song you personally like and find interesting or relevant to the map,
          surprise me! Tbh all I really care about with music is it?d be cool
          if you implemented numerous tracks through MUSINFO, I?d quite like
          that

          Favourite colour: Green/blue/ourple (anything is cool tho)

          Have fun! Maybe it wasn't too obvious from these particular standards
          but I?m not picky at all and quite easy to please, listen to and
          ignore whatever you want from this, no need to follow most of this
          stuff, promise I'll like whatever you make :)
Map Notes: :)

MAP47    : Salvaged From The Scrapyard
Author   : Fumingbow639067
Gift for : deat
Music    : D_RUNNIN from doom2.wad, The Machine by Jesper Kyd in midi, devil
          smile by dreamer, biomechanoid by groo/the black robes, baal1 by
          clamydia division, aphex_twin by the celsius,  just dreamer's tear by
          dreamer, The Race of a Thousand Pounds from OFF, DISKPREPT1 by aphex
          twin, The Meaning of His Tears from OFF, Twinkle Joy from YAMAHA
          keyboards, Old Times from Gingiva, 2100-Lyrics.S809 from YAMAHA
          keyboards, Xmas_01 from YAMAHA keyboards
Prompt   : Favourite genres/tropes:

          - Stair builder ceiling height crimes
          - Disabling snap-to-grid
          - Ill-fitting usage of textures
          - Resisting the urge to auto-align textures, disabling auto-alignment
          of textures when splitting lines in UDB (Tools -> Preferences ->
          Editing -> set When splitting a linedef to Reset X and Y coordinates)
          - Extremely sporadic usage of upper/lower unpegging and/or nonsense
          usage of lower unpeg on one-sided walls
          - Very tall sectors relative to x/y size of room (and also the
          complete opposite if using monsters that are <=64 height)
          - Passageways that are long enough to showcase software mode's
          inaccurate math of flat rendering (if unsure, test in 640x480)
          - Line action 48 SP_FACE1
          - Repeatable voodoo closets
          - cl0 mapping techniques
          - DoomCAD version 5.5

          Surprise me with what you want to make, I have no preference for
          gameplay this time around. Let the paintbrush flow.
          (please avoid gameplay that involves highly twitchy hand movement as
          my wrist will scream at me, thanks)

          Favourite music: Any four-channel MOD file

          Favourite colour: I DON'T CARE IF COLOUR
Map Notes: Hi deat, hope this map is bad enough for your tastes. Awful
          progression, horrible visuals, really just a load of crap.
          What's more i made this whole map without visual mode! And with snap
          to grid turned off the entire time! yes. the ENTIRE time, even when
          working with voodoo dolls. i still had the grid visible, thinking
          earlier on that perhaps it would help with making 32 map unit closets
          easier, but not really, so i gave up on alligning them. Oh yes and i
          can't forget to mention i was in wireframe the whole time so i
          couldn't see any of the flats. I also only tested in 640x480, as you
          play in and as you would want it. I also had to make sure that the
          Rest X and Y coordinates setting was on permanently too, as you would
          want.
          I know you said you wanted DoomCAD v5.5 mapping to be done at some
          point, but i literally couldn't find an archive of it that was still
          up, they all either had the wrong version or the link was dead or the
          download just wasn't fucking there, so hopefully this is a good
          enough compromise.

          To anyone interested in playing this, don't bother, the map isn't
          interesting enough, nor fun enough, nor rewarding enough, nor
          artistically interesting enough.

          For all i have went through making this deat, you are going to have
          to play through this without help. Have fun.

MAP48    : dreams of a black-eyed outcast, part 1
Author   : ako & koko
Gift for : Fumingbow639067
Music    : I couldn't remember my name, I couldn't remember my life, all I knew
          was that I was gone forever. - cacola
Prompt   : Favorite genres/tropes: adventure maps, Tyson gameplay, ssg gameplay,
          bfg slaughter gameplay, imps, pinkies (especially if used with bfg
          slaughter; but still very good with berserk and ssg), non excessive
          archviles, surrealist landscapes; possibly mixing places based off
          of or designed to feel real with ideas that make no logical sense.
          doom as art, nomo gameplay or areas with few monsters to let you
          explore, secrets do not need to actually help at all; preferably the
          map will be about the same difficulty with or without them, if
          platforming then not extreme difficulty, try not to cook the map;
          i'm bad at this fucking game, maps with unique setpieces, something
          that can evoke emotion, hylics style progression, tbh any inspiration
          from hylics will be good thank you, contrasting lighting, water,
          natural mixed with industrial/brutalist/regular human
          construction/irregular mapper construction (you can choose or mix and
          match), visual jokes, good use of STARTAN2 (especially used in
          interesting ways with serious intent), lighting that doesn't make
          any logical sense, but looks cool, grass and water and stuff,
          MUSIC CHANGERS :star_struck:

          Favorite music/midis: ambient, drone, atmospheric, classical, piano,
          chill, gymnopedie no.1, OGGs are cool, so are MODs, moods,
          experimental, abstract, interesting use of sounds, emotion/emotional,
          cool shit idk, non-Minecraft c418 music

          Favorite color(s): I love brown and and grey, light browns like
          STARTAN2's shade are cool but all shades of browns are good. and all
          shades of grey. other colours are good too, idk I like the way stuff
          like FWATER and SLIME mesh with greys and browns, stuff of those
          shades are nice and in general those are good liquid textures. If the
          grey slime liquid textures and flats are included with the resources
          then I also really like them.

          Don't add everything, just choose what interests you.
Map Notes: first piece of a planned (deranged) adventure map that may never
          manifest.
          alt title: metropolis
          may run terribly because of the slopes
          use cheats if the map is bad

          (Note from NiGHTS108: I was later asked to make the less laggy
          version of this map the main version, original version that "runs
          terribly because of the slopes" is in MAP99)

MAP49    : -
Author   : raddicted
Gift for : ako & koko
Music    : map01 from pwacp.wad
Prompt   : fav stuffs:
          a/
          malicious design (either creative or funny), anything involving
          cleverness or guile on the mapper's behalf. really fucking hard shit
          (in particular, hard shit you can 'get good at') - but one pet peeve
          is fights that just kill you straight away if you don't come in with
          a specific strategy ready (i.e. your fights should require skill and
          flexibility more than strategy).
          platforming can be nice too, as long as it's weird or interesting.
          "something that's never been done before" - i offer no elaboration.
          do whatever you want with this part.

          k/
          i like fun stuff :> and i play a good variety of wads. if you enjoyed
          testing it i'll probably enjoy playing it.
          but this whole 'art' thing tends to work out better when you bake a
          piece of yourself into what you make. so...
          i'm here to learn about you.
          make something about yourself. big or small, known or unknown. be
          blunt, or be obscure - so long as the words from your heart are pure.


          fav muzaks:
          way too much variance to pin down a solid answer. pick whatever works
          for you.


          fav pretties:
          as a light preference, black and blue :D
          but use whatever's good for you.


          this prompt -
          it's far from tame.
          if you know what we are,
          then you'll know what to do.

          if not,
          let's play a game -
          it'll seem bizarre -
          you'll be mapping for two.

          not just
          a set of names -
          i've found my shining stars -
          their time's long overdue.
Map Notes: if you arent a fan of the idea of playing with no music for most of
          the map, take the attached ogg file and replace D_RUNNIN with it.
          the ogg is copyrighted afaik so the blank midi will have to do for
          the idgames build of this wad.
          to my knowledge there are no bugs and everything is doable.
          if you have any major gripes/issues with the map, dm me and i will
          fix them as best i can.
          merry christmas

/// SECRET MAPS ///

MAP51    : when life was cold and love was weird
Author   : NiGHTS108
Gift for : Maribo
Music    : apex2.mod
Prompt   : Favorite genres/tropes/enemies: Mapping from the heart. Slaughter.
          Archviles, Revenants, Cyberdemons, Caco clouds, Pain Elemental
          seasonings, Pinky hordes. No platforming-centric fights. Just be
          genuine & sincere.

          Favorite (doom) music/midis: rd, Ribbiks, AD_79, shmup music (CAVE,
          Toaplan, Raizing), disco, house, techno, modarchive treasure hunting,
          queer club music, paradise garage, rave springs eternal.

          Favorite color: deep purples, deep greens, black, dark greys, blood
          red, deep blues.
Map Notes: Merry Christmas Maribo! To show my appreciation to you and because I
          just like ICGYA that much, I made you a map! Pretty short, contains
          HOMs, the colour purple, the colour blue, the BFG, invulns and funny
          shapes. Took the name from something on the internet that I like. No
          need to include in final wad if you don't want to @ meowgi, I have a
          few other things I could use this map for. I hope you like it! Load
          with latest resource

MAP52    : Disproportionations
Author   : Ravendesk + NiGHTS108 + El Inferno + ivymagnapinna + Cynder_Thief
Gift for : Meowgi
Music    : "discharg" by xtd
Prompt   : Favorite genres/tropes/enemies: Slaughter, revenant hallways,
          rocketing imps. Oh yeah, cook that shit up especially if its short.
          I like difficulty as long as its reasonable (not totally RNG).
          Favorite (doom) music/midis: earblasting tracker mods, retro video
          game midis, specifically Donkey Kong Country/64, Kirby, Runescape
          MIDIs, etc.
          Favorite color: Green and black go well together :D
Map Notes: [NiGHTS108] Merry Christmas, Meowgi! Ravendesk was mainly in charge
          of this map, though I guess I'm writing the notes. Few days ago he
          came to me asking if I had a map for Meowgi, I said I didn't, he
          proposed we collab, then he had the idea to assemble a fairly ragtag
          group of mappers to make individual parts. Raven made the central
          area, me, Ivy and El Inferno made the yellow, red and blue key fights
          and Cynder_Thief made the end. Hope you enjoy!

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