===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Nanopineapple 2018
Filename : pnano18.wad
Release date : 1 January 2019
Author : Sophie Kirschner
Email Address : [redacted]
Description : Thirty-two maps, all first made during November
and then further refined in December 2018.
Wow, talk about an intense month...
Nanopineapple was designed for Boom ports and
pistol starts.
No jumping, crouching, or free aim!
This breaks the WAD.
Infinite height is encouraged for a more
challenging experience, but turning it off
won't break the game.
Enjoy!
===========================================================================
* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
* Play Information *
Game : DOOM2
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Supported for some maps (list below)
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Editor(s) used : GZDoom Builder Bugfix, SLADE3
Tested With : Zandronum v2.1.2, PrBoom+ 2.5.1.4
* Copyright / Permissions *
My work and this readme are released as CC0 "No Rights Reserved",
A.K.A. in the public domain.
https://creativecommons.org/share-your-work/public-domain/cc0/
PLEASE NOTE that not all resources in this WAD are my original work.
Though I believe that all of this is fair use, this detail is important
because it is not safe to assume that *everything* included in this WAD
must be in the public domain just because my own work on the WAD is.
All of the music is MIDIs I found on the internet, and the graphics are
mostly edits of Doom 2 images. Below, you can find credit for every midi
and image included in the WAD. Everything else is entirely my own work.
===========================================================================
* Deathmatch info *
These maps all have deathmatch starts and at least a little bit of
attention paid to seeing that layout and item pickups should present
for some interesting deathmatch games:
MAP01 "Urban Infestation"
MAP03 "Bullet Town"
MAP04 "Courtyard"
MAP05 "Rush Hour"
MAP08 "Glow"
MAP11 "Tiny Tech"
MAP13 "Zombie Cavern"
MAP18 "Down Umber"
MAP24 "Hellfire"
MAP26 "Red Fortress"
MAP27 "Explosive"
MAP30 "Impact"
===========================================================================
* Music Credit *
Title Screen D_DM2TTL: Strength of a Thousand Men (Two Steps from Hell)
https://www.cprato.com/en/midi/details/92/two-steps-from-hell-strength-of-a-thousand-men
Intermission D_DM2INT: Valentina (Super Mario RPG) (Sequenced by "Joe Cortez")
https://www.vgmusic.com/file/92a68c8a23c975b5c385519abd690e58.html
Cluster Text D_READ_M: Celes (Final Fantasy III)
https://www.vgmusic.com/file/b9c802b94f3914f1d13de1df745ae2b2.html#disqus_thread
Unused Cast Roll D_ENDOOM: End Credits (Donkey Kong Country) (Sequenced by "Andreas and Savas Oulassoglou")
https://www.vgmusic.com/file/a84aa383e74f46df81d97073f26c2d2f.html
MAP01 "Urban Infestation" D_RUNNIN: Temple Tempest (Donkey Kong Country) (Sequenced by "Zero Beats")
https://www.vgmusic.com/file/2afbe42de73cbd8aa5aa6a633df97311.html
MAP02 "Lost City" D_STALKS: Hot Pursuit (Donkey Kong Country) (Sequenced by "Dave Phaneuf")
https://www.vgmusic.com/file/25a9b66b2ec400b04ab82f43b9b1a7c6.html
MAP03 "Bullet Town" D_COUNTD: Mine (Donkey Kong Country 2) (Sequenced by "Jarel Jones")
https://www.vgmusic.com/file/0ad36589c7568774eff41af1526a3f6a.html
MAP04 "Courtyard" D_BETWEE: Gymnopedie No. 1 (Composed by Erik Satie)
http://www-personal.umich.edu/~bbowman/midi/satie/
MAP05 "Rush Hour" D_DOOM: Carson City (Wild Guns) (Sequenced by "M4ST3R")
https://www.vgmusic.com/file/fc4e9e27bb19ae994ba87a4c73d29bc6.html
MAP06 "Corridor Horror" D_THE_DA: Fear Factory (Donkey Kong Country) (Sequenced by "Sky")
https://www.vgmusic.com/file/954430a8a8d992bde28783f9f8824629.html
MAP07 "Boxing Day" D_SHAWN: Sexy Wizard (Super Tetris 3) (Sequenced by "JILost")
https://www.vgmusic.com/file/09fb262ff96c60f08307461a2bd645ef.html
MAP08 "Glow" D_DDTBLU: Battle with Gilgamesh (Final Fantasy V)
https://www.vgmusic.com/file/f7ab0e592d5093491d2e53493820f502.html
MAP09 "Mechanical Descent" D_IN_CIT: Temple (ActRaiser) (Sequenced by "Jorge D. Fuentes")
https://www.vgmusic.com/file/b9298531a4c4bfe726d13f25df8c574f.html
MAP10 "Slime Factory" D_DEAD: Beach (Plok) (Sequenced by "Asa Lothario & Sam Wolff")
https://www.vgmusic.com/file/5840be9b4db5c115c73b9387c0b799ea.html
MAP11 "Tiny Tech" D_STLKS2: Frosty Frolics (Donkey Kong Country 3) (Sequenced by "Andreas & Savas Oulassoglou")
https://www.vgmusic.com/file/99fd4f56256b146894221b4ff912a4bb.html
MAP12 "Weapons Primed" D_THEDA2: Blast Hornet's Stage (Mega Man X3) (Sequenced by "Teck")
https://www.vgmusic.com/file/17f345bf42f5b83998cb917dfdb8c015.html#disqus_thread
MAP13 "Zombie Cavern" D_DOOM2: Flight of the Zinger (Donkey Kong Country 2) (Sequenced by "Jeff Daily")
https://www.vgmusic.com/file/13f4f2bccaa2233c318b9a6eb81d1610.html
MAP14 "Scarred Earth" D_DDTBL2: Hello, Cid! (Final Fantasy II)
https://www.vgmusic.com/file/638fa756013448bed78908762712bc2f.html
MAP15 "Technolibrary" D_RUNNI2: New Junk City (Earthworm Jim) (Sequenced by "Teck")
https://www.vgmusic.com/file/39ecb9fd494edba6254464113423d3c8.html
MAP16 "Grey Death" D_DEAD2: Symphony No. 2 in D major, Allegro con spirito (Composed by Johannes Brahms)
http://www.kunstderfuge.com/brahms.htm
MAP17 "Earthen Trial" D_STLKS3: Smithy (First Battle) (Super Mario RPG) (Sequenced by "Alluro95")
https://www.vgmusic.com/file/34e1ddec26b227611c12c8c8ba356904.html
MAP18 "Down Umber" D_ROMERO: Boss Battle (7th Saga) (Sequenced by "SinclairC")
https://www.vgmusic.com/file/8d1da46fc7b3ee2aa92d0aa1db4ff0c8.html
MAP19 "Roundabout" D_SHAWN2: On A Clear Day (Kiki's Delivery Service)
http://www.wingsee.com/ghibli/kiki/music.html
MAP20 "Emergence" D_MESSAG: Cast Roll (Demon's Crest) (Sequenced by "D. Harasymovich")
https://www.vgmusic.com/file/b3f439343382a3d37e7dcb16038e04e3.html
MAP21 "Devil's Catacombs" D_COUNT2: Udderly Abducted (Earthworm Jim 2) (Sequenced by "Stacy Anne Christiansen")
https://www.vgmusic.com/file/f55c38c5c74879242d7c8109a8c39f58.html
MAP22 "Castle Olivine" D_DDTBL3: Clair de Lune (Composed by Claude Debussy) (Lightly edited from the original)
http://www.piano-midi.de/debuss.htm
MAP23 "Guts" D_AMPIE: Decisive Battle (Final Fantasy V) (Sequenced by "Franky Chan")
https://www.vgmusic.com/file/5feb866cde19b8a26974b6e0a7758a14.html
MAP24 "Hellfire" D_THEDA3: Staff Roll (Dragon Ball Z Super Butouden 3) (Sequenced by "Robert Hansson")
https://www.vgmusic.com/file/62f5838212ffbbc505c50bb05e95e9df.html
MAP25 "Mt. Brimstone" D_ADRIAN: Symphony No. 40, Molto Allegro (Composed by Wolfgang Amadeus Mozart)
http://www.kunstderfuge.com/mozart.htm#symphonic
MAP26 "Red Fortress" D_MESSG2: Maridia 2 (Remix) (Super Metroid) (Sequenced by "King Meteor")
https://www.vgmusic.com/file/3be17b7d3fa1dfad8ca415adf9676d5a.html
MAP27 "Explosive" D_ROMER2: Symphony No. 9, Molto Vivace (Composed by Ludwig von Beethoven)
http://www.kunstderfuge.com/beethoven/variae.htm#Symphonies
MAP28 "Path to Infinity" D_TENSE: Symphony No. 7, Allegretto (Composed by Ludwig von Beethoven)
http://www.kunstderfuge.com/beethoven/variae.htm#Symphonies
MAP29 "Worldshell" D_SHAWN3: Finale (Laputa: Castle in the Sky)
http://www.wingsee.com/ghibli/laputa/music.html
MAP30 "Impact" D_OPENIN: Port Town (F-Zero)
https://www.vgmusic.com/file/ccf3fa10e51ce3bcff61e836640e315a.html
MAP31 "Teuflisch Complex" D_EVIL: Imperial Medley (Super Return of the Jedi) (Sequenced by "Robert")
https://www.vgmusic.com/file/1b1a203a6d0d29032c1bb7ed8a48757f.html
MAP32 "Icon of Antisemitism" D_ULTIMA: Arrival on Crateria (Remix) (Super Metroid) (Sequenced by "Jay Reichard")
https://www.vgmusic.com/file/104039a19c2e1185c6993fa1a98d6234.html
===========================================================================
* Image Credit *
GATE1B, GATE1C, and GATE1D are edits of the Doom 2 GATE1 flat.
REDBORDR is a recolor of the Doom 2 WOOD8 texture.
LFALL1 through LFALL4 and WFALL1 through WFALL4 are recolors of the
Doom 2 BFALL1 through BFALL4 textures.
MOSSROCK was copied from the Plutonia IWAD.
TITLEPIC borrows a Doom 2 logo and an image of a pineapple that was
provided to me without credit, but appears to be based on this one...
https://emojipedia.org/emojione/3.1/pineapple/
https://www.doomworld.com/forum/topic/103281-nanopineapple-2018-megawad-in-1-month/?do=findComment&comment=1939769
CWILVxx graphics created with the help of DoomWord.
https://www.doomworld.com/forum/topic/42630-doomword/
HFACExx graphics combine a lightly edited image of Adolf Hitler with some
pixels taken out of the Doom 2 ZZZFACE textures. (Mainly ZZZFACE3.)
It's proven difficult to track down the origin of the image of Hitler that
I used. It appears to be a colorization of a black-and-white photo
taken from the Bettmann Archive, captured in 1993. Sadly, the history of
the colorized image is buried in an endless deluge of search result pages
sharing similar titles, including "Were Hitler's eye's Blue or Brown?????"
https://www.gettyimages.fi/detail/news-photo/munich-germany-this-portrait-study-of-adolf-hitler-is-said-news-photo/515570920