IMPORTANT!!             : This WAD will run ONLY with ZDOOM 1.17b.
                         (the second version with the archvile
                         ghost ressurection bug fix)
                         You will also need to enable jumping in
                         Zdoom to complete some of the levels.
================================================================
================================================================
Date                   : 26 April 1999

Title                  : Enjay ZDOOM.

Filename               : NJZD0.wad - Normal Zdoom/boom style levels
                        NJZD1.wad - New Hexen/Zdoom style levels

Author                 : Enjay and Mark Matheson

Email Address          : [email protected]
                        [email protected]

Description            : 32 level doom2 replacement originally done
                        for doom 1 and updated since then.

                        3 levels based on Mark's work
                        2 secret levels constructed by Enjay but using
                        original Wolfenstein maps as the basic plan
                        (printed out using a very old text mode program
                        called wolfmap).
                        All levels either from scratch or tinkered with
                        by Enjay.

Credits to             : ID Software, (Where would we be without them?
                        Randy Heit, for ZDOOM.
                        All the people who have produced the various
                        editing tools I have used, and the DOOM community
                        in general.
================================================================

* Play Info *

Engine required         : ZDoom FOR DOOM II
Level #                 : Maps 01 to 32
Single Player           : Yes
Cooperative 2-4 Player  : Yes, just the starts.This was never
                         tested (but the previous DOOM2 version was).
Deathmatch 2-4 Player   : Yes (as above).
Difficulty Settings     : Yes. Easy is very easy, and the overall difficulty
                         is not as hard as some of the very hard wads out
                         there, but then I know where all the goodies and
                         monsters are waiting.

New Sounds              : Very little changed, A few player sounds to take
                         advantage of Zdoom's ability to use a different
                         sound for trying a locked door, hitting the ground,
                         jumping and trying a wall.  Plenty other sounds
                         added for ambience and sound sequences.

New Graphics            : Floor/wall textures and a changed flaming barrel
                         graphic + skies and a few intermission pix etc.
                         You may be vaguely interested to know that the
                         picture of a ruined castle used in some of the
                         sky textures is a photo I took of Slains castle
                         in Scotland.  Bram Stoker spent some time in a
                         hotel a less than a mile from this castle and it
                         is fairly well accepted that this helped his mental
                         image of what Dracula's castle was like when he
                         wrote Dracula.

New Music               : No

Dehacked patch          : Yes, just a very simple one to make flaming barrels
                         explode (hence the changed sprite graphics).

Demos Replaced          : No, I like the fact ZDOOM will not try and show a
                         demo if it doesn't find a compatable one to play.

* Construction *

Base                    : Levels 01-32 Scratch levels
                         Levels 31 and 32 are my versions of the same
                         Wolfenstein levels as Id used for the original
                         secrets, but I tried to make more accurate
                         versions of them (64x64x64 layout etc.) I toyed
                         with including a modified SS guy sprite and DEH
                         patch to make him look and behave like the Brown
                         Nazi from Wolfenstein, but eventually I decided
                         to keep the SS guy 'cos he's tougher and
                         WolfenDOOM has already done a superb job of a
                         number of full Wolfenstein DOOM conversions.  (So
                         if you havn't tried WolfenDOOM, go get it ASAP.)

Editor(s) used          : Almost all of them.  Some of these levels are
                         almost as old as DOOM, so a lot of different
                         editors have been used, but I usually use DEEP'97
                         these days.

Build time              : Hard to say.  A long time?

Known Bugs              : A couple of the Polyobjects used to make the
                         sliding Wolfenstein doors sometimes show through
                         the walls when they move.  I think this is a node
                         building problem as different doors have the
                         problem when I use different node builders.  I
                         have used a few tricks to fix as many of these as
                         possible but one or two are still not perfect.  It
                         won't affect gameplay, and you might not even
                         notice, but the problem is there.

Unknown Bugs            : Probably.  I found Zdoom was a little fussy about
                         the player 1 start being a high thing number, so
                         I made sure all the starts were quite low numbers
                         but the multi player modes have not been tested
                         under ZDOOM. (They used to work when these were
                         normal DOOM2 levels.)


* Copyright / Permissions *

These are my levels, so I own the copyright, but if it's good enough for Id,
it's certainly good enough for me, so if you want to use these levels for any
non profit making project, please do.  Please credit me though, and dropping
me a line would also show that you are a nice person.

Hope you like it

Enjay.