===========================================================================
Advanced engine needed  : Boom-Comaptible Ports
Primary purpose         : Single Play
===========================================================================
Title                   : Mercuria
Filename                : mercuria.wad
Release date            :
Author                  : Walter "daimon" Confalonieri
Email Address           : [redacted]
Other Files By Author   : A lot.

Misc. Author Info       : Blame Tarnsman for the Confetti nick, if i get
                         right story

Description             : A speed mapping megawad made for the NaNoWADMo
                         challenge, said challenge is about to create
                         a full 32 maps megawad in a month (or 27 for
                         Doom and Heretic). That's my 2nd interation
                         with the project, the main idea is to create
                         a 16 maps with a restriction of 300 lines and
                         a icy / blue / plutonia-ish theme on it, this
                         is the humble result of my works. It also
                         includes 2 maps that broke the 300 lines limit
                         (the ending map + a bonus map for showing the
                         new DEHACKED monsters) and two 100 lines maps
                         as secret levels

Story                   : You are a lonely space trucker with a dark
                         past left behind on Earth, now you work for
                         the chinese mining company of Yuan Zwuang,
                         some greedy people with some obscure
                         connections with the omnipresent UAC, an
                         american military and aeronautical
                         mega-corporation that now are working to
                         create some type of fastest way to travel
                         trough the various solar system planets.

                         You are working at the mining sectors in
                         Antarctica codenamed "Mercuria", in this
                         place they find some kind of new minerals
                         that will be perfect for creating a
                         stronger type of metal for the slipgate
                         structures, one day you was sleeping in
                         your truck and then you start hearing
                         screams and gunshots, then a eerie silence.

                         You waked up fast and took the gun looking
                         for see what the hell happened, discovering
                         that your nightmare is just begun...

Additional Credits to   : ID for Doom 2
                         Google for Mercury Pictures
                         Raven Software for Heretic and Hexen
                         Rogue Enternaiment for Strife
                         ENGINE Technology for Mars 3D
                         Player Lin for converting Mars 3D textures
                         into Doom textures
                         Ryaleth for making the NaNoWADMo challenge
                         author of Doom Poutpourri
                         Cage for Cage Textures 2
                         DrDoctor for Dr Doctor texture pack
                         Team TNT for retres.wad and TNT evilution
                         Simon "fraggle" Howard for Freedoom
                         tarin for hand-print switch (Freedoom Leftover)
                         "The Weasle" for AODOOM (strongly modified sprite)
                         Nick Baker for Mortiser Texture pack
                         Bobby Prince and various artist for music
                         Ghastly_Dragon for zspec sprites
                         MagicWizard for Shadow Trooper sprites
                         Skulltag Team for Skulltag
                         Fuzzballfox for A.S.S. Textures
                         antares031 for The Kerberos Complex Texture Pack
                         Author of the Smile Marine sprite

===========================================================================
* What is included *

New levels              : 20
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : none
Other files required    : mercuria.deh


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP18, MAP31, MAP32
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A pair for months for compiling and completing
                         the mapset plus a long pause of a year between
                         the making and final 1 year long pause until
                         i decided to fix the few bugs in the mapset
                         and dehacked file in these days of 2021.

Editor(s) used          : GZdoomBuilder-BugFix, SLADE3, Pixel Painter
Known Bugs              : none that i'm aware of.
May Not Run With...     : vanilla and limit removing ports
Tested Whit             : chocorenderlimits, crispy doom, zandronum 3.0,
                         gzdoom 3.6.7 , prboom 2.5.3 , prbom-plus 2.5.1.7um
                         woof! 7.0.0


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors