===========================================================================
Advanced engine needed : Boom-Comaptible Ports
Primary purpose : Single Play
===========================================================================
Title : Mercuria
Filename : mercuria.wad
Release date :
Author : Walter "daimon" Confalonieri
Email Address : [redacted]
Other Files By Author : A lot.
Misc. Author Info : Blame Tarnsman for the Confetti nick, if i get
right story
Description : A speed mapping megawad made for the NaNoWADMo
challenge, said challenge is about to create
a full 32 maps megawad in a month (or 27 for
Doom and Heretic). That's my 2nd interation
with the project, the main idea is to create
a 16 maps with a restriction of 300 lines and
a icy / blue / plutonia-ish theme on it, this
is the humble result of my works. It also
includes 2 maps that broke the 300 lines limit
(the ending map + a bonus map for showing the
new DEHACKED monsters) and two 100 lines maps
as secret levels
Story : You are a lonely space trucker with a dark
past left behind on Earth, now you work for
the chinese mining company of Yuan Zwuang,
some greedy people with some obscure
connections with the omnipresent UAC, an
american military and aeronautical
mega-corporation that now are working to
create some type of fastest way to travel
trough the various solar system planets.
You are working at the mining sectors in
Antarctica codenamed "Mercuria", in this
place they find some kind of new minerals
that will be perfect for creating a
stronger type of metal for the slipgate
structures, one day you was sleeping in
your truck and then you start hearing
screams and gunshots, then a eerie silence.
You waked up fast and took the gun looking
for see what the hell happened, discovering
that your nightmare is just begun...
Additional Credits to : ID for Doom 2
Google for Mercury Pictures
Raven Software for Heretic and Hexen
Rogue Enternaiment for Strife
ENGINE Technology for Mars 3D
Player Lin for converting Mars 3D textures
into Doom textures
Ryaleth for making the NaNoWADMo challenge
author of Doom Poutpourri
Cage for Cage Textures 2
DrDoctor for Dr Doctor texture pack
Team TNT for retres.wad and TNT evilution
Simon "fraggle" Howard for Freedoom
tarin for hand-print switch (Freedoom Leftover)
"The Weasle" for AODOOM (strongly modified sprite)
Nick Baker for Mortiser Texture pack
Bobby Prince and various artist for music
Ghastly_Dragon for zspec sprites
MagicWizard for Shadow Trooper sprites
Skulltag Team for Skulltag
Fuzzballfox for A.S.S. Textures
antares031 for The Kerberos Complex Texture Pack
Author of the Smile Marine sprite
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* What is included *
New levels : 20
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : none
Other files required : mercuria.deh
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP18, MAP31, MAP32
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A pair for months for compiling and completing
the mapset plus a long pause of a year between
the making and final 1 year long pause until
i decided to fix the few bugs in the mapset
and dehacked file in these days of 2021.
Editor(s) used : GZdoomBuilder-BugFix, SLADE3, Pixel Painter
Known Bugs : none that i'm aware of.
May Not Run With... : vanilla and limit removing ports
Tested Whit : chocorenderlimits, crispy doom, zandronum 3.0,
gzdoom 3.6.7 , prboom 2.5.3 , prbom-plus 2.5.1.7um
woof! 7.0.0
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors