===========================================================================
Advanced engine needed  : Boom-compatible source port with support for sky
                         transfers
Primary purpose         : Single play
===========================================================================
Title                   : MAYhem 1500 AKA MAYhem2015 (v1.50)
Filename                : Mayhem1500.wad
Release date            : May 31, 2016 (v1),
                         September 21, 2016 (v1.50)
Author                  : A buncha schmucks
Email Address           : [redacted]
Other Files By Author   : Varies by author

Description             : After three successful(ish) endeavours and a year
                         of slow-cooking, the MAYhem crew is back with 34
                         more maps made in May! This time, it's a very
                         gothic edition of MAYhem where we decided to
                         restrict every level to exactly 1,500 lines. These
                         maps may be black like our souls, but we hope this
                         WAD brings joy and laughter to those who play it!

                         The Maplist:

                         01 - No Mayhem!
                         by Walter Confalonieri

                         02 - The Silencer
                         by Impboy

                         03 - Venom Canyon
                         by jmickle66666666

                         04 - Prayers in Stone
                         by dobu gabu maru

                         05 - Domain of the Generically Damned
                         by cannonball

                         06 - Castle Bathory
                         by Impie

                         07 - Scalding Creek
                         by AD_79 and Marcaek

                         08 - Shi
                         by Paul Corfiatis

                         09 - Bond of Blood
                         by gaspe

                         10 - 1500 BC
                         by Marcaek

                         11 - 1500 AD
                         by AD_79

                         12 - Every Which Way but Loose
                         by Chris Hansen

                         13 - Tech Center I-267
                         by CorSair

                         14 - You Are Worshipping a Sun God
                         by Inkie

                         15 - Too Many Homages
                         by Walter Confalonieri

                         16 - Sacrificial Circle
                         by Phobus

                         17 - Drillbit Compression
                         by Pinchy

                         18 - Solemn Outpost
                         by Marcaek and an_mutt

                         19 - Still More Mayhem
                         by Urthar

                         20 - Somnolent Keep
                         by Zakurum

                         21 - Euronymous
                         by Egregor

                         22 - Monument of Pain
                         by Phobus

                         23 - Rancid Redeemer
                         by Archi

                         24 - Intersection of Oppression
                         by Marcaek and an_mutt

                         25 - The Way to Jadeamir
                         by Pinchy

                         26 - Jadeamir
                         by Pinchy

                         27 - Sleep with the Fishes
                         by Breezeep

                         28 - Merciless
                         by ArmouredBlood

                         29 - Solace of the Shadows
                         by Demonologist

                         30 - Catastrophe at the Keep of Cape Caco
                         by NoisyVelvet

                         31 - Benedictine Convulsions
                         by Obsidian

                         32 - Art of Suffering
                         by joe-ilya

                         33 - Isolation Game
                         by Getsu Fune

                         34 - Isle of the Descendants
                         by joe-ilya

Music                   : 01 - DOOMin'
                         by Rich YWeedsY Nagel [from Eternal Doom]

                         02 - Under Death
                         by Mark Klem [from Requiem]

                         03 - El Dorado Never Shined as Bright
                              as a Well Oiled Ass
                         by jmickle66666666

                         04 - CHRIS3.MID
                         by Christopher Wilkins

                         05 - Infuscomus
                         by Guy Whitmore and Daniel Bernstein [from Blood]

                         06 - King's Court [MIDI version]
                         by Kevin Schilder [from Hexen 2]

                         07 - The Raven's Nest
                         by Jimmy

                         08 - Bloodthirsty
                         by Paul Corfiatis

                         09 - Give in (with Pleasure)
                         by Mark Klem [from Memento Mori II]

                         10 - And So I Carry On...
                         by David Shaw [from Gothic Deathmatches II]

                         11 - Influxuation
                         by Mark Klem [from Gothic Deathmatches]

                         12 - Into the Furnace
                         by Jimmy

                         13 - Laboratory Level
                         by Alexander Brandon [from Jazz Jackrabbit 2]
                            and MaliceX [MIDI]

                         14 - Misty Menace
                         by David Wise [from Donkey Kong Country]
                            and Zero Beats [MIDI]

                         15 - Demons on the Prey
                         by Robert Prince [from Doom]

                         16 - Sonne
                         by Rammstein [MIDI author unknown]

                         17 - Drillbit Compression
                         by jmickle66666666

                         18 - Map06
                         by Marc Pullen [from Gothic Deathmatches II]

                         19 - Still More Fighting [XG version]
                         by Nobuo Uematsu [from Final Fantasy VII PC]

                         20 - Rain
                         by David Rippy [from Age of Empires]

                         21 - Map07
                         by Marc Pullen [from Gothic Deathmatches II]

                         22 - MAP04 music
                         from TNT: Evilution

                         23 - The Scarlet Citadel
                         by Hellish Godzilla [from Plutonia MIDI Pack]

                         24 - Where Silence Has Lease
                         by David Shaw [from Gothic Deathmatches]

                         25 - Weird
                         by jmickle66666666

                         26 - Spirit Wiener
                         by jmickle66666666

                         27 - Level 5
                         from Super Aleste

                         28 - Goin' Down the Fast Way
                         by Lee Jackson [from Rise of the Triad]

                         29 - Suspense
                         by Robert Prince [from Doom]

                         30 - And Then There Was Silence
                         by Blind Guardian [MIDI author unknown]

                         31 - Plurry
                         by Bucket [from Plutonia MIDI Pack]

                         32 - Dead Souls
                         by Joy Division as covered by
                            Nine Inch Nails [MIDI author unknown]

                         33 - Lonely Castle
                         by Jeremy Soule [from Secret of Evermore]
                            and The Jade Emperor [MIDI]

                         34 - ["The Mucus Flow" level music; title unknown]
                         by B.P.R.D [from Community Chest 2]

Additional Credits to   : Nick Baker for compiling the texture resource;
                         GothicDM, Fetal DM, Darkening E1, Overload, Surge,
                         SlaughterDM, Crucified Dreams, and Execution for
                         providing the textures for the resource;
                         Anthony Czerwonka, Iikka Keranen, Dario and Milo
                         Casali, Ola Bjorling, Derek MacDonald, Kerkko
                         Valila, Francois-Xavier Delmotte, Scuba Steve, and
                         Nick Baker for creating those textures;
                         Urthar and EffinghamHuffnagel for finding cool
                         gothic pictures for the TITLEPIC, INTERPIC and
                         BOSSBACK on the Internet;
                         Chris Hansen, Ribbiks and Archi for helping convert
                         those pictures into Doom graphics;
                         EffinghamHuffnagel for that black, gothic lost soul
                         on the menu;
                         MionicDonut and Marcaek for leading the project;
                         Walter Confalonieri for compiling the WAD;
                         Impie for writing the intermission text (revised by
                         The Green Herring);
                         all the people on ZDaemon Thursday Night Survival
                         who played this WAD;
                         The Green Herring for extensive bugtesting and
                         bugfixing just before release;
                         all the other people who playtested this WAD;
                         all the people who waited patiently for v1.50 to
                         be released

===========================================================================
* What is included *

New levels              : 34
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
Other files required    : Nope


* Play Information *

Game                    : Doom 2
Map #                   : 01-34
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only, sometimes
Deathmatch 2-4 Player   : Player starts only, sometimes
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : All maps were made in the space of one month
Editor(s) used          : GZDoom Builder, SLADE 3
Known Bugs              : Watch out! MAP33 may not work very well in co-op.
May Not Run With...     : Vanilla Doom, any port that doesn't support sky
                         transfers

* All release dates *

v1    - May 31, 2016
v1.25 - June 1, 2016
v1.3  - June 2, 2016
v1.35 - June 6, 2016
v1.36 - June 7, 2016
v1.38 - June 10, 2016
v1.39 - June 12, 2016
v1.45 - June 18, 2016
v1.46 - June 20, 2016
v1.50 - September 21, 2016 (sorry!)

* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

(Replace "cdrom.com" above with the current central mirror, because you have
to include the above text verbatim to use the Gothic textures, but nobody in
the Gothic Crew foresaw the idgames archive having to move servers just two
years after the texture pack was released. Blame them, not us!)

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors