===========================================================================
Advanced engine needed  : gzdoom
Primary purpose         : Single + coop play
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Title                   : Map55
Filename                : Map55
Release date            : August 2022
Author                  : James Cuffari
Email Address           : [redacted]
Misc. Author Info       : UDMF FORMAT

Description             : Weapons, ammunition, Health, and Green armor spawn
                         on a timer delay of (550)
                         Soulsphere, and blue armor spawn much slower
                         (1150). (BFG does not spawn on any of the timers.

                         Demons are scripted to spawn more demons when
                         killed. (very hard difficulty will revive
                         everything even scripted demons and will spawn more
                         demons when killed again. it's best NOT to play
                         very hard)

                         Map30 my own built Icon of sin. Demons spawn on a
                         timer, heavy demons spawn slower. Only 4
                         Cyberdemons are scripted to open the Icon of Sin
                         and expose the inside of it, where then you must
                         kill the "Icon of Sin" sprite. (You can spend as
                         much time as you want on map30, it's practically
                         endless).

                         map21 Marble Boss, Pressing 7 switches will disable the boss.

                         Map31 is my first map ever. NOT UDMF FORMAT. No
                         weapons on it as it was built for a mod that didn't
                         need weapons.

                               *Update* Some level enhancements for map22 map24 and map30.

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* What is included *

New levels              : map01 skips to map15-31
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 and map15 to map31
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch Map55
Build Time              : 5 months no rush.
Editor(s) used          : Doom builder 2, ultimate doom builder.
Known Bugs              : Sometimes you will not "teleport in sector" when
                         dropping from upper floor to lower floor.
Tested With             : GzDoom, with ZDL.


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors