===========================================================================
Advanced engine needed : MBF
Primary purpose : Single+Coop play
UPDATE TO: magspire.wad
===========================================================================
Title : The Magenta Spire
Filename : magspire.wad
Release date : Sept 22nd 2022
Author : Cole Bryden "thelamp"
Email Address : [redacted]
Other Files By Author : tectrift.wad
Misc. Author Info : no

Description : A high ranking UAC communications technician travels to a
far-remote research base to investigate mysterious untracable signals.
Upon entering orbit your craft experiences massive guidance system failures.
After narrowly avoiding disaster you land safely--but what could have caused
such sudden failure? You proceed into the facility to investigate

Additional Credits to :
       Nicholas Monti, for being the first mapper whose name I remembered
       HAK3180 and Francist218 for providing valuable criticism early on in the project
       Dusty_Rhodes for being supportive
       everyone involved with Evolution of the Wad, which got me so
       curious about mapping I downloaded DB2
       the community in general for being helpful in sharing info and resources
===========================================================================
* What is included *

New levels : 16
Sounds : No
Music : doom.wad, tnt.wad, icarus.wad, chex.wad, mm.wad, hr2.wad
Graphics : doom.wad, tnt.wad, plutonia.wad, OTEX_1.1.wad, icarus.wad,
        retres.wad, chex.wad, NMNCorp2.wad, Alpha/Beta Doom assets, aatex.wad
                more listed at bottom
Dehacked/BEX Patch : Yes, embedded
Demos : Yes
Other files required : No

--------------------
* Play Information *

Game : DOOM 2
Map # : Map01 - Map15, Map31
Single Player : Designed for
Cooperative 2-4 Player : Player starts and monsters
Deathmatch 2-4 Player : Player starts
Difficulty Settings: Yes, primarily balanced with item placement. Some levels have identical
        monster placement on UV and HMP

Jumping and mouselook are not intended
Designed for infintely tall monsters, and automatic weapon switch to be enabled
       this makes a difference in some spots, sometimes easier--sometimes harder
Playtested from pistol start, but continuous play is intended

--------------------
* Construction *

Base : New from scratch
Build Time : two years
Editor(s) used : Doom Builder 2, Doom Builder X, Slade 3, Whacked 4, Doom Writer, Notepad++, GIMP, EndEDIT
Known Bugs :
       picking up a health potion or megasphere with >200 hp will roll it back to 200
       sometimes the Dead Pain Elemental will resurrect back into a corpsepile rather than becoming a Pain Elemental
       cast call is busted due to AV dehacked changes
       lost souls and friendly marines on map01 will not always infight
       massive sprites cause weird clipping, mostly noticable on map 11 and 15
May Not Run With : ports that don't support MBF
Tested With : DSDA 0.24.3, and Woof! 10.30, GZDoom 4.8.1, and PrBoom+ 2.5.1.5

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Map01 Hangar . . . . . . . . . . .  Bobby Prince - The End of Doom (D_VICTOR)
Map02 Distress                                            David Shaw - The Search (MAP02, icarus.wad)
Map03 Radio Silence . . . . . . . . Bobby Prince - Dark Halls (E1M3)
Map04 Egression                                         Jeremy Doyle - Stomp (MAP11, icarus.wad)
Map05 Futility . . . . . . . . . .  Bobby Prince - The Demons from Adrian's Pen (E2M2)
Map06 Patina                                            Jeremy Doyle - Melting (MAP04, icarus.wad)

Text Screen . . . . . . . . . . . .  Lee Jackson - Oww! (Rise of the Triad)
Map07 Beacon                                            Bobby Prince - On the Hunt (E3M6)
       ? . . . . . . . . . . . . . . .  L.A. Sieben - Into the Beast's Belly (MAP08, tnt.wad)
Map08 Impotent Rage                                     Tom Mustaine - AimShootKill (MAP22, tnt.wad)
Map09 Arcology . . . . . . . . . .  Jeremy Doyle - Ripsnort (MAP21, icarus.wad)
Map10 Derelict                                          Tom Mustaine - Slow Evil II (MAP17, icarus.wad)
Map11 Effluvium . . . . . . . . . . Bobby Prince - Sweet Little Dead Bunny (D_BUNNY)
       ?                                                                  Mark Klem - Dreadnaught (MAP02, mm.wad)

Score Screen . . . . . . . . . . .  Andrew Benon - Arboretum (E1M4, CHEX.wad)
Map12 Fissure                               Andrew Benon - Storage Facility (E1M2, CHEX.wad)
Map13 Phantasmagoria . . . . . . . . . . . . . . - cblood2.mid (Blood)
Naofumi Hataya, Junko Shiratsu and Sachio Ogawa - Moon/Mars: Sukarabe Fight 3 (MAP28, valiant.wad)
       ?                                                                  Mark Klem - Galaxy (MAP05, mm.wad)
Map14 Control Tower . . . . .  Jonathan El-Bizri - title unknown (MAP18, icarus.wad)
Map15 Curse                                                     Tom Mustaine - Gresta (MAP31, icarus.wad)

Cast Call/Map31 . . . . . . . . . . . Metabolist - Sweaty Macubus Armpits (MAP12, hr2.wad)

--------------------
DeHackED

Soulsphere hp reduced to 80%
maximum hp overcharge increased to 400%
maximum armor overcharge increased to 400%

Spiked Knuckles
        two A_Punch frames
        faster
Shotgun (Winchester Yellowboy sprite by Batandy and That_One_Doom_Mod)
        faster
Plasma Gun
        damage increased to 1d8*6
        projectiles drawn as shadow

Lost Soul
    56 hp
Big Imp (Imp replacement, "Squire" sprite from Realm667 by Woolie Wool, Vader and Jekyll Grim Payne)
        200 hp
        speed 9
    throws {multiples of} two fireballs (1d8*4) per volley
Flying Imp (Spectre Replacement, sprite edit by Maelstrom, recolour and gib animation by me)
        48 hp
        speed 10
        {frequent} but short speed boosts
        throws fireballs (1d8*4)
Hell Squire (Hell Knight replacement, ShallowB's sprite based on the Doom 1 cover monsters from 'Share your Sprites' thread on doomworld)
    48 hp
        throws baron fireballs (1d8*8)
Baron of Hell (sprite from The Rebirth)
        1200 hp
        bigger, lighter
Arch-Vile
        1000 hp
        will {sometimes} resurrect themselves
        drops berserk when resurrected
Cyberdemon
    2750 hp
        pain state causes explosion (no bfg hugs for cybie)
Dead Pain Elemental (Commander Keen replacement, recoloured corpsepile sprite from doom alpha)
        pain state spawns armor bonuses
    spawns lost souls when killed
        can be resurrected

Friendly Marine (SS replacement, sprite from Rowdy Rudy 2 by Doomkid)
        150 hp
        drops backpack

               words marked with {curly} braces indicate use of A_RandomJump

--------------------
Textures
There are marker lumps within the wad that separate stuff used from the texture packs
       listed at the top, this is a list of other stuff used from the community
       (mostly Doomworld's "Post your textures" thread)
blue sky texture by gtsgreece
sky texture moon by Fredrik
skytex for map14 &15 by GeodesicDomeEnthusiast
splash midtex made by mattfright & gez
pause screen UAC tablet by Horselessheadsman

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Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
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* Where to get the file that this text file describes *

The Usual:
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