Advanced engine needed  : Boom compatible
Primary purpose         : Single player
===========================================================================

Title                   : Lost civilization
Filename                : joi_lstcv15.zip
Release date            : Release 16.12.2019
Author                  : Jaakko "Jaska" Impola [JOI in maps]
Email Address           : [redacted]
Other Files By Author   : 2 maps to confinement 256 community project.
                         12 map miniepisode which I never put on idgames.
Misc. Author Info       : Stupid Finn
Description             : 22 map megawad.

map01: Mountain pass
map02: Oceanside
map03: The farmlands
map04: River valley
map05: Mountain village
map06: The secret city
map07: Lost in the forest
map08: Castle
map09: Courtyard
map10: Nightmare
map11: Nightfall
map12: Suburb
map13: City centre
map14: Downtown
map15: Mansion
map16: Fort
map17: Prison
map18: Laboratory
map19: Division
map20: Ending
map21: Thanks
map31: Spiderweb arena

Story: A civilization was collapsed as people got into religion of
"ignorant egoistic idiotism". Genetically modified cattle and food
turned the people and animals to agressive zombies. But there were
few survivors. How they weren't affected?

map31: I haven't ideas and/or the energy to implement the secret map. So I just
put it there to who wants to check its architecture etc. with codes. I kinda
want all my ideas out.
===========================================================================

Port Differences        : Mapinfo disables crouching and jumping. Doomdefs for
                                               dynamic lights.

===========================================================================

Special Thanks          : Thanks to doomworld community for help.
                         Thanks to maintainers of utilities and source
                         ports, tutorials and wikis. Thanks for all playtesters for
                         great and helpful feedback. Thanks to all for great textures and
                         graphics.

                         Credits (music): Jimmy & Bjorn Lynne:
                         http://www.lynnemusic.com/midi.html

                         Credits (textures, graphics):

                         galileo31dos01, statusbar
                         Mechadon, STKEYS0-8
                         "Reakuthecrate" the green big numbers (hud).

                         https://www.doomworld.com/idgames/graphics/rtp
                         tenebrae.wad
                         -Realm667 Texture Stock
                               -Textures.wad
                               -Blood
                               -Duke Nukem 3D
                               -Shadow Warrior
                           -AVP
                         Stonghold.pk3
                         Valve.wad, valiant vaccinated edition (skillsaw)
                         DoomPotpourri.wad
                         Community chest 4: cc4-tex.wad, Resource Wad
                         Doom3 textures:
                         https://www.doomworld.com/vb/wads-mods/92309-doom-3-textures-for-doom/
                         http://www.realm667.com/index.php/en/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237
                         www.realm667.com/index.php/en/downloads/texture-stock/987-soldier-of-fortune/file
                         NiGHTMARE
                         Ghostbusters Doom Tex's
                         Cage's Texture Pack, cage_tex.wad
                         Captain Toenail for urn
                         Omegalore for doomsky
                         Mechadon (skies etc.)
                         http://mekworx.the-powerhouse.net/mekastuff/wads/boxoskies/boxoskies-v3.zip
                         Hellcore 2.0
                         https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hc20
                         Eradrop (skies)
             Viggles
                         http://thief.washboardabs.net/textures/
                         Cybermage textures
                         http://realm667.com/index.php/en/forum-board/texture-stock/536-submission-cybermage-textures
                         Killing Time:
                         https://forum.zdoom.org/viewtopic.php?f=37&t=52113
                         Epic 2
                         https://www.doomworld.com/idgames/levels/doom2/megawads/epic2
                         http://www.teamhellspawn.com/stalungcraeft2.0.0wad.zip
                         chainworm kommando
                         https://www.doomworld.com/idgames/graphics/nmncorp2
                         SGGeroy and Hell_Pike
                         Kingpin.pk3
                         an_mutt       support tex
                         retronova10   crusher panel
                         LoneAlpha2401 exitsign
                         misctec.wad from doomworld's texture thread
                         https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/?page=40
                         Ashes2063

                         +Some own textures. They start with ji_.
                         Also some modifications which I can't remember. At least some
                         of those bridge textures. Titlepic etc.
===========================================================================

* What is included *

New levels              : 22
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, WADINFO, DOOMDEFS
Other files required    : Doom2.wad

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP21 & MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts, not tested!
Deathmatch 2-4 Player   : Player starts on some levels only
Other game styles       : None
Difficulty Settings     : Yes
Tested                  : GZDoom, ran through with prboom-plus-2.5.1.4
                         Note to Zdaemon users:
                         "heap size for zdaemon servers is defaulted to 10
                         so I had to increase it to 20"

* Construction *

Base                    : From scratch
Build Time              : 2016-2019
Editor(s) used          : GZDoomBuilder, GZDB bugfix, Slade, GIMP, Notepad
Known Bugs              : Some minor sky cutouts, GOR3A0 sinks into ceiling on
                         prBoom (2.5.1.4). Propably some texture misalignments.
May Not Run With...     : Ports without Boom support


* Copyright / Permissions *

Authors may not use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You may distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites: