Update to : intercep2.zip
===========================================================================
Advanced engine needed : Boom-format compatible source port
Primary purpose : Single+Coop play
===========================================================================
Title : Interception II
Filename : intercep2.wad
Release date : 8/29/2020
Author : The Interceptors
Email Address : [redacted]
Other Files By Author : intercep.wad
Misc. Author Info : Interception II was created by a team of mappers,
modders, and musicians, including:
Moustachio (project creator/lead, mapping, & gfx),
DFF (project lead & mapping), valkiriforce (mapping & gfx),
Big Ol' Billy (mapping), Pegleg (mapping & testing),
Misty (mapping), DMPhobos (mapping), NeedHealth (mapping),
General Rainbow Bacon (mapping), stewboy (music & mapping),
Diego 'DJV' Villarroel (mapping), A2Rob (mapping),
galileo31dos01 (mapping & gfx), DukeOfDoom (mapping),
joe-ilya (mapping & testing), NuclearPotato (mapping),
Quantum_dranger (mapping), ForceTheDemo? (music),
LewkForce (music), Darman Macray?? (music), HAK3180 (testing),
kakhome1 (testing), TheMBMulti (testing)
The wad also features previously-composed music tracks by:
Varis Alpha, Jimmy, Tristan Clark, Alfonzo, stewboy,
ForceTheDemo, LewkForce, lupinx-Kassman & Jimmy, and Icytux.
From the Rebirth & Revolution! MIDI Packs, Akeldama, &
Interception.
Description : Destroy demons in 31 action-packed levels;
Interception II is here.
Interception II is a Doom II community megawad spanning
three episodes with a secret level included. The levels
can get quite long, so check it out if you want a
megawad you can spend some time with.
After defeating Barbatos, you dive deep into
the demons' domain, an eldritch world where the rules
of our reality don't apply...
Shoot, blast, and double-punch your way through
otherworldly domains, abandoned space stations,
and the blood-soaked fields of Earth.
== THE STORY SO FAR ==
Demons are invading Earth, and you are trapped in
their dimension.
After defeating Barbatos, you take the plunge into
another world, hoping to destroy the very root of the
invasion.
You'll soon find, however, that the Realm of Souls
does not tread lightly on the minds of the mortal...
== MAP LIST ==
NOTE: Most maps have received some form of revision. This could be
in response to feedback, to add additional detail, etc. We did our
best to stay true to the vision of the map authors while doing so.
All maps were edited with permission from their original authors.
** = MIDI track composed for Interception II
MAP01: Euphoria (by NeedHealth, DFF, Moustachio, and
Quantum_dranger)
Music Track: "What Could Have Been" [Varis Alpha]
MAP02: Beyond The Living (by Diego 'DJV' Villarroel, Moustachio,
and DFF)
Music Track: Flight of the Fox [stewboy]**
MAP03: Desecration (by Misty & DMPhobos, edits by galileo31dos01)
Music Track: Safari Slide [stewboy]**
MAP04: That Which Shall Not Be Named (by DMPhobos)
Music Track: "Shadows" [Tristan Clark]
MAP05: Astral Castle (by Moustachio)
Music Track: "Haze" [Tristan Clark]
MAP06: What Could Go Wrong? (by Big Ol' Billy)
Music Track: "Thanatos" [Tristan Clark]
MAP07: The Everlaster (by joe-ilya, edits by DFF)
Music Track: "My Friend Guitar" [stewboy]**
MAP08: Bermuda (by Moustachio & Pegleg)
Music Track: "Beneath the Stars" [Tristan Clark]
MAP09: Belly Of The Beast (by Moustachio, stewboy, Pegleg,
NuclearPotato, and DFF)
Music Track: "Ghosts in the Walls" [stewboy]
MAP10: Eldritch Apparitions (by Moustachio,
edits by DFF)
Music Track: "Checkmate" [LewkForce]
MAP11: Slipgate Ex Nihilo (by DFF, edits by Moustachio)
Music Track: "There Lies the Sky" [stewboy]**
MAP12: Deep Space Mine (by Moustachio)
Music Track: "Prism" [stewboy]**
MAP13: Habitat Ring (by Moustachio, stewboy, Pegleg,
and DFF)
Music Track: "Cave Dwellers" [Tristan Clark]
MAP14: Murder Mountain Mayhem (by General Rainbow
Bacon and DFF)
Music Track: "Page Removed" [LewkForce]
MAP15: Volcanic Research (by Moustachio)
Music Track: "Freighthoppers" [Jimmy]
MAP16: Planet Vertigo (by Diego 'DJV' Villarroel)
Music Track: "On Lockdown" [Jimmy]
MAP17: Yellow Sea (By DukeOfDoom, edits by DFF)
Music Track: "Junction" [Jimmy]
MAP18: The Golden Palace (by Moustachio)
Music Track: "Little River" [LewkForce]
MAP19: Asteroid Assault (by DFF)
Music Track: "Ancient Enclosure" [Varis Alpha]
MAP20: Moonlit Escape (by JadingTsunami)
Music Track: "Casserole" [LewkForce]**
MAP21: Return To Sender (by A2Rob)
Music Track: "Against the Odds" [LewkForce]**
MAP22: System Corruption (by Moustachio)
Music Track: "Smooth Infiltrator" [lupinx-Kassman & Jimmy]
MAP23: Asbestos (by NeedHealth, edits by Moustachio)
Music Track: "Keepsake Fever" [Alfonzo]
MAP24: Terracotta (by Moustachio)
Music Track: "Slow Burn" [LewkForce]
MAP25: The Sad Kingdom (by JadingTsunami)
Music Track: "Forgotten Valley" [Icytux]
MAP26: Sinister Teachings (by General Rainbow Bacon)
Music Track: "Ascending the Depths?" [Darman Macray]**
MAP27: Cargo Cult (by DFF)
Music Track: "Crates & Stowaways??" [Darman Macray]**
Intro based on msscraps.zip, ms2.wad MAP04 by Malcolm Sailor.
Ship design from Hellcore 2.0 MAP01 by Robert Babor
and Devon West.
MAP28: Dr. Jones Abby's Malediction (by galileo31dos01)
Music Track: "Crag" [stewboy]**
MAP29: All Fall Down (by valkiriforce)
Music Track: "Intercession" [Darman Macray]**
MAP30: Guillotine (by DFF, boss by Moustachio & TheMBmulti)
Music Track: "Welcome Change" [LewkForce]**
MAP31: Beamfleot (by Moustachio)
Music Track: title unknown [XenoNemisis]
**The title screen features the midi, "Enter the Ception",
composed by ForceTheDemo and Darman Macray.
**The intermission screen features the midi, "Enter the Mission",
composed by ForceTheDemo and Darman Macray.
The text screen features an untitled midi composition
by XenoNemisis (ForceTheDemo) from the Interception OST.
**MAP32's placeholder features an untitled midi composition
by ForceTheDemo.
== GFX CREDITS ==
Status Bar: galileo31dos01
STTNUMx lumps: Mechadon
TITLEPIC: Moustachio (uses M_DOOM; credits below)
INTERPIC: Moustachio
CREDIT: Moustachio
HELP: Moustachio
BOSSBACK: Moustachio (idea from Doomenator)
ENDOOM: Moustachio
Skies: Mechadon, valkiriforce, FranckFRAG
M_DOOM: Moustachio (based on intercep.wad's M_DOOM by franckFRAG)
cc4-tex.wad: Esselfortium
zoon-tex.wad: Jimmy
CWEDA/CWEDB: Exhumed and Captain Toenail
Final boss sprites: Vader and DBThanatos
DFFDOOR1, DFFDOOR2, & CRDBRD1-3: Cage
DFF_ textures from System Shock by LookingGlass technologies.
HALFTRK, GRYFAB, & GRNFAB from Hell to Pay by Wraith Corporation.
CC4 Textures compiled by esselfortium.
CC4 Textures includes textures by:
NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
RottKing
Enjay
Huy Pham
SargeBaldy
Tormentor667
The GothicDM Team
The Requiem Team
The Eternal Doom Team
id Software
Raven Software
Rogue Entertainment
== DETAIL & RELEASE ==
Moustachio, DFF, galileo31dos01, Pegleg, & JadingTsunami.
== POST-RELEASE BUG CATCHING ==
NuMetalManiak, EffinghamHuffnagel, whybmonotacrab, marver0PS,
Firedust, & DFF.
== THANK YOU VERY MUCH FOR PLAYING OUR WAD!! ==
Additional Credits to : galileo31dos01 for making the status bar and help
with the CWILV graphics!
HAK3180 for making some very constructive video FDAs!
TarnsmanDW for doing a full stream of this!
kakhome1 for doing a great deal of intensive playtesting!
Nine Inch Heels for bex patch assistance!
40oz for some early testing!
Bryan T for some cool video gameplay with Trailblazer!
Mr. Meanor for doing a full stream of the wad!
TheMBmulti for doing a full playthrough of the wad!
===========================================================================
* Version 1.4 *
- Added COMPLVL and GAMECONF lumps for engines to automatically detect which
complevel to use.
- Changed XenoNemisis' name to ForceTheDemo (current handle).
- TheMBMulti was given a testing credit for his full playthrough on YouTube
* TheMBMulti was also given a boss design credit for providing a good idea
for a revision to the Baphomet fight.
- The M_DOOM has been moved 3 pixels to the right to align with the logo on
the BOSSBACK screen.
- Added map labels and author info to the UMAPINFO lump.
- Changed 'carion' to the proper spelling, 'carrion,' in the finale text.
- Added an ultrawide STBAR graphic.
- MAP03:
* Added a box of shells and two boxes of ammo.
- MAP14:
* Fixed an unsightly DOORTRAK texture.
- MAP20:
* Fixed a stuck arachnotron monster closet.
- MAP23:
* Fixed all broken monster closets.
* Fixed the passthru railings near the exit.
* The progression has been altered to point the player more clearly in the
right direction. The ending room now needs both yellow and blue keys to
unlock.
* Added 300 more cells and 75 more rockets.
* Gave each secret more reasonable clues.
- MAP24:
* Made the invulnerability secret more obvious.
* Made the teleporter to the blue key area a repeatable action.
- MAP27:
* Fixed a softlock in the crate room where you get the yellow key.
* Various texture misalignments have been corrected.
* Made the yellow door action repeatable.
* What is included *
New levels : 31
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01-MAP31
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2.5 years
Editor(s) used : Ultimate Doom Builder, SLADE v3.1.12, paint.net
Known Bugs : MAP11 and MAP28 cause segmentation violations in
DOSBox while running in BOOM.
Various linedef 242 actions may cause HOMs in older BOOM ports.
May Not Run With : Any non-Boom-compatible source port (such as vanilla)
MAP11 and MAP28 may not run with BOOM 2.02.
Tested With : PrBoom+ & GLBoom+ 2.5.1.4, PrBoom+UM 2.5.1.7,
ZDoom v2.8.1, GZDoom v4.4.2, LZDoom v3.86a, Zandronum, ZDaemon,
Eternity Engine v4.00.00, DOOM Retro 3.6.1, & Woof! 2.1.0.
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.doomworld.com/forum/topic/100535/
FTP sites: