===========================================================================
Advanced engine needed  : Any limit-removing port, preferably GZdoom.
Primary purpose         : Single play
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Title                   : Ex Inferis
Filename                : Inferus.wad
Release date            : 4/20/2022
Author                  : Ferdinand Steinvorth
Email Address           : [redacted]
Other Files By Author   : None
Misc. Author Info       : Costa Rican. Quality-obsessive. Product designer.
                         Sucks at bios.

Description             : A collection of maps i've been building, polishing
                         & testing the crap out of over the last 8 years or so, made
                         to suit my own taste and originally meant for personal use.

                         Maps emphasize combat and aesthetics, range from large to huge
                         in size and are densely populated. The campaign starts with
                         a dark/brutalist theme but quickly departs from that formula.
                         Also, M30 is just a regular map. I don't really care for the
                         Icon Of Sin.

                         Gameplay-wise, slaughter is my personal preference so, yes,
                         though i like variety so expect a fair amount of incidental
                         combat and platforming in between. Jumping/crouching will break
                         many maps, please refrain. Freelook (with autoaim disabled)
                         is expected -likely required- in order to complete the game
                         and experience the architecture. I stuck to Doom2
                         mapping format in order to make this as mod-friendly
                         as possible.

                         Gameplay tip: As soon as the music starts, RUN!

                         I hope you enjoy Ex Inferis, thanks for downloading
                         & playing!

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* What is included *

New levels              : 31
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Maps 01-30, 31
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch mostly. Maps 26 & 29 are remakes
                         of existing maps.
Build Time              : A ridiculous amount of hours.
Editor(s) used          : Doom Builder 2, GZDoom Builder, SLADE3, MS Paint 3D
Known Bugs              : None I'm aware of; texture stuff here & there i guess.
                         Please give me a shout if you find anything.
May Not Run With        : Some computers. Some maps are resource intensive.
Tested With             : GZDoom


Additional Credits to   : Insane_Gazebo, Ribbiks, Archi, ArmouredBlood,
                         Dannebubinga, Skillsaw, Josh Sealy, Erik Alm et al for
                         making maps which provided inspiration and motivation
                         to get started with this in the first place. Special
                         thanks to Jonas Feragen for the above and also
                         for kindly allowing me to remake one of his maps from
                         Hell Revealed 2 which is a long-time personal favorite (M29).

                         Id/Bethesda for Doom 2016 which (obviously) inspired M26.

                         Berny Estrada for playtesting, input & encouragement. TQEP

                         As one would expect from a constantly evolving, 8-year project,
                         Ex Inferis draws resources from a LOT of different places. The
                         (hopefully complete) list of resources is as follows:

                         -Alien vs. Predator Textures - A Limes Zen Sky
                         -Biolage Textures - Rick Clark
                         -Blood Resource Pack Build 1 - Daniel "Tormentor667" Gimmer
                         -Cage's Texture Pack from Realm 667
                         -CWB Texture Pak - Christopher "shaithis" Buecheler
                         -Darkening Episode 2 Texture Wad - Ola Bjorling, Jan Van der Veken, Nick Baker
                         -deConstruct Industrial Textures - stecki
                         -Doom Textures For Doom II - SargeBaldy
                         -DrDoctor's Texture Pack from Realm 667
                         -Erratic Texture Pack 1 - Jonathan Rimmer
                         -Gothic DeathMatch (II) Graphical Resource PWAD - Anthony Czerwonka et al.
                         -Graphtallica Texture Pack for Doom2 #1 - Sean Johnson
                         -Gray textures v2 - Nick Baker
                         -Hexen 2 Texture Pack for Doom 2 - Nick Baker
                         -Mars 3D Texture Pack - ENGINE Technology
                         -Mortiser Resources - Nick Baker
                         -NiGHTMARE texture WAD 2 - Nick Baker
                         -NMN Corporation Texture Set Part 1 - Pawel Zarczynski
                         -Noir Pack - FuzzballFox, TheGreenHerring
                         -Ogro Texture Pack for Doom2 - Francois-Xavier Delmotte aka OgrO_FiX
                         -Plutonia MIDI Pack - Jimmy & various
                         -Psyren Textures - J.S.Graham (aka psyren)
                         -Quake 2 Textures for Doom II - Derek "Afterglow" Mac Donald
                         -Quake Textures for Doom II - Derek "Afterglow" Mac Donald
                         -Recoloured Doom and Doom 2 textures v2 - Nick Baker
                         -SailorScout's Textures Pack v1.0 - J.C. Bengtson (SailorScout)
                         -Silver textures - Nick Baker
                         -The Return Resources - Jim Flynn, Ty Halderman, Paul Schmitz
                         -Too Much Brown (Build 1) - Daniel "Tormentor667" Gimmer
                         -UAC Ultra - Jon Vail
                         -Useful Doom Edits - Enjay, Nightmare, Malinku, Earthquake
                         -Useful Doom Flats - Nick Baker
                         -Wally Example Textures for Doom2 - Various Authors

                         I tried to keep this as clean and tidy as possible,
                         but inevitably, it eventually became a clusterfuck.
                         So if you find your work in here and it's uncredited,
                         you're owed an apology. Please reach out so i can
                         update this file and correct the oversight.


                         Music Credits:

                         MAP01: "Close Quarters" (2004 version) - Maxime Tondreau

                         MAP02: "Sepulchral" - Hellish Godzilla

                         MAP03: "Claustrophobia" - ClumsyDoomer

                         MAP04: TNT M06 Copyright Id Software

                         MAP05: TNT M04 Copyright Id Software

                         MAP06: "Hellbound" - Unknown (from map23 of NDCP2)

                         MAP07: "Blood Rush" - Eris Falling

                         MAP08: "Deep Forest" - Stuart Rynn (from Speed of Doom)

                         MAP09: "Trainwreck" (with solo) - Jimmy Paddock.

                         MAP10: "Golden sun, Altin Caves" - MaliceX (from Newgothic Movement 1)

                         MAP11: "Golden Sun: The lost age, Mars lighthouse" - MaliceX (from Newgothic Movement 1)

                         MAP12: "Waltz of the Demons" from Doom E2M7 Copyright Id Software

                         MAP13: TNT M07 Copyright Id Software

                         MAP14: "Seasons of Insanity" - Jimmy

                         MAP15: "Rock the Building" - Jamie Robertson (from Plutonia 2)

                         MAP16: "Ghost Town" - Stuart Rynn (from Resurgence)

                         MAP17: Unknown - Mark Klem. This map borrows both music and
                                title from Sunder M03 "The Dreaming Garden", which
                                provided the main inspiration for it.

                         MAP18: CBLOOD7 from Blood

                         MAP19: "Plunge Saw" - Bucket

                         MAP20: "Suspense" (Remix) - Jay Reichard (SilentZorah)

                         MAP21: "Retribution Dawns" - Aubrey Hodges (midi by Jay Reichard)

                         MAP22: "Become the Hunted" - Jimmy (from Plutonia 2)

                         MAP23: "Coldwires" - Stuart Rynn (from Speed of Doom)

                         MAP24: "Zombie Maggots in the Flesh Cathedral" - Mouldy (from Going Down)

                         MAP25: "Death's Toll" - Stuart Rynn

                         MAP26: "Tulku" from Hexen 2: Portal of Praevus

                         MAP27: "Abuse06" - Robert Prince (from Abuse Soundtrack)

                         MAP28: "Lost In Place" - Lippeth

                         MAP29: "Industrial" - Simon Judd

                         MAP30: "Denied" - Doomkid92

                         MAP31: "Fire Hive" - Jimmy

                         Title Music: Endgame music from Sunder

                         Intermission Music: "Demon Resurged" - John Weekley aka PRIMEVAL (from Resurgence)

                         Endgame Music: "Plurry" - Bucket


                         Titlepic image by eflon. Shared under Creative Commons
                         https://www.flickr.com/photos/eflon/4158695384

                         UAC Logo by SOUPBOI
                         http://sticknodes.com/sticks/uac-logo-nodes/



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