===========================================================================
Advanced engine needed  : limit removing (prBoom+ is recommended)
Primary purpose         : Single play
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Title                   : Heroes' Tales
Filename                : ht.wad
Release date            : 09.09.2009
Project Leader          : Shadowman (Russia)
Mappers                 : 3EPHOEd (Russia)
                       : Azamael (Ukraine)
                       : Archi (Russia)
                       : Cherepoc (Russia)
                       : Dragon (Uzbekistan)
                       : Dragon Hunter (Russia)
                       : Lainos (Russia)
                       : Memfis (Russia)
                       : Nil (Russia)
                       : Shadowman (Russia)
                       : VACion (Russia)
                       : Watchmaker (Russia)
                       : Wraith (Ukraine)
Email Address           : [email protected]
Misc. Author Info       : Russian Community project

Description             :      The project from iddqd.ru the community,
                        basis of which are  maps, made in a speed-
                        mapping course, on which only 4 hours were
                        allowed (each speedmapping contest - 4 hours
                        length).
                              The first speedmapping contest ("Nature"),
                        most maps from  which are in this megawad, was in
                        2008.26.01. The second speedmapping contest
                        ("Hell") has taken place on 2008.02.02. The third
                        ("City") and the fourth ("Boss-level") speed-
                        mapping  contests were onto 2009.08.03 and
                        2009.18.07. Not all maps, made in those contests,
                        are being present in this megawad because of
                        different reasons. Those which are present - they
                        have been re-worked (mostly - correcting bugs
                        and testing the balance of weapons & monsters,
                        the maps` basic geometry and their ideas have
                        remained as they were in the beginning). However,
                        since the end of  the last speedmapping contest
                        the maps`quantity was less than 32, community
                        has decided to finish wad in an initiative
                        order - as a result, it has turned out even more,
                        than it was expected (33 maps).
                               New maps were built in a course of
                        various time, however the general rule was not
                        spending more time to build a map than for
                        a week. However, 3 exceptions were made -
                        map 21 (originally built  for another project),
                        map 10 & 28 (were made in course of 2
                        weeks).
                              The general storyline has been developed
                        on a course of unifying all maps into one
                        megawad, however, wad`s story wasn`t  meant
                        to be wad`s strongest point - each map can be
                        considered as separate "history", by desire.
                        Certainly, all maps were balanced for
                        completing them "from scratch" and for speedrun.

Additional Credits to   :id Software for Doom and Quake I and II,
                        Team TNT and GothicDM Team, Kevin Schilder,
                        James C. McMenamy, Arch Enemy and Jenna
                        Ramsey for beautiful music, Heretic for wad
                        testing and recording demos, Huy Pham for
                        Deus Vult, Daniel for  NeoDoom, 3EPHOEd for
                        russian Doom Builder, Vasnetzov V. M. for
                        pictures (we used them as TITLEPIC, INTERPIC,
                        BOSSBACK and CREDIT).

===========================================================================
* What is included *

New levels              : 33
Sounds                  : No
Music                   : Yes
Graphics                : Yes (new textures and flats)
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : TNT
Map #                   : map01-map33
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes
Known Bugs              : To run map 33 in PrBoom+, use its latest
                         build 2.5.0.4, or add tnt.wad as PWAD before
                         ht.wad (IWAD - doom2.wad or plutonia.wad).
                         Some maps don't work properly in doom+


* Construction *

Base                    : New from scratch
Build Time              : 26.01.2008 - 08.09.2009
Editor(s) used          : Doom Builder 1.68, XWE 1.16, Photoshop 8.0


* Map Info *

List of maps and authors:

Map 01. Ancient Valley (Lainos) - based on Speedmapping#1 ("Nature").
Map 02. Ruins (Shadowman) - based on Speedmapping#1 ("Nature").
Map 03. Aquapark (Wraith) - based on Speedmapping#1 ("Nature").
Map 04. Survival (Lainos) - based on Speedmapping#2 ("Hell").
Map 05. Canyon (3EPHOEd) - based on Speedmapping#1 ("Nature").
Map 06. Nemesis (Archi) -  based on Speedmapping#4 ("Boss-level").
Map 07. Colliseum (Shadowman) - was made in 2 hours, in an
              initiative order, "outside" speedmapping contests.
Map 08. Upper Town (Azamael) - based on Speedmapping#3 ("City").
Map 09. Exploded City (Archi) - based on Speedmapping#3 ("City").
Map 10. Mudrun (Nil) - based on speedmapping contest #3 ("City").
              Subsequently, it was improved.
Map 11. The Source (Shadowman) - based on Speedmapping#3 ("City").
Map 12. Boiler (Wraith) - was made out of speedmapping contests.
Map 13. Trapped (Dragon Hunter) - based on Speedmapping#3 ("City").
Map 14. Starport (Azamael) - was made out of speedmapping contests.
Map 15. Impocalypse (Archi) - was made out of speedmapping contests.
Map 16. Dark Cave (Archi) - was made out of speedmapping contests.
Map 17. Holes of Evil (Memfis) - based on Speedmapping#2 ("Hell").
Map 18. TNT Base (Dragon) - was made out of speedmapping contests.
Map 19. Spawning Vats (Shadowman) - was made in 3 days, out of
              speedmapping contests.
Map 20. Guard Tower (Wraith) - based on Speedmapping#4
              ("Boss-level").
Map 21. Hell's Maw (Shadowman) - was made for another project, but
              later it was included into this megawad.
Map 22. Citadel (Archi) - was made out of speedmapping contests.
Map 23. Deuce Take It! (3EPHOEd) - based on Speedmapping#2 ("Hell").
Map 24. Blood Lake (Dragon Hunter) - based on Speedmapping#2
              ("Hell").
Map 25. Hell's Atrium (Shadowman) - was made in 2 days, out of
              speedmapping contests.
Map 26. Hellsky (Dragon) - was made out of speedmapping contests.
Map 27. Onslaught (Shadowman) - based on Speedmapping#2 ("Hell").
Map 28. Mount Doom (Dragon Hunter) - was made in 2 weeks, out of
              speedmapping contests.
Map 29. Evil Inside (Azamael) -based on Speedmapping#4 ("Boss-level").
Map 30. Call of Cthulhu (Watchmaker) - was made out of speedmapping
              contests.
Map 31. Secret of the Pharaoh (Shadowman) - based on
              Speedmapping#4 ("Boss-level").
Map 32. UFO Crash (Cherepoc) - was made out of speedmapping
              contests.
Map 33. Scared Dreams (VACion/Archi) - based on VACion's map
              from Speedmapping#4 ("Boss-level"). Later was updated
              initatively by Archi.

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.darkwatcher.narod.ru