Hellcore
=============================================================================
Title : Hellcore
Head Designers : Robert "Fusion" Babor (
[email protected])
: Devon "Darkfyre" West (
[email protected])
Secondary Designers : Brad "Vorpal" Spencer (
[email protected])
: Chris Hansen (
[email protected])
: Albert "Ismaele" Sposito (
[email protected])
MIDI Composer : Simon "SlayeR" Judd (
[email protected])
Description : 32 levels from scratch. All varied in year and quality, but
what can ya do?
This text is unfinished, I cannot remember where all these
midis are from, frankly I don't care too much, I just want to
get this damn thing off my comp, and I apologize if I cannot
give credit where it is due.
Additional Credits to : id, dck, nwt, wintex, wadauthor, doombuilder, and whoever
else I've missed in this text.
=============================================================================
Episode and Level # : Map01 - Map31 *Map32 is ZDoom only, and has no exit
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Player Starts Only
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Textures : Yes
New music : Yes
Demos Replaced : No
=============================================================================
Base : Thirty-two maps from scratch.
Build Time : Too many years, '95 to '04 apx.
Editor(s) used : DCK, NWT, Wintex, DeHackEd, Wadauthor, Doom Builder
Known Bugs : A lot of unfinished maps, but it should be fully playable...
Ugly or not.
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Map by map info:
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Level : Map01 (On Hell's Horizion)
Author : Robert Babor (Ship by Devon West)
Year Created : Started in 1997, revamped on and off until 2002
Ship made in 2004
MIDI :
Comments : Went through several redesigns, was never finished to
expectations and probably never will. The boat is from
an old DM map of Devon's that he remade to be the start
of a new version of 'Baron Streets'.
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Level : Map02 (The Forsaken)
Author : Robert Babor
Year Created : 1996
MIDI : Original music by Slayer
Comments : This level is super outdated, and it shows, the gameplay
remains decent though. Did a quick re-texture though.
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Level : Map03 (The Nether World)
Author : Robert Babor
Year Created : 1996
MIDI :
Comments : Again another old old level, some will call it filler,
I call it nostalgic.. but yeah, it's crap :P
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Level : Map04 (Brickyard)
Author : Robert Babor
Year Created : Started in 1997, was currently under revamping
MIDI : Doom2
Comments : Again never finished.. had an original revamp done
by Brad Spencer, but basically everything he did was
completely revamped again.. gah, being a
perfectionist sucks..
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Level : Map05 (The Mines of Dismay)
Author : Robert Babor
Year Created : 1997
MIDI : Ultimate Doom
Comments : Theme.. there is none, but it's a decent level for
it's age.
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Level : Map06 (Conquest)
Author : Devon West (Great 'last second' revamp by Chris Hansen!)
Year Created : 1996, revamped by the almighty speed revamp master in 2004
MIDI : Ultimate Doom
Comments, Devon : The idea started off good enough, but lost it quickly.
Outdated and ugly.
Comments, Chris : Ugly, yeah. Potential, hell yeah! This level has some
interesting layouts and I love the way it varies in
architecure. I also happen to love the way it reeks
of classic Doom atmosphere! I just dressed it up a
little and corrected a few no-no's. I would have loved
to have spent more time on this one...
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Level : Map07 (Death's Door)
Author : Robert Babor
Year Created : 1996
MIDI :
Comments : Challenging gameplay, that is, if you don't jump on
the demons.. again old and never revamped.
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Level : Map08 (Stellar Phenomenon)
Author : Brad Spencer (original by Devon West)
Year Created : Started in 1997 by Devon West, revamped by Brad in
2003
MIDI :
Comments, Devon : One of the happiest revamps of any map in Hellcore. Way
back when a wee lad, this was one of my best and most
enjoyable maps. Of course current day standards changed
along with my skill, so this map got old and decrepit.
I absolutely love what Brad did to it.
-----------------------------------------------------------------------------
Level : Map09 (Bloodlust)
Author : Devon West
Year Created : 1997
MIDI :
Comments : First time I ran into visplane problems. Fun gameplay
but the effects and visuals are garbage compared to what
I can do now.
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Level : Map10 (Conquest)
Author : Devon West
Year Created : 1998
MIDI :
Comments : Rubbish
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Level : Map11 (Jaded)
Author : Robert Babor
Year Created : 1998
MIDI :
Comments : You may see a revamp of this map that will blow you
away, that is if i ever get around to making it...
-----------------------------------------------------------------------------
Level : Map12 (Too Quiet)
Author : Robert Babor
Year Created : 1998
MIDI : Original Music by Slayer
Comments : Shitty level enjoy!
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Level : Map13 (The Wicked)
Author : Robert Babor
Year Created : 1996
MIDI : Ultimate Doom
Comments : Extremely old map, but for it's age, quite nice..
-----------------------------------------------------------------------------
Level : Map14 (Circle of Trinity)
Author : Devon West
Year Created : 1996
MIDI :
Comments : Probably the second level I ever made. It was a fun
map... 8 years ago.
-----------------------------------------------------------------------------
Level : Map15 (Underworld)
Author : Chris Hansen (original by Robert Babor)
Year Created : Started in 1998 by Robert Babor, revamped by Chris
Hansen in 2002
MIDI :
Comments, Chris : I fell for this one immediately! Intrigueing layout
and an evil action packed gameplay with a good
and very playable way of leading the player around!
I used a lot of my experiences from my Flay The Obscene
series in this one and just tried to make it look like
a very nasty place. Clean and polished with a few new
textures and a lot of baddies!
-----------------------------------------------------------------------------
Level : Map16 (Tryx 'n Traps)
Author : Devon West
Year Created : 2002
MIDI : Blood
Comments : First map I made when I became a 'good' wadauthor. Still
not happy with it but it's better than my older maps.
-----------------------------------------------------------------------------
Level : Map17 (Packaging/Shipping)
Author : Robert Babor
Year Created : 1998
MIDI : Ultimate Doom
Comments : You'll hate me for making this monster sized map. It
will take over an hour to beat.. This map was the first
to push doom2 far past it's limits and push hellcore
into the realm of source ports and limitless viseplanes.
-----------------------------------------------------------------------------
Level : Map18 (Sect of Power)
Author : Brad Spencer
Year Created : 2003
MIDI :
Comments, Darkfyre : I can't find Brad, so I'll do the honor of commenting here.
This, I believe, was the first map to be completed for Hellcore.
An incredibly nostalgic doom1'ish map. It's big, it's appealing
it's fun and a great challenge. Hope you folks enjoy it!
-----------------------------------------------------------------------------
Level : Map19 (Baron Streets)
Author : Devon West
Year Created : 1998
MIDI : Unknown midi
Comments : I always wanted to make a city map. This was the next map
I was going to remake to look realistic to the last detail,
but I havn't had the time. A damn shame really, I still
have never played a realistic 'city' doom map. Maybe someday.
-----------------------------------------------------------------------------
Level : Map20 (Central Docking)
Author : Devon West / Some rework by Albert Sposito
Year Created : 1999
MIDI : Strife
Comments, Devon : I felt like making a space station. Had some good ideas but
this map lacks a lot of detail to todays standards.
Comments, Ismaele : Of course this map was very good in the concept and had a
great potential. I improved somethings, adding some more
little details to get a nice ambience and a decent graphic.
Since I couldn't reach high results with the previous layout,
I thought to remake it, but school forced me to stop my work.
-----------------------------------------------------------------------------
Level : Map21 (Toxic Waste Treatment Centre)
Author : Albert Sposito
Year Created : 2003
MIDI :
Comments : It is my first and only attempt to make a level
with a sort of urban theme. It presents challenging
difficulty, fun gameplay and nice graphics.
-----------------------------------------------------------------------------
Level : Map22 (Vestibule of War)
Author : Robert Babor
Year Created : 2001
MIDI : Blood
Comments : Unfinished, threw in crazy gameplay for the Hell of it.
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Level : Map23 (Vestibule of Plague)
Author : Devon West
Year Created : 2001
MIDI : Blood
Comments : Last map I made before I became a decent author. This is
when I started sticking to themes and better texturing.
-----------------------------------------------------------------------------
Level : Map24 (Parasite Dawn)
Author : Devon West
Year Created : 2004
MIDI : Resident Evil
Comments : Last map I made for Hellcore. Some areas need work, but all
in all I'm happy with it. The difficulty was set to be map03.
-----------------------------------------------------------------------------
Level : Map25 (Tribulation)
Author : Devon West
Year Created : 1998
MIDI : Hexen
Comments : Who loves strobing lights and viles? Again, good for it's
time, crap today.
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Level : Map26 (Sheer Chaos)
Author : Robert Babor
Year Created : 1995
MIDI :
Comments : The map that started it all, Ah yes this was the very
first doom map I made.. And the map that made me
decide to make a 32 level megawad.. oh god what a
mistake that was heh. Anyway, lack of detail, blocky,
triangle corridors and poorly placed monsters will
have you cringing and wondering why you even downloaded
Hellcore in the first place. Bah to hell with you all!
I know it sucks, you know it sucks, there's always idclev.
-----------------------------------------------------------------------------
Level : Map27 (UAC Compound)
Author : Robert Babor
Year Created : 1995
MIDI :
Comments : The second level I ever created. Again you will love to
hate it. The gameplay is so brutal, that you will be
running down 64x64 corridors wondering where to go next,
only to find out that you had to hit a switch on the
opposite end of the map over and over again.. Please
don't hate me, hate my maps instead.
-----------------------------------------------------------------------------
Level : Map28 (Massacre)
Author : Robert Babor
Year Created : Started in 1996, was currently under revamping
MIDI : Doom2
Comments : Enjoyable gameplay for it's time. Unfortunately I lost
the revamped version of this map, and frankly havn't felt
like redoing it. Atleast I salvaged part of the beginning.
-----------------------------------------------------------------------------
Level : Map29 (Nightmare's Requiem)
Author : Devon West
Year Created : 2003
MIDI : Freddy's theme
Comments : First map I ever made, so it was only suiting I should
remake it to my current standards. Gameplay and enemies
need work, but it's still playable and fun if you like
challenges. What 'I' think are some nice visuals.
-----------------------------------------------------------------------------
Level : Map30 (Hellcore)
Author : Robert Babor
Year Created : 1999
MIDI :
Comments : Crappy boss level made in literaly 10 minutes, was not meant to be
even in the wad, just was for fun. However it looks like it's
gonna be included anyway, so enjoy this POS... and yes it is beatable.
-----------------------------------------------------------------------------
Level : Map31 (Ample Prey)
Author : Devon West
Year Created : 1998
MIDI : Ultimate Doom
Comments : I just wanted to make a hard yet fun map. Looks terrible
but I still find it fun to play... sort of...
-----------------------------------------------------------------------------
Level : Map32 (Seclusion 'D') *ZDoom only*
Author : Robert Babor & Devon West
Year Created : 2004
MP3 : Max Payne
Comments, Darkfyre : The last level me and Fusion were working on. Unfinished, glitches
everywhere, no exit, but still rather appealing I think. This entire
map is drawn out and scripted on paper tacked to my bulletin board, it's
a shame it never got finished... You must idclev to get to this map.
=============================================================================
* Copyright / Permissions *
Authors MAY NOT use these LEVELS, GRAPHICS, MUSIC, or TEXTURES as a
base to build additional levels without permission from the authors.
You MAY distribute this WAD project, provided you include this file, and the
others the are contained within the ZIP, with no modifications. You may
distribute this file(s) in any electronic format (BBS, Diskette, CD, etc) as
long as you include this file intact. Thank you.
If you find any bugs, have questions or comments, e-mail us.
=============================================================================
* Where to get this WAD *
Hellcore website:
http://hellcore.hotcut.com
ID Archives at:
http://www.doomworld.com
=============================================================================
Author : Robert Babor (Fusion)
Email Address :
[email protected]
Home Page :
Other Files By Author : Saydm1
Misc. Author Info : Yes I'm the one responsible for all this madness..
Back in 95', i decided to create a level (level 26)..
then i thought, "wouldn't it be cool if the level's
connected?". (At the time, i had never seen a set of
levels do this) Anyway, after level 26 was done, i
whipped up level 27, and connected the exits..
Hellcore was born. I told Darkfyre about my plan
and he was instantly interested in creating a megawad..
Unfortunately we didn't continue to connect maps as
most of the maps had 0 planning to them initially..
until we became more advanced.. Anyway,
i hope you enjoy this old relic, as we all spent
years making it. All of my levels were never completed;
and i believe it's due to my biggest flaw, perfectionism.
I'm rarely happy with levels i produce, as i always have
much bigger ambitions for them.. Again Enjoy!
=============================================================================
Author : Devon West (Darkfyre)
Email Address :
[email protected]
Home Page :
Other Files By Author : Complexive Hell
Misc. Author Info : Hellcore was created roughly the same time I got into editing.
Since it's start I've fallen in love with editing, and made
levels for Duke3d, Half-life, Hexen and more. However they
also all fell in the 'never released' file because I'm too much
of a damn perfectionist. It pains me to see this being unfinished,
but atleast somebody somewhere will go through it and enjoy playing
my levels. My thanks goes to the team who worked hard on contributing
to the project, some of the most talented minds in the doom
community, and I'm flattered I was able to work with them.
=============================================================================
Author : Brad Spencer (Vorpal)
Email Address :
[email protected]
Home Page :
http://hellcore.hotcut.com/spencer/
Other Files By Author : Select maps from Alien Vendetta
Misc. Author Info : Brad is MIA, so I shall give a quick low-down on the legend.
At a time when I had fallen away from editing, and Fusion later
too, it was Brad who kept the project going. When he finished
map18 and I saw it, the nostalgia brought me right back to
good 'ol Hellcore. I quickly hopped back to the helm and basically
yelled at people for not making enough maps ;) Yes, I am a
hypocrite. Nonetheless, if not for Brad, there wouldn't be any
'decent' levels in here at all, and the project probably would've
died right then and there with ugly 1996 maps. Cheers mate!
-- Darkfyre
=============================================================================
Author : Chris Hansen
Email Address :
[email protected]
Home Page :
http://home13.inet.tele.dk/CNH/
Other Files By Author : In a World, Help Yourselfish, Rip it Tear it Smash it!,
Flay the Obscene series.
Misc. Author Info : Danish Redneck whos philosophy persists that Sandra Bullock is hot...
and coffee is great.
=============================================================================
Author : Albert Sposito (Ismaele)
Email Address :
[email protected]
Home Page :
http://utenti.lycos.it/ismaele85/
Other Files By Author : Blitz series, Outpost of Hell series, 'Alien' series.
Misc. Author Info : I would have liked "Hellcore" to be a great full MegaWAD and, when
I took part in this project, I really hoped to contribute in
creating a good .WAD. Unfortunately, in spite of my efforts, the
project came to a deadlock and this really displeased me. Although
I think that it could have been completed, if every member of the
team had devoted himself to it, I must thank the bosses (Fusion and
Darkfyre) for the great occasion they gave me and all the team for
the very useful experience, both in real life and Doom editing.
Thank you for all! =)
=============================================================================
C2004 The Hellcore Team
* Licensed for use with "Hellcore" *
All Rights Reserved
=============================================================================