===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Hellevator
Filename : HELEVTOR
Release date : 20.01.2021
Author : ViolentBeetle
Email Address : [redacted]
Description : Hellevator is a community speedmapping project
organized in late 2020. Every map had to be
constructed in 3 days (With small fixes afterwards)
within a certain shape and around a central piece.
The demons have built a skyscrapper to invade
heaven and you must battle through 30 floor of all
sorts to confront and defeat the demonic Architect
and his mighty exposed brain.
Due to different styles of the mappers and
different skills the difficulty curve is fairly
inconsistent. Don't be afraid to skip maps -
the next one might become easier.
Additional Credits to : Mappers: Shawny, Dranyan, Repugnus, maxresdefault,
WeirdSandwich, donevan, Mr_Masker16, BlueJuice,
Captain Toenail, Juka, DFF, DynamiteKaitorn,
Need_Health, Galileo31dos01, Zolgia108,
BluePineapple72, Mystic 256
See CREDITS.TXT for full list of contributions
including complete list of music used.
===========================================================================
* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Around 3 months. 3 days for each map's essentials
Editor(s) used : Ultimate Doom Builder, Doom Builder 2, GZDoom
Builder Bugfix, SLADE3
Known Bugs : We tried really hard to track down and fix monsters
not teleporting in, but still could have missed
some.
Due to maps' structure multiplayer might have
softlocks, although we fixed most egregious cases.
MAP22 is going to break down in multiplayer if
different players walk into multiple rooms at once.
It can't be helped.
May Not Run With : Anything that does not support Boom
Tested With : PrBoom+ gzDoom ZDaemon
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors