===========================================================================
Archive Maintainer : Please place in levels/doom2/ports/megawads.
Advanced engine needed : Boom (-complevel "9") or GZDoom for extra features
Update to : hdlschkn.wad
Primary purpose : Single + coop play
===========================================================================
Title : Headless Chicken
Filename : HDLSCHKN.wad
Release date : 9/12/2023 (RC1), 28/01/2024 (Final)
Author : Luca 'Chookum' Pavone
Email Address : [redacted]
Other Files By Author : DUMP2: Rooftop Rumble, Chicken Map to Go 1 and 2
RAMP 2021: Bushfire, And They All Fall Down,
Clunker
PUSS Mapping at Warpspeed: Neon Desert
PUSS Summer of Slaughter: Divine Escalation
DIY: Not Very Cash Money
RAMP 2022: In Wonderland
Baron Door: Maraudoor, The Pizza Guys Are Here!
Chill Vibes from the Party Garage:
There Are No Chickens Here
I SAID NO CHICKENS!
RAMP 2023: Power Bomber
Misc. Author Info : I write stuff, I draw stuff, I post it here and
there and have a place for a world.
Description : Headless Chicken is a arcade action, comical
variety Megawad, with Doomguy being chased by
chickens and other demons too.
Contains 33 levels, and a DEHACKED and more
for use in classic and modern ports.
===
FR: Captain Chicken (
[email protected])
TO: Doomguy #72 (
[email protected])
SUB: NEW COMBAT ZONE ASSIGNMENT: SOUTH AMERICA
(CONFIDENTIAL)
MSG:
DOOMGUY 72,
Satellite Imaging from the UAC's Aerospace Earth
program has discovered more demon holdouts between
the countries of Bolivia, Paraguay, and Argentia.
Actions by these demons include the wholesale
slaughter of towns and villages, the appropriation
and subsequent mutilation of temples and cultural
artifacts, and the occupation of the city of Tarija
where we have a UAC Starport.
This wholesale slaughter of humans, destruction of
relics, and theft of UAC property is obviously
heinous, and is not tolerated by our customers,
shareholders, and the board. Therefore, we have
engaged you at doubled rates to continue your
mission of killing the demons and closing their
portals on Earth and beyond.
DOOMGUY 72, you have been chosen for this mission
for your exceptional prowess displayed in the
Ballistic Rapid Refire Training program, superiors
noting exceptional pistol marksmanship and chaingun
control. For this reason, you have also been
authorised to wear the UAC Ballistic Capacity
Trousers instead of the standard UAC Marine
Trousers. We have also fitted your helmet with an
incoming warning sensor for the 'Revenant'
missiles.
We'll be shipping you to French Guiana to
rendezvous with our airdrop team, and the flight
will take a few hours to reach the dropzone in the
alps. Thankfully, we discovered you and your
colleagues are immune to fall damage, so we're
making a mint saving on parachutes. Silver linings
and all.
Remember: If the threat escalates beyond your given
mission parameters, you have tacit approval from
the UAC brass to be discretionary. If you have to
go into space, so be it. If you have to go back
into Heck to deal with this, then we put our faith
in you, DOOMGUY 72.
Regards,
Captain Chicken, UAC Command HQ
====DEHACKED CHANGES====
- Faster firing weapons with Doomguy's fancy BRRT
training:
- chainsaw (4 tics -> 3 tics)
- pistol (14 -> 9)
- shotgun (37 -> 32)
- chaingun (4 -> 3)
- plasma rifle refire (20 -> 12)
- super shotty, rocket launcher, and bfg are
unchanged
- except the super shotty's glitched muzzle
flash. That had to go.
- Always-Accurate Pistol (No ReFire check)
- Increased bullet capacity (200 -> 250, 400 ->
500 with Backpack)
- Lost Souls have less health (100 -> 45)
- One replacement enemy (WolfSS -> Former
Lieutenant)
- One new enemy (LostSoulCorpse -> Kamikaze)
- One delicious chicken (CommanderKeen -> Chicken,
with A_KeenDie still in)
- Beeping Homing Revenant Projectiles
And some other little Q.O.L improvements via
DECORATE, if your port
supports reading/interpreting the lump(s):
- Kamikaze and Former Lieutenant
Brightmaps/GLDefs.
- Different pickup sounds for health, armour,
ammo, powerups, keys, etc.
- Picking up keys affects all/most living
players.
- Corrected Caco, Hell Noble and Specter Blood
Colours.
And the wonders of ACS have allowed for the
following:
- Dramatic changes in music!
- An Announcer, who can be shut up with a
CVAR/menu option!
> hdls_announcer (User-side boolean for the
announcer, default: true)
> hdls_weapons (User-side boolean for
announcing weapons, defaults: true)
> hdls_missions (User-side boolean for
announcing missions, default: true)
> hdls_tally (User-side boolean for announcing
all kills and secrets, default: true)
====MAP LISTING====
EPISODE 1: STICKS AND STONES
MAP01: "Touchdown"
MAP02: "Winding Valley"
MAP03: "Mossy Cavern"
MAP04: "Moonlit Lake"
MAP05: "Abandoned Village"
MAP06: "On the Edge"
EPISODE 2: TROUBLESOME TEMPLES
MAP07: "Dead Serious"
MAP08: "Forsaken Slums"
MAP09: "Garden Courtyard"
MAP10: "The Cistern"
MAP11: "Grand Palace"
MAP12: "Ritual Platform"
EPISODE 3: URBANE JUNGLE
MAP13: "Urban Sprawl"
MAP14: "Under the Rose"
MAP15: "Take-Out"
MAP16: "Riverside Sindustry"
MAP17: "Parklife"
MAP18: "My Way, Or..."
EPISODE 4: SUDDENLY COSMIC
MAP19: "All Aboard!"
MAP20: "Turbulence"
MAP21: "Callisto Science Station"
MAP22: "Io Refuelling Array"
MAP23: "Mars Base"
MAP24: "Regolith"
EPISODE 5: THAT PESKY HECK
MAP25: "Oh, Heck!"
MAP26: "Unreal Tech"
MAP27: "Gutsy"
MAP28: "Hotpot"
MAP29: "Bisch-Bosch"
MAP30: "Bop In The Nose"
THE FUNNY MAPS
MAP31: "Barfly"
MAP32: "(Kill) The Mall"
MAP33: "Pleasure Dome"
Additional Credits to : ====PLAYTESTERS====
>Learete
>Red Rory
>Black Shuck 97
>DavidN
>Clippy Clippington
>NilsQ
>Matacrat
>Sandwedge (And Friends)
>Bridgeburner65
>Galileo3ldos01
>Firedust
>bnbhehe
>MEANOR
====COMMUNITY SHOUTOUTS====
>Doomworld
>The Crispy Chicken Chill Zone
>Pineapple Under The Sea
>The Hellforge
>Bunsoft + Hareware
>Wandering Star Online
====CUSTOM MONSTERS====
Chicken, by TheDoomedArchvile/Raven Software
Plasma Zombie, by Tormentor667 (Adapted into the
Former Lieutenant)
Suicide Bomber, by Tormentor667
all DeHackEd adaptation/implementation by yours
truly
====GRAPHICS CREDITS====
aa-tex.wad compiled and released by:
40oz, Afterglow, AgentSpork, Blue Shadow, Cage,
DaGGeR, Enjay, Eriance, Espi,
esselfortium, Eternal Doom Team, Fredrik Johansson,
FuzzballFox, GothicDM Team,
Huy Pham, Iikka Keranen, Ion Storm, Janitor,
lupinx-Kassman, Mechadon,
Nightfall, NiGHTMARE, Nuxius, Ola Bjorling, Roger
Ritenour, Rogue Entertainment,
RottKing, SargeBaldy, skillsaw, Sock, Spackle,
Tarnsman, Tormentor667, Vader,
Valve Software, XDelusion, zrrion the insect
duketex.wad compiled by Tormentor667, with the work
of 3D Realms.
Messy palette conversions by yours truly.
cc4-tex.wad's crate textures compiled by the Doom
community? (Who do I credit?)
(All AA-TEX.wad textures in TEXTURE2)
(Non AA-TEX.wad textures in TEXTURE1)
Totally Awesome Chicken's iconography belongs to
Splash Damage/Dirty Bomb
BIGFONT is Status Report, by Jimmy / iD Software
SKYCH_01 - "A Beautiful Hellscape" created by
'@ai_curio_bot'
https://twitter.com/ai_curio_bot/status/1549349332624838661
====MUSEUM IMAGES====
This needs its own section.
COWALIEN - Cows, cowboy, and Aliens picture, by
Mark Rogers
BARNSKY - Photograph of a beautiful evening sky,
possibly doctored
MONALISA - Mona Lisa Digitally Remastered, by "leo"
from pixel.com
SANDTUFA - Photograph of Sand Tufas
HCKGATE1 - Hawaiian lava flow that looks like a
gate to heck if you squint
SPIDLEGS - Spindly Legged Monster thing from
outside of St. Pauls Cathedral
LONGBUN1 - Photograph of a stretching brown hare in
snow
LONGBUN2 - Photograph of a jackrabbit looking at
the camera
COCOCRAB - Coconut Crab, taken from Wikipedia
EGYART01 - Egyptian Hieroglyphs
RELIEF1 - Engraving from Cyprus
RELIEF2 - Dancing Maenad, Greek/Roman, circa 500
BC?
STANMOT* - All artwork by British
petrolhead/treadhead Stanley Mott
STANMOT1 - The Day Airlines took up Air Racing
STANMOT2 - Les 24 Heures de Choo Choo, Drifting
Trains
STANMOT3 - Stanley Mott's Ideal Ride
STANMOT4 - Land Aircraft Carrier
STANMOT5 - Les 24 Heures de Choo Choo, Pit Stop
STANMOT6 - Land Battleship
STANMOT7 - Sports Battletank
STANMOT8 - The History of Tanks
STANMOT9 - The History of Tanks
STANMOT0 - Les 24 Heures de Choo Choo, Banner
PYNCHON* - Reclusive author Thomas Pynchon's
yearbook photo
====CUSTOM SOUNDS====
Final Doomer by Yholl, Sgt. Shivers et. al for
compiling the following sounds:
iD Software/Doom 3: Ammo and Item Pickup Sounds
Chair Entertainment/Shadow Complex: Other Item
Pickup Sounds.
Croteam/Serious Sam HD: Armour Pickup Sounds
All Final Doomer pickup sounds are prefixed "P_".
DSPISTOL - Metal Slug 6 Pistol Sound
DSWPNUP - Metal Slug Weapon Pickup Sound
DSBOSCUB - Metal Slug Tank OUT Noise
DSSECRET - Metal Slug X Score Tally Noise(?)
DSSGCOCK - Metal Slug X 'Go' Noise
Metal Slug Sound Rip from:
https://www.youtube.com/user/aguila822/videos
Metal Slug (c) SNK Playmore
All Announcer Sounds are prefixed "AN_".
Custom Monster Sounds:
DSSSSIT - Kamikaze Scream mixed into doom sounds
(by Tormentor667?)
DSSSDTH - Serious Sam Kamikaze Scream (Croteam)
DSKEENDT - Chicken Death
DSKEENPN - Chicken Pain
DSSKLDTH - Chicken Wander
Chicken sounds found by TheDoomedArchvile from
FreeSounds and Raven Software.
====CUSTOM MUSIC====
Music Sources and Arrangement Credits:
vgmusic.com
vanbasco.com/midisearch.html
mirsoft.info
lost.voidaudio.net
D_DM2TTL: Mega Man X5 - Stage Introduction, by King
Meteor (vgmusic.com)
D_DM2INT: Marvel Super Heroes vs. Street Fighter -
Player Select, by Tsu Ryu and Dorase Hiyuki
(vgmusic.com)
D_DM2IN2: Metal Slug 3 - Carry Out (Mission
Complete), by Takushi Hiyamuta (HIYA!)
D_DM2IN3: Metal Slug 2 - End Title Again (Ending
Theme), by Takushi Hiyamuta (HIYA!)
D_READ_M: Mega Man X5 - Stage Select (Unused), by
King Meteor
D_READ_2: Paladin's Quest - Lennus Rag, by Daniel
Marjenburgh (vgmusic.com)
MAP01/D_RUNNIN: "DC-10 Jet" ambient loop from
https://www.freesoundeffects.com/free-sounds/airplane-10004/
MAP01/D_MSLUG1: Metal Slug - Mission 1, by S.C.T.
(vgmusic.com)
MAP02/D_STALKS: Sonic Adventure - Windy and Ripply
(Emerald Coast 2), by Monster Iestyn (vgmusic.com,
newly submitted files)
MAP03/D_COUNTD: Super Castlevania IV - Block 3-2,
by JILost (vgmusic.com)
MAP04/D_BETWEE: Sonic Adventure - Icecap (Snowy
Mountain) by John Weeks (vgmusic.com)
MAP05/D_DOOM: Super Metroid - Red Brinstar, by
JILost (vgmusic.com)
MAP06/D_THE_DA: Castlevania III - Anxiety Remix by
Jay Reichard (vgmusic.com)
MAP07/D_SHAWN: Serious Sam TFE - Approaching
Thebes, by Naberniser (vgmusic.com)
MAP08/D_DDTBLU: Secret of Evermore - Major Boss
Battle, by The Jade Emperor (vgmusic.com)
MAP09/D_IN_CIT: Castlevania: Aria of Sorrow -
Floating Garden, by Jorge D. Fuentes (vgmusic.com)
MAP10/D_DEAD: Sonic Adventure - Tricky Maze (Lost
World), by Monster Iestyn
MAP11/D_STLKS2: Star Fox Adventures - Krazoa
Palace, by BTHive/Mike (vgmusic.com)
MAP12/D_THEDA2: Etrian Odyssey 3 - Hoist the Sword
With Pride In the Heart, by Wobuffet3
(vgmusic.com)
MAP13/D_DOOM2: Streets of Rage - Stage 1, by
ex-driver (vgmusic.com, newly submitted files)
MAP14/D_DDTBL2: Metal Gear Solid 2 - Big Shell
Strut A, by James Flynn (vgmusic.com)
MAP14/D_ALERT: Metal Gear Solid 2 - Tanker Alert,
by King Meteor
MAP14/D_CAUTIO: Metal Gear Solid 2 - Twilight
Sniping, by James Flynn
MAP15/D_RUNNI2: Blast Corps - Carrick Point, by
Pongball (vgmusic.com)
MAP16/D_DEAD2: Streets of Rage - Stage 7, by
Silver Blade (vgmusic.com)
MAP16/D_SUBMAR: Metal Slug 6 - Steel Beast 5 & 6
Beats, by TheGreatestDarn (vgmusic.com, newly
submitted files)
MAP17/D_STLKS3: Blur - Girls and Boys, unknown
author, found it from:
http://www.ossh.com/midi/mobile_polyphonic_ringtones_03/blur/
MAP18/D_ROMERO: Megaman X6 - Infinity Mijinion, by
King Meteor
MAP19/D_SHAWN2: Metal Slug 2/X - Mission 3 (Living
on the Deck), by Silgim (vgmusic.com,
midishow.com)
MAP20/D_MESSAG: Perfect Dark - DataDyne Extraction,
by Zero Beats (vgmusic.com)
MAP21/D_COUNT2: Metal Gear Solid 2 - Big Shell
Strut C, by James Flynn
MAP22/D_DDTBL3: Perfect Dark - Attack Ship, by
Iceplug (vgmusic.com)
MAP23/D_AMPIE: Sonic Adventure - Final Egg Type 1:
Mechanical Resonance, by Monster Iestyn
MAP24/D_THEDA3: Demon's Souls - Maiden in Black, by
Wyatt Croucher (vgmusic.com)
MAP25/D_ADRIAN: Sonic Adventure - Perfect CHAOS
(2nd Ver.), by John Weeks
MAP26/D_MESSG2: Etrian Odyssey 2 - Battlefield
(Shiver), by Wobuffet3
MAP27/D_ROMER2: F-Zero X - Sand Ocean, by King
Meteor
MAP28/D_TENSE: Mystical Ninja starring Goemon:
Gourmet Soup Castle A, by Blitz Lunar
(vgmusic.com)
MAP29/D_SHAWN3: Terraria - The Crimson, by Jay
Reichard
MAP30/D_OPENIN: "Windy" loop from
https://www.freesoundeffects.com/free-sounds/wind-sounds-10041/
MAP30/D_FINAL1: Metal Slug - Assault Theme, by
Metrostar (vgmusic.com)
MAP30/D_FINAL2: Metal Slug - Final Attack, by
Silgim
MAP31/D_EVIL: Sonic Adventure - Dilapidated Way,
by King Meteor
MAP32/D_ULTIMA: Blast Corps - Skerries, by
Pongball
MAP33/D_PLEASU: Mystical Ninja Starring Goemon -
Gorgeous Musical Castle 'Goe Goe Spark', by Iceplug
===========================================================================
* What is included *
New levels : 33
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : Additional ACS/DECORATE features through GZDoom
Ports
Other files required : None necessary.
* Play Information *
Game : Doom 2
Map # : 01 to 33
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : No, but I can't stop you.
Difficulty Settings : Yes
* Construction *
Base : Modified version of AA-TEX
Build Time : Started 16/20/20. 36 months to completion, 37 to
release
Editor(s) used : Ultimate Doom Builder, SLADE, GIMP, Audacity,
Winamp, Notepad++
Known Bugs : MAP01's skydive is extremely fast on modern ports
in default compatibility settings.
Kamikazes launch the player straight up in GZDoom
ports. This is retained because it is amusing.
May Not Run With : Any modficiations that mess with DeHackEd.
Tested With : DSDA Doom, GZDoom 4.8.2
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors