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Archive Maintainer : This is a SECOND bug-fix to update the existing wad file
Update to : levels/doom2/Ports/megawads/GMP.zip
Advanced engine needed : Boom compatible
Primary purpose : Single play
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Title : Good Morning Phobos
Filename : GMPfinal.wad
Release date : 8/21/21
Author : sincity2100
Email Address : [redacted]
Description : The Mapset is an updated version of the old game
it replaces few soundtracks with different ones from
popular megawads, also I replaced 3 maps with another
3 new maps, the mapset has a mish mash between old school
design and new school design visually, but it has something
for everyone, fun and challangeing maps, no slaughterfest
maps though..
also I fixed some bugs that testers noticed, Map12 was
nearly impossible to beat at pistol start due to design
issues, I also fixed the bug from Map15 because the older
version is cursed which you can't get 100% Kills due to
a teleport bug..
credits, here is a track list:
Maps:
Map01 Unresolved Business
Map02 The Barracks (replacing Silver Labs)
Map03 Waterworks (3/4 by Hoodie , 1/4 by Me)
Map04 Power Control 2105
Map05 Poison Island
Map06 Polluted Playground
Map07 Water Canal
Map08 Cooldown
Map09 Ancient Evil
Map10 Beautiful Disaster
Map11 Spider Factory
Map12 Night Thieves
Map13 Rusty Station
Map14 Base XUZ
Map15 Dead Zone II
Map16 Hunter's Moon
Map17 Paradox Base
Map18 Deletion
Map19 Midnight Express (Replacing the Old Version)
Map20 Three Ways to Hell
Map21 Brave New NME
Map22 Blackout
Map23 The Cursed Assylum
Map24 Skyfall
Map25 City Of Endless Bloodlust (replacing Brimstone Warehouse (by Impboy4)
Map26 Knee Deap in Red
Map27 Molten Genocide
Map28 Purgatory Fortress
Map29 Hybrid Excalibur
Map30 Destroyer
Secret Maps:
Map31 Paradise
Map32 Divided Turmoil
Map33 Skulls Facility
Music:
Map01 Soundtrack 5 (perdition's gate)
Map02 Neato by Jeremy Doyle (TNT Revilution)
Map03 Depth Charge (from Back to Saturn X)
Map04 "Digital Bitchslap" by Gus Knezevich (Alfonzo) (From Eviternity)
Map05 "Astral Dreadnought" by James Paddock (Plutonia 2)
Map06 Soundtrack 31 (perdition's gate)
Map07 "Trainwreck" by James Paddock (From Resurgance)
Map08 Dark Groove (From Jazz Jackrabbit)
Map09 "Kraid's Lair" from Metroid
Map10 "Within Reach" (James Paddock) (from Back to Saturn X)
Map11 "The Scarlet Citadel" by Hellish Godzilla (From Plutonia Midi pack)
Map12 "Technoprisoners" James Paddock (Jimmy) (From CC4)
Map13 Agony Rhapsody (TNT Evilution)
Map14 Death Bells (TNT Evilution)
Map15 "The Night Guard" (James Paddock) (From Back to Saturn X part 2)
Map16 "Night Run" by Stuart Rynn (Plutonia 2)
Map17 More (TNT Evilution)
Map18 Ionian Isolation by Tristan Clark (Eris Falling) (TNT Revilution)
Map19 "Brutal Schism" by James Paddock (Jimmy) (bespoke track) (Eviternity)
Map20 "Faultline" (James Paddock) (Back To Saturn X)
Map21 "Getting Too Tense" (Doom 2)
Map22 "Day of Mourning" by Stuart Rynn
Map23 "Compression of Time? from Final Fantasy VIII
Map24 "Hellbound" (anonymous) (NDCP2)
Map25 "Watching You" ( James Paddock ) from Sigil
Map26 "Ballad of the Demons" by PRIMEVAL (rearrangement of "Waltz of the Demons") Plutonia Revisited
Map27 MIDI version of "The Library" from Resident Evil 2 by Masami Ueda, sequenced by antiman
Map28 So Cold (Breaking Benjamin)
Map29 MIDI version of "Irresponsible Hate Anthem" by Marilyn Manson
Map30 Plasma (Duke Nukem 3D)
Map31 "Eruyt Village" by Hitoshi Sakimoto (from Final Fantasy XII)
Map32 "Cross Examination - Allegro " From Phoenix Wright Ace Attorney
* What is included *
New levels : 33
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 3 years 2014-2016 , edits took me a year 2020-2021
Editor(s) used : doom builder 2 - Ultimate Doom Builder - Slade 3 - Whacked4 - XWE
Known Bugs : Map13 you can only teleport in a certain area once..
May Not Run With... : non-boom ports
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors