===========================================================================
Advanced engine needed : DSDA-Doom or GZDoom. Use latest versions.
Primary purpose : Single Player
===========================================================================
Title : Eviternity II
Filename : EviternityII.zip
Release date : September 30th 2024 - Happy Birthday, Doom II!
(Initial release - December 10th, 2023)
Author : Dragonfly et al
Email Address : [redacted]
Other Files By Author : Eviternity, Skulldash, Order of the Odonata,
Team Rocket (1 & 2), many contributions
to other projects over the years.
Misc. Author Info : Web & Graphic Designer, Amateur Drummer, Doom
Mapper since 2005.
Description : Eviternity II is a full 36-map megawad sequel
to Eviternity; comprised of six 5-map Chapters,
each with an additional secret level. Making
extensive use of a newly updated build of the
OTEX texture pack (to be released as a standalone
texture pack in the future), Eviternity II?s six
chapters explore a series of unique and varied
themes, continuing on from where you left off
after the Archangelus? defeat!
Eviternity II is a sequel not only in name, but
difficulty and scale too! But don?t let that
scare you, Eviternity II?s difficulty settings
have been fully implemented to allow for players
of all skill levels to enjoy. Consider lower
difficulties if a chapter becomes too hard to
beat.
Akin to its predecessor, this project was created
as a birthday gift for Doom and its ever-thriving
community, which celebrated its 30th birthday on
the same day this was released.
Additional Credits to : READ CREDITS.TXT FOR THE FULL CREDIT LIST
MAPPERS
Joshua "Dragonfly" O'Sullivan
Tristan Clark
Ben "Bauul" Mansell
Kevin "Velvetic" Martins
James ?an_mutt? Collins
Roberto ?DMPhobos? Madera Munoz
Brian ?Bri? Irving
Alvaro "Guardsoul" Gonzalez Sierra
Henry "Aurelius" Koivula
Alex ?Scotty? Scott
Derek ?Afterglow? MacDonald
Philip ?Liberation? Brown
Ola "Ukiro" Bjorling
Seongbae ?antares031? Park
MUSICIANS
Tristan Clark
Joshua "Dragonfly" O'Sullivan
James "Jimmy" Paddock
Brayden "AD_79" Hart
Kevin "Velvetic" Martins
TESTERS
Joshua "Dragonfly" O'Sullivan,
Lesley "Vytaan" Zwart,
Otavio "taviow" Farinon,
James "Jimmy" Paddock,
James "Insane_Gazebo" Elliott,
James ?an_mutt? Collins,
Brayden "AD_79" Hart,
Tristan Clark,
Ben "Bauul" Mansell,
Alvaro "Guardsoul" Gonzalez Sierra,
Seongbae ?antares031? Park
Kevin "Velvetic" Martins,
Roberto ?DMPhobos? Madera Munoz,
Henry "Aurelius" Koivula,
Alex ?Scotty? Scott,
Philip ?Liberation? Brown,
Brian ?Bri? Irving,
Derek ?Afterglow? MacDonald,
Ola "Ukiro" Bjorling
For all additional credits, see credits.txt.
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* What is included *
New levels : 37
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : Yes
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP37
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 5 Years on-and-off (It's been loosely in the
works since Eviternity 1's final release.)
Plus an additional 10 months for bugfixing and
other tweaks and improvements.
Editor(s) used : Ultimate Doom Builder, SLADE3, Numerous external
tools for graphics and additional lumps.
Known Bugs : None (We hope!)
May Not Run With : Any port not specified below.
Tested With : DSDA-Doom v0.27.4 and above. GZDoom v4.11.3 and above.
* Copyright / Permissions *
Without prior written consent, you may NOT use any of this WAD or it's
assets as a base or resource for your own projects.
If you wish to use any data found within Eviternity II, please contact
Dragonfly first, who will be able to advise you of the permissions
surrounding each asset as required.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.dfdoom.com/project/eviternity/
FTP sites: None