?===========================================================================
Advanced engine needed : PrBoom+ or GZdoom.
Primary purpose : Single + coop play
===========================================================================
Title : Eviternity (Final version)
Filename : Eviternity.zip
Release date : February 10th, 2019
Author : Dragonfly et al
Email Address : [redacted]
Other Files By Author : Skulldash, Order of the Odonata, many contributions
to other projects over the years.
Misc. Author Info : Web & Graphic Designer, Amateur Drummer, Doom
Mapper since 2005.
Description : Eviternity is a megawad comprised of six 5-map
episodes (called Chapters) plus two secret maps.
This project exclusively uses OTEX, a brand new
high quality texture pack by ukiro.
Eviternity's six chapters explore a series of
unique and varied themes, each featuring classic
gameplay with an interest in making each map hold
its own unique identity and personality. The
themes are "Medieval", "Techbase", "Icy Castles",
"Industrial / Brutalism", "Hell / Gore / Alien" and
"Heaven".
This project was created as a birthday gift to
Doom, which is celebrating its 25th birthday the day
this was first released ("RC1", Released on December
10th, 2018. The texture pack used in this project,
OTEX, was also released on the same day - so please
do not use Eviternity as a base for your wads & mods.
While mostly being a "Dragonfly project", with 24
maps being made or heavily worked on by myself, I
present to you a mighty lineup of well-known guest
mappers who have crafted beautiful and fun levels.
This version includes a large amount of bug fixes and
tweaks compared to the original Release Candidate 1.
I hope you enjoy Eviternity, thanks for downloading
& playing!
Additional Credits to : Those who mapped for Eviternity are as follows:
MAP04, MAP09:
James "Jimmy" Paddock
(MAP04 is a collaboration with Dragonfly)
MAP10:
Derek "Afterglow" MacDonald
(A Dragonfly map with a detail pass by Afterglow)
MAP13, MAP18:
James "an_mutt" Collins
(MAP13 and MAP18 are collaborations with Dragonfly)
MAP14:
Seongbae "antares031" Park
MAP15:
AtroNx
MAP19:
StormCatcher.77
MAP24:
Brett "Mechadon" Harrell
MAP26:
Xaser Acheron
MAP29:
Tristan "Eris Falling" Clark
(MAP29 is a collaboration with Dragonfly)
MAP31:
Paul "skillsaw" DeBruyne
MAP32:
Ola "ukiro" Bjorling
All other maps: Joshua "Dragonfly" O'Sullivan
----
In the music department we have some talented
members of the community. Some music is bespoke,
and others are previously made pieces music that
suited the maps perfectly. The music credits are as
follows:
MAP01: Midnight Call - Mark Klem
MAP02: Octarine - Jimmy
MAP03: Fluid Motion - Jimmy
MAP04: Ancient Sovereigns - Jimmy
MAP05: Sacred Light - Jimmy
*BESPOKE FOR EVITERNITY*
MAP06: Digital Bitchslap - Alfonzo
MAP07: Pistons - Jimmy
MAP08: Gutter Penny - Alfonzo
MAP09: Wheezer - Alfonzo
MAP10: Motion Machine - Jimmy
MAP11: ice.mid - Dial Up For Murder
*BESPOKE FOR EVITERNITY*
MAP12: Gemstones - Jimmy
*BESPOKE FOR EVITERNITY*
MAP13: Polar Expedition - Stewboy
*BESPOKE FOR EVITERNITY*
MAP14: Frozen Wilderness - Tristan "Eris Falling"
Clark
MAP15: Restless Restless - Stewboy
*BESPOKE FOR EVITERNITY*
MAP16: All Systems Agogo - Alfonzo
MAP17: Rotted Roots - Jimmy
MAP18: Impermanence - Brayden "AD_79" Hart
*BESPOKE FOR EVITERNITY*
MAP19: Brutal Schism - Jimmy
*BESPOKE FOR EVITERNITY*
MAP20: Thanatos - Tristan "Eris Falling" Clark
MAP21: Everything Explodes - Jimmy
*MODIFIED FOR EVITERNITY*
MAP22: Waves of Intrigue (v2) - Kyle "Nabernizer"
Dobson
*BESPOKE FOR EVITERNITY*
MAP23: Pearlescent - Jimmy
MAP24: Ghostgrinder - Jimmy
*BESPOKE FOR EVITERNITY*
MAP25: Slave - Jimmy - MIDI Rendition of a song by
Leprous
*BESPOKE FOR EVITERNITY*
MAP26: Gonzu - Kniggit
MAP27: Imaginarium - Stewboy
MAP28: Temporal Tower - Pokemon Mystery Dungeon
MAP29: The Godhood Suite (Full) - Jimmy
MAP30: Eviternity - Tristan "Eris Falling" Clark
*BESPOKE FOR EVITERNITY*
MAP31: Land of Able - Mark Klem
MAP32: Epitome XIV - Yash Bhandari - MIDI Rendition
of a song by Blut Aus Nord - Converted by Scotty
*CONVERTED FOR EVITERNITY*
Intermission / End Game Screens: Death's Toll -
Stewboy
Title Screen: Entering Eternity - Jimmy
*BESPOKE FOR EVITERNITY*
----
This project has had various assets made for it
and/or borrowed from other works. Thanks to the
extra support from the following people:
Cage
M_Doom & TITLEPIC graphics
ukiro
Multiple requests for OTEX, Tree Sprites,
Archangelus sound effect voice "acting",
various sprite edits
CWolf
Firestick replacements
FuzzballFox
Keycard Graphics
Bauul & Jimmy
general WAD management and double-checking
antares031
DeHackEd / DECORATE wizardry and management
Gutawer & josh771
snow scripts for Episode 3 in GZDoom
Kristus
BOSSBACK picture
id Software, Raven Software, Wolfendoom
Cyber Baron Sprites - Sourced from the Realm667
Bestiary: "Cybruiser" - Edited by Xaser
id Software, Blizzard Entertainment, Vader
Terminator Sprites - Sourced from the Realm667
Bestiary: "Terminator" - Chaingun sourced from here
for the above edits by Xaser
Raven Software, Antares031
Arachnotron / Elite Chaingunner Bullet Sprites
SD EnterNET (edited by Antares031)
Arachnotron / Elite Chaingunner Bullet Sound
Amuscaria (Formerly Eriance)
Nightmare Demon Sprites & Sounds - Sourced from
Hellforged - Edited by Eris Falling
Amuscaria (Formerly Eriance) & Vader
Astral Cacodemon Sprites - Sourced from the
Realm667 Bestiary: "Poe"
Raven Software & Midway
Astral Cacodemon Sounds - Sourced from the Realm667
Bestiary: "Poe"
Jimmy - The Font
Based on the font 'Voice In My Head' by Chequered
Ink
Clay
Archangelus Sprites
Raven Software
Archangelus Sounds - Sourced from Hexen
Chandalier sprites
Bauul
GLDEFS
Eric T
Archangelus sound processing & mix
Cyano Blugron & Bauul
Teleporter particle effects
Aquila Chrysaetos
Knows his way around a nodebuilder and probably
killed 1000+ slime trails!
Viewers of Dragonfly's Stream
I thank you all for providing me seemingly
unlimited motivation! <3
===========================================================================
* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : A few enhancements for GZDoom utilising ACS and
ZScript.
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 11 Months (9 months initial build, 2 for final)
Editor(s) used : GZDoomBuilder-Bugfix, SLADE3, Numerous external
tools for graphics and additional lumps
Known Bugs : None (We hope!)
May Not Run With : Any port not specified below.
Tested With : Primary engines: GZDoom 3.7.1, PrBoom+ 2.5.1.5
Should also work: Eternity 4.00, Doom Retro 2.8
NOTE: GLBoom breaks skies but works other than
that. You may play in other ports but
compatability is not guaranteed.
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
Please do not redistribute the material in any form other than its original
presentation, with this credits file intact and unedited.
If you remix, transform, or build upon the material, you may not distribute
the modified material.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.dfdoom.com/project/eviternity/
FTP sites: None