===========================================================================
Advanced engine needed : Zandronum 2.1.2, ZDoom 2.8.1, Aleph One (for map77)
Primary purpose : Single + coop play
===========================================================================
Title : DUMP Episode 2: Dump Harder
Filename : DUMP-2v2.pk3
Release date : May 22nd, 2016
Author : TerminusEst13 (et al)
Email Address :
[email protected]
Misc. Author Info : I'm just a guy.
Description : For 2016, I really want to better my mapping
abilities and put out some good stuff. Two friends,
Mystical and Gardevoir, said that a good experiment
might be to try speedmapping. Just get the shit out
of the mind and into the editor,
stream-of-consciousness work. 4-6 hours, Zandro
compatibility, vanilla monsters/weapons. DUMP 1
began and it was a success, bringing a whole bunch
of me and my friends into ZDoom mapping and just
churning things out.
Then another friend, AD_79, suggested I open it up
to the public. I did, and the response was
overwhelming. An unfathomable amount of people
signed up for this, and we ended up with a grand
total of 68 maps. A hub map, 64 normal maps, a
secret map, a final map, and a Marathon map (of all
things).
As before, we now present to you a small hub
leading to a handful of different maps. Beat X
amount of maps to unlock the exit, with X being a
variable depending on the difficulty level (ITYTD
only requires a handful of maps, Nightmare requires
EVERY SINGLE MAP), and defeat the final boss to
win.
Gameplay mods should be supported, though there's
been trouble in Zandronum so it may be better to
use them in ZDoom/GZDoom. Pistol start is enforced,
and monsters are vanilla (except for the Final
Boss).
As before, the primary purpose of this project is
to have a way for all of the newbies to try and
push over that initial hump together, to MAKE
something. It's the usual pile of quality you'll
expect from a gigawad of MyFirstZDoomMap.wad, but
it was fun to band together to make shit.
Again, as before, please feel free to point out any
issues, troubles, errors, imbalances, and etc about
the maps. Don't feel the need to sugarcoat, give it
to us straight--none of us are pro-tier mappers. We
can't improve if we don't know what's wrong.
Additional Credits to : Agaures, ThreeChainLinks, VBob, bioshockfan90,
Simpleton, Haze Bandicoot, ijon tichy,
TheMightyHeracross, Kinsie, Devianteist, Dr. Stein,
Project_ILE, The Gay Agenda, Eidolon, Luigi2600,
UndeadRyker, Jukem, Dukka, Rifle_Marine, Wivicer,
Anonymous, Sgt. Shivers, comet1338, Kurashiki, Cpn.
Chookum!, Thanuris, ShadowHog, Hellser, Guardsoul,
Gardevoir, abbuw, Eevee, Derprandal, CactusHege,
SoundofDoomDoors, Kribbulous, Untitled, Dansco,
Action Max, Worm318, Pinchy, Espeon, N30N1UM,
universalquantifier, Kraja, Deviluke Roy, Lord
Mordecai, LaggyBlazko, Minesae Hiromu, KeksDose,
ShadowLink223, AtroNx, Henix_Aurorus, Mor'ladim,
Infirnex, Caprice_CS, The Purple Marine,
ASCIIDoughnut, abelard_tullus, soosiya_san (please
refer to credits.txt in the .pk3 for a full list)
===========================================================================
* What is included *
New levels : 68
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP65, SECRET1, MAPFINAL, MAP77 (for Aleph
One)
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Three months
Editor(s) used : Slade 3, GZDoom Builder, Doom Builder 2
Known Bugs : In Zandronum 2.1.2, playing with gameplay mods may
provide wonky weapon behavior. Playing gameplay
mods with replaced keys WILL break things.
May Not Run With : ZDaemon, Odamex
Tested With : Zandronum 2.1.2, ZDoom 2.8.1
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: If you've got it, you've got it. Doesn't matter where.
FTP sites: Same as above.