===========================================================================
Advanced engine needed  : Zandronum 2.1.2, ZDoom 2.8.1, Aleph One (for map77)
Primary purpose         : Single + coop play
===========================================================================
Title                   : DUMP Episode 2: Dump Harder
Filename                : DUMP-2v2.pk3
Release date            : May 22nd, 2016
Author                  : TerminusEst13 (et al)
Email Address           : [email protected]
Misc. Author Info       : I'm just a guy.

Description             : For 2016, I really want to better my mapping
                         abilities and put out some good stuff. Two friends,
                         Mystical and Gardevoir, said that a good experiment
                         might be to try speedmapping. Just get the shit out
                         of the mind and into the editor,
                         stream-of-consciousness work. 4-6 hours, Zandro
                         compatibility, vanilla monsters/weapons. DUMP 1
                         began and it was a success, bringing a whole bunch
                         of me and my friends into ZDoom mapping and just
                         churning things out.
                         Then another friend, AD_79, suggested I open it up
                         to the public. I did, and the response was
                         overwhelming. An unfathomable amount of people
                         signed up for this, and we ended up with a grand
                         total of 68 maps. A hub map, 64 normal maps, a
                         secret map, a final map, and a Marathon map (of all
                         things).

                         As before, we now present to you a small hub
                         leading to a handful of different maps. Beat X
                         amount of maps to unlock the exit, with X being a
                         variable depending on the difficulty level (ITYTD
                         only requires a handful of maps, Nightmare requires
                         EVERY SINGLE MAP), and defeat the final boss to
                         win.
                         Gameplay mods should be supported, though there's
                         been trouble in Zandronum so it may be better to
                         use them in ZDoom/GZDoom. Pistol start is enforced,
                         and monsters are vanilla (except for the Final
                         Boss).

                         As before, the primary purpose of this project is
                         to have a way for all of the newbies to try and
                         push over that initial hump together, to MAKE
                         something. It's the usual pile of quality you'll
                         expect from a gigawad of MyFirstZDoomMap.wad, but
                         it was fun to band together to make shit.
                         Again, as before, please feel free to point out any
                         issues, troubles, errors, imbalances, and etc about
                         the maps. Don't feel the need to sugarcoat, give it
                         to us straight--none of us are pro-tier mappers. We
                         can't improve if we don't know what's wrong.

Additional Credits to   : Agaures, ThreeChainLinks, VBob, bioshockfan90,
                         Simpleton, Haze Bandicoot, ijon tichy,
                         TheMightyHeracross, Kinsie, Devianteist, Dr. Stein,
                         Project_ILE, The Gay Agenda, Eidolon, Luigi2600,
                         UndeadRyker, Jukem, Dukka, Rifle_Marine, Wivicer,
                         Anonymous, Sgt. Shivers, comet1338, Kurashiki, Cpn.
                         Chookum!, Thanuris, ShadowHog, Hellser, Guardsoul,
                         Gardevoir, abbuw, Eevee, Derprandal, CactusHege,
                         SoundofDoomDoors, Kribbulous, Untitled, Dansco,
                         Action Max, Worm318, Pinchy, Espeon, N30N1UM,
                         universalquantifier, Kraja, Deviluke Roy, Lord
                         Mordecai, LaggyBlazko, Minesae Hiromu, KeksDose,
                         ShadowLink223, AtroNx, Henix_Aurorus, Mor'ladim,
                         Infirnex, Caprice_CS, The Purple Marine,
                         ASCIIDoughnut, abelard_tullus, soosiya_san (please
                         refer to credits.txt in the .pk3 for a full list)
===========================================================================
* What is included *

New levels              : 68
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP65, SECRET1, MAPFINAL, MAP77 (for Aleph
                         One)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Three months
Editor(s) used          : Slade 3, GZDoom Builder, Doom Builder 2
Known Bugs              : In Zandronum 2.1.2, playing with gameplay mods may
                         provide wonky weapon behavior. Playing gameplay
                         mods with replaced keys WILL break things.
May Not Run With        : ZDaemon, Odamex
Tested With             : Zandronum 2.1.2, ZDoom 2.8.1


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: If you've got it, you've got it. Doesn't matter where.
FTP sites: Same as above.