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Archive Maintainer      : Updated Feb 25, 2025 for automap/pass use fixes.
Update to               : dominusd.zip/Dominus Diabolicus
Advanced engine needed  : MBF21
Primary purpose         : Single play
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Title                   : Dominus Diabolicus
Filename                : DominusD.zip
Release date            : Mar 8, 2024 (updated February 25, 2025)
Author                  : Bofu
Email Address           : [redacted]
Other Files By Author   : TNT The Way We Remember It (various MIDIs and maps)
Misc. Author Info       : Composer and level creator who talks too much about
                         his cats.

Description             : Dominus Diabolicus is a (mostly) solo project, and
                         an ambitious one at that. As my first real release,
                         I wanted to do something a bit more challenging
                         than just a single map, and instead, made a 33-map
                         megawad. The idea was to make something that feels
                         close to the spirit of the original Doom games
                         while also adding new enemies and more detailed
                         environments.

                         Difficulty starts off fairly standard. By the end
                         of Episode 1, things get a little spicy. By the
                         end, things are a considerable challenge but fair
                         for the average Doomer. Super secret levels,
                         however, are incredibly difficult and long.

                         Optional episodes have been implemented to start at
                         MAP01, MAP12, or MAP21, though continuous play is
                         supported. All maps were tested from a pistol start
                         on UV. Co-op and Deathmatch are all supported,
                         though some levels will not be as robustly
                         supported as others in that regard. Co-op enemies
                         are also present. Recommended difficulty is Ultra-
                         Violence for pistol starts, and Ultra-Violence with
                         co-op monsters or fast monsters enabled for
                         continuous play, for a challenging experience.

                         There are multiple new enemies in this megawad.
                         First is the Former Human Vanguard, who wields a
                         super shotgun and drops it upon death. Next is the
                         Summoner, an Arch-Vile variant that summons new
                         enemies instead of resurrecting existing ones and
                         functions as a miniboss. Third is the
                         Cybermancubus, whose fireballs deal lingering acid
                         damage based on where they land. Fourth is a custom
                         boss monster.

Additional Credits to   : Level Design: Bofu
                         Dehacked: Bofu
                         Sprites: Amuscaria, Bofu, Raven Software, Xim
                         Textures: Bofu, Hambourgeois, Mek
                         Music: Bofu, Lee Jackson
                         Sound: Bofu, Midway Software, Napsalm
                         Playtesters: LabyrinthDoomer, seejay, T-117, WSADKO,
                         Lucky_Edie, Napsalm, Vytaan, galileo31dos01
                         Special Thanks: decino, Doomkid, DavidN, stx-Vile,
                         PsychEyeball, Annie and Binx, and the Doom community
                         lnuk for finding minor bugs for the final update
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* What is included *

New levels              : 33
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes, included in WAD
Demos                   : Yes
Other                   : New monsters, projectiles, and map objects
Other files required    : None; optional widescreen graphics, OGG music,
                         and half-assed brightmaps included.


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP33
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2.5 years
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : Brightmaps not added for new/replaced sprites
                         Older versions of GZDoom will cause issues with the
                         Former Human Vanguard dropping lamps instead of
                         super shotguns on death
                         Older versions of Doom Retro will not properly
                         activate certain map actions on MAP30 and MAP33
                         when monsters are killed
                         Current Nightdive release doesn't work
May Not Run With        : doom2.exe, Chocolate Doom, Crispy Doom, ZDoom,
                         older versions of GZDoom, ports that don't support
                         MBF21, gameplay mods
Tested With             : DSDA-Doom, Woof, Doom Retro, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors