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Archive Maintainer : Updated Feb 25, 2025 for automap/pass use fixes.
Update to : dominusd.zip/Dominus Diabolicus
Advanced engine needed : MBF21
Primary purpose : Single play
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Title : Dominus Diabolicus
Filename : DominusD.zip
Release date : Mar 8, 2024 (updated February 25, 2025)
Author : Bofu
Email Address : [redacted]
Other Files By Author : TNT The Way We Remember It (various MIDIs and maps)
Misc. Author Info : Composer and level creator who talks too much about
his cats.
Description : Dominus Diabolicus is a (mostly) solo project, and
an ambitious one at that. As my first real release,
I wanted to do something a bit more challenging
than just a single map, and instead, made a 33-map
megawad. The idea was to make something that feels
close to the spirit of the original Doom games
while also adding new enemies and more detailed
environments.
Difficulty starts off fairly standard. By the end
of Episode 1, things get a little spicy. By the
end, things are a considerable challenge but fair
for the average Doomer. Super secret levels,
however, are incredibly difficult and long.
Optional episodes have been implemented to start at
MAP01, MAP12, or MAP21, though continuous play is
supported. All maps were tested from a pistol start
on UV. Co-op and Deathmatch are all supported,
though some levels will not be as robustly
supported as others in that regard. Co-op enemies
are also present. Recommended difficulty is Ultra-
Violence for pistol starts, and Ultra-Violence with
co-op monsters or fast monsters enabled for
continuous play, for a challenging experience.
There are multiple new enemies in this megawad.
First is the Former Human Vanguard, who wields a
super shotgun and drops it upon death. Next is the
Summoner, an Arch-Vile variant that summons new
enemies instead of resurrecting existing ones and
functions as a miniboss. Third is the
Cybermancubus, whose fireballs deal lingering acid
damage based on where they land. Fourth is a custom
boss monster.
Additional Credits to : Level Design: Bofu
Dehacked: Bofu
Sprites: Amuscaria, Bofu, Raven Software, Xim
Textures: Bofu, Hambourgeois, Mek
Music: Bofu, Lee Jackson
Sound: Bofu, Midway Software, Napsalm
Playtesters: LabyrinthDoomer, seejay, T-117, WSADKO,
Lucky_Edie, Napsalm, Vytaan, galileo31dos01
Special Thanks: decino, Doomkid, DavidN, stx-Vile,
PsychEyeball, Annie and Binx, and the Doom community
lnuk for finding minor bugs for the final update
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* What is included *
New levels : 33
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes, included in WAD
Demos : Yes
Other : New monsters, projectiles, and map objects
Other files required : None; optional widescreen graphics, OGG music,
and half-assed brightmaps included.
* Play Information *
Game : Doom 2
Map # : MAP01-MAP33
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2.5 years
Editor(s) used : Ultimate Doom Builder, SLADE
Known Bugs : Brightmaps not added for new/replaced sprites
Older versions of GZDoom will cause issues with the
Former Human Vanguard dropping lamps instead of
super shotguns on death
Older versions of Doom Retro will not properly
activate certain map actions on MAP30 and MAP33
when monsters are killed
Current Nightdive release doesn't work
May Not Run With : doom2.exe, Chocolate Doom, Crispy Doom, ZDoom,
older versions of GZDoom, ports that don't support
MBF21, gameplay mods
Tested With : DSDA-Doom, Woof, Doom Retro, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors