===========================================================================
IWAD: DOOM2
Advanced engine needed : Boom + UMAPINFO
Primary purpose : Single play
===========================================================================
Title : Doomium II
Filename : dmium2.zip
Release date : 6/10/2024
Email : [redacted]
Author : Various
Description : A Community project where we seek the purest element of DOOM! A sequel to Doomium 1, This project aim to create a megawad worth of maps that are Short, Straight Forward, and with Frantic Action.
Additional Credits to :
Texture:
Otex by Ola Bjorling
Tree texture extracted from Eviternity II
Idsoftware (original DoomII tex)
various menu element and status bar resources by Fai1025
Music & Mapper:
INTERMISSION - "Beating the Demons" by Myrgharok
TITLE SCREEN - "A Guitarist Shreds in the Forest and No One is There to Hear It" by Ivan Stanton
TEXT SCREENS - "Desert" by Naoki Kaneda
EPISODE 1
MAP01 - "Wheezer" by Alfonzo
Map by Fai1025
MAP02 - "Devil's Ground" by Mark Klem
Map by Li'l devil
MAP03 - "Into The Furnace" by James Paddock
Map by EagerBeaver
MAP04 - "Fortress 2 Blue" by Stage00011.mid
Map by Beubeu
MAP05 - "Breakthrough" b?y James Paddock
Map by EagerBeaver
EPISODE 2
MAP06 - "Yaw" by James Paddock
Map by MFG38
MAP07 - "TechNoTronic" by Bucket
Map by Gothic
MAP08 - "Chicago Typography" by Cammy
Map by Dankmetal & JackDBS
MAP09 - "?????" by Molchat Doma
Map by Stochastic
MAP10 - "Urchin" by Brayden Hart
Map by Beubeu
EPISODE 3
MAP11 - D_DOOM from relive.wad by Shams Young
Map by SilverMiner
MAP12 - "Mist" by Kevin Schilder
Map by Stochastic
MAP13 - "Ominous Lights" by EmperorSPOON
Map by Raith138
MAP14 - "Sylph" by Motoi Sakuraba
Map by Knifeworld
MAP15 - "Gate of the Ancients" by Brian Luzietti
Map by Stochastic
EPISODE 4
MAP16 - "Trapeze" by Stuart Rynn
Map by Raith138
MAP17 - "Shoot the Pianist" by Stuart Rynn
Map by Stochastic
MAP18 - "Speed of Tech" by Myrgharok
Sneezy McGlassFace
MAP19 - "Welcome Home" by Coheed and Cambria
Map by DoctorNuriel
MAP20 - MIDI rendition of "Sukarabe Fight #3: Moon / Mars"
Map by Bochnik Chleba
EPISODE 5
MAP21 - ?"Ha?ze" ?by Eris ?F?alling
Map by Logamuffin
MAP22 - "Tides of War" by Jeremy Doyle
Map by Gothic
MAP23 - "Airborne" by Varis Alpha
Map by Steve D
MAP25 - "Climbing under" by crunchynut44
Map by Kuro mahoh
EPISODE 6
MAP26 - "Angular Distortion" by Korni27
Map by Raith138
MAP27 - "Terror Firma" by Lippeth
Map by dmh094
MAP28 - "Voyage I" - James Paddock
Map by JacaCaca
MAP29 - "The Pervert" by Masaharu Iwata
Map by Pottus & Stochastic
MAP37 - "Ob?bligato" by Izuho Yoshitani
Map by JackDBS
SECRET MAPS
MAP31 - grnorange.mid by Edwin van Veldhoven
Map by Knifeworld
MAP32 - "Sacred Dream I" by Kenso
Map by JackDBS
MAP33 - "The Occultist" by Tristan Clark
Map by Raith138 & Heretic926
MAP34 - "Under Maintenance" by Lola Harvey
Map by Fai1025
MAP35 - by Stuart Rynn, title unknown
Map by MoiraHeart
MAP36 - "Echoes" by Ze_Mystic
Map by Super Mighty G
MAP30 - "Desert" by Naoki Kaneda
Map by Fai1025
*Map37 are the episode finale of EP6 instead of 30 is to avoid the hard coded telefrag issue.
*Map24 are never submitted due to silent quitting
===========================================================================
* What is included *
New levels : 36
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : Non-widescreen STBAR
Other files required : DMIUM2_RES & DMIUM2_LEV
* Play Information *
Game : Doom 2
Map # : 36
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Half of year
Editor(s) used : Various
May Not Run With : Anything that don't run UMAPINFO or Boom features
Tested With : DSDA-Doom, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.doomworld.com/forum/topic/145807-v110-doomium-ii-a-megawad-worth-of-frantic-actions-boomumapinfo/