===========================================================================
IWAD: DOOM2
Advanced engine needed  : Boom + UMAPINFO
Primary purpose         : Single play
===========================================================================
Title                   : Doomium II
Filename                : dmium2.zip
Release date            : 6/10/2024
Email                   : [redacted]
Author                  : Various
Description             : A Community project where we seek the purest element of DOOM! A sequel to Doomium 1, This project aim to create a megawad worth of maps that are Short, Straight Forward, and with Frantic Action.
Additional Credits to   :

Texture:

Otex by Ola Bjorling
Tree texture extracted from Eviternity II
Idsoftware (original DoomII tex)
various menu element and status bar resources by Fai1025

Music & Mapper:

INTERMISSION - "Beating the Demons" by Myrgharok
TITLE SCREEN - "A Guitarist Shreds in the Forest and No One is There to Hear It" by Ivan Stanton
TEXT SCREENS - "Desert" by Naoki Kaneda

EPISODE 1
MAP01 - "Wheezer" by Alfonzo
       Map by Fai1025
MAP02 - "Devil's Ground" by Mark Klem
       Map by Li'l devil
MAP03 - "Into The Furnace" by James Paddock
       Map by EagerBeaver
MAP04 - "Fortress 2 Blue" by Stage00011.mid
       Map by Beubeu
MAP05 - "Breakthrough" b?y James Paddock
       Map by EagerBeaver

EPISODE 2
MAP06 - "Yaw" by James Paddock
       Map by MFG38
MAP07 - "TechNoTronic" by Bucket
       Map by Gothic
MAP08 - "Chicago Typography" by Cammy
       Map by Dankmetal & JackDBS
MAP09 - "?????" by Molchat Doma
       Map by Stochastic
MAP10 - "Urchin" by Brayden Hart
       Map by Beubeu

EPISODE 3
MAP11 - D_DOOM from relive.wad by Shams Young
       Map by SilverMiner
MAP12 - "Mist" by Kevin Schilder
       Map by Stochastic
MAP13 - "Ominous Lights" by EmperorSPOON
       Map by Raith138
MAP14 - "Sylph" by Motoi Sakuraba
       Map by Knifeworld
MAP15 - "Gate of the Ancients" by Brian Luzietti
       Map by Stochastic

EPISODE 4
MAP16 - "Trapeze" by Stuart Rynn
       Map by Raith138
MAP17 - "Shoot the Pianist" by Stuart Rynn
       Map by Stochastic
MAP18 - "Speed of Tech" by Myrgharok
       Sneezy McGlassFace
MAP19 - "Welcome Home" by Coheed and Cambria
       Map by DoctorNuriel
MAP20 - MIDI rendition of "Sukarabe Fight #3: Moon / Mars"
       Map by Bochnik Chleba

EPISODE 5
MAP21 - ?"Ha?ze" ?by Eris ?F?alling
       Map by Logamuffin
MAP22 - "Tides of War" by Jeremy Doyle
       Map by Gothic
MAP23 - "Airborne" by Varis Alpha
       Map by Steve D
MAP25 - "Climbing under" by crunchynut44
       Map by Kuro mahoh

EPISODE 6
MAP26 - "Angular Distortion" by Korni27
       Map by Raith138
MAP27 - "Terror Firma" by Lippeth
       Map by dmh094
MAP28 - "Voyage I" - James Paddock
       Map by JacaCaca
MAP29 - "The Pervert" by Masaharu Iwata
       Map by Pottus & Stochastic
MAP37 - "Ob?bligato" by Izuho Yoshitani
       Map by JackDBS

SECRET MAPS
MAP31 - grnorange.mid by Edwin van Veldhoven
       Map by Knifeworld
MAP32 - "Sacred Dream I" by Kenso
       Map by JackDBS
MAP33 - "The Occultist" by Tristan Clark
       Map by Raith138 & Heretic926
MAP34 - "Under Maintenance" by Lola Harvey
       Map by Fai1025
MAP35 - by Stuart Rynn, title unknown
       Map by MoiraHeart
MAP36 - "Echoes" by Ze_Mystic
       Map by Super Mighty G

MAP30 - "Desert" by Naoki Kaneda
       Map by Fai1025

*Map37 are the episode finale of EP6 instead of 30 is to avoid the hard coded telefrag issue.
*Map24 are never submitted due to silent quitting

===========================================================================
* What is included *

New levels              : 36
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Non-widescreen STBAR
Other files required    : DMIUM2_RES & DMIUM2_LEV


* Play Information *

Game                    : Doom 2
Map #                   : 36
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Half of year
Editor(s) used          : Various
May Not Run With        : Anything that don't run UMAPINFO or Boom features
Tested With             : DSDA-Doom, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/forum/topic/145807-v110-doomium-ii-a-megawad-worth-of-frantic-actions-boomumapinfo/