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Archive Maintainer      : 12-Level Megawad for Doom 2, place in
                         levels/doom2/Ports/megawads
Advanced engine needed  : Zandronum 1.0 or higher
Primary purpose         : Single play
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Title                   : Desolation
Filename                : deso.zip
Release date            : July 20th, 2014
Author                  : Dzyan Kelsick (Arclite)
Email Address           : [email protected]

Description             : My 12-level Megawad for Doom 2/Final Doom, and
                         sequel to my previous work, Damnation.
                         Horror-themed but still with plenty of action.
                         Uses .ogg music files for the levels and text
                         screens, as well as ambient sounds throughout the
                         levels.
                         Continues the story of Damnation, with the
                         surviving marine encountering the Thanatos Base
                         on the borders of the system.

                         Overall difficulty of the Wad is hard, with some
                         difficult encounters in addition to some
                         surprising tricks and traps. Levels are generally
                         large, and average about 10-15 minutes in length
                         each. Uses some monsters/weapons/items from
                         Skulltag.

                         Requires Zandronum, as well as the additional
                         files in the .zip (cc4-tex.wad, q2tex.wad,
                         IDTEX.wad, skulltag_data.pk3,
                         skulltag_actors.pk3). Read the .rtf file as well
                         if you want to know more about the story and
                         details on the development of the Wad.

Additional Credits to   : id Software for making such an awesome game. My
                         brother Feanor Kelsick for helping me beta test,
                         and my sister Sahiya Kelsick for helping me with
                         the Photoshop work on the Title
                         Screen/Intermission Screen images.
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* What is included *

New levels              : 12
Sounds                  : Yes
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : cc4-tex.wad, q2tex.wad, IDTEX.wad,
                         skulltag_data.pk3, skulltag_actors.pk3


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : About four months, over the course of about
                         eight.
Editor(s) used          : Doom Builder 2, Slade 3, Photoshop, DoomWord.
Known Bugs              : None that I know of.
May Not Run With...     : Mostly everything except Zandronum and Brutal
                         Doom.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors