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Archive Maintainer      : 32-level Megawad for Doom 2, should go in /levels
Advanced engine needed  : Zandronum 1.0 or higher
Primary purpose         : Single play
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Title                   : Damnation
Filename                : levels/doom2/megawads/damn.zip
Release date            : June 25th, 2013
Author                  : Dzyan Kelsick (Arclite)
Email Address           : [email protected]

Description             : My 32-level Megawad for Doom II/Final Doom, it
                         has an MP3 Track for each level and text screen,
                         uses ambient sounds from Doom 3, Quake 2 and
                         others. Also uses textures from cc4-tex.wad and
                         q2tex.wad. Requires Zandronum, skulltag_data.pk3,
                         skulltag_actors.pk3, and cc4-tex.wad and
                         q2tex.wad, all of them (except Zandronum of
                         course) are included in the zip file, and
                         though the Wad is meant to be played with
                         Brutaldoom, it's not required.
                         Overall the difficulty of the Wad is hard, so if
                         you're a casual player, do it on easy, if you're
                         a pro, do it on normal/hard, etc.
                         Most of the levels are very large and may cause
                         low frame rates. Uses enemies and weapons and
                         items from Skulltag (though weapons may not work
                         depending on the Zandronum version used).
                         Read the Doom - Damnation.rtf file if you
                         want more details and are interested in the story.

                         Follows the story of a space marine present on
                         the planet of Kronos when a demonic invasion
                         hits.

Additional Credits to   : id Software, Sahiya Kelsick, my sister, for her
                         photoshop work on the title screen and
                         intermission screen pictures. Feanor Kelsick, my
                         brother, for beta testing.
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* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : skulltag_data.pk3, skulltag_actors.pk3,
                         cc4-tex.wad, q2tex.wad.


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : Several months, over the course of one year.
Editor(s) used          : Doom Builder, Doom Builder 2, Slade 3, Doomword.
Known Bugs              : Some textures that couldn't be aligned, some
                         wall
                         textures may appear completely black in dark
                         areas, some monsters may not come through portals
                         when they're supposed to.
May Not Run With...     : Anything except Zandronum and Brutaldoom.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors