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  ???? ??  ? ? ? ?????   ? ???? ??  ???? ?????????? ????  ????? ? ? ??
  ???    ? ? ? ???? ????   ???    ? ???????????? ???????  ?????  ?   ?
  ???? ????  ???   ????  ? ???? ??????? ??? ??????  ???   ??? ? ? ? ?
  ? ????? ?????????????????? ????? ????????????  ???? ??????????? ????
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    ?  ?   ??? ? ? ? ? ?  ?  ?  ?    ? ??? ????   ?   ? ? ?? ??   ?? ?
  ?        ? ? ? ? ?   ?   ?         ?  ?? ? ?    ? ? ? ? ?   ?    ?
  ? ?        ? ?       ?  ?? ?       ?  ?  ? ?          ? ?   ?    ?
  ?        ?               ?                      ?

===========================================================================
Advanced engine needed  : Boom Compatible
Primary purpose         : Single play
===========================================================================
Title                   : Czechbox
Filename                : CzechBox.wad
Release date            : 19.1.2020
Author                  : Damned, Matthias, Sulphurit, Jaeden, Kloki38,
                         Pipicz
Email Address           : [redacted]
Other Files By Authors  : Zones of Fear
Misc. Author Info       : Group of mappers from Czech Republic and Slovakia.
                         The team was gathered around Liquiddoom.net portal.

Description             : Czech Community project with all 32 maps made by
                         Czech or Slovak authors. The maps should be
                         playable with pistol start and also in one run. It
                         should be fully BooM compatible and
                         jumping/crouching is not allowed since it could
                         spoil the gameplay of many maps.
                         Also Voodoo dolls are used in several maps, so
                         please use ports that support this feature.

Additional Credits to   : Testing: Leebigh, PavelU
                         Additional graphics and textures: Community Chest 4
                         textures, Damned, Eradrop (skies)
                         Thanks to: ID Soft, Doom Builder, Slade,
                         Liquiddoom, Doom Writer
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (map names)
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 13.10.2012 - 19.1.2020 (more than 7 years) :)
Editor(s) used          : Doom Builder, Slade
May Not Run With        : Vanilla doom, limit removing. BooM and voodoo doll
                         needs to be supported.
Tested With             : Prboom+, QZDoom, GZDoom, K8Vavoom


===========================================================================
+++++++++++++++++++++++Additional Level Information++++++++++++++++++++++++
===========================================================================

Map01     : Entrygay
Author    : Sulphurit
Music     : Lands of Lore - Gladstone Forest (Southlands)
Comments  : Damned:"Sulhpurit was pretty active during the first months of
           the project, but he as fast as he appeared he also disappeared.
           Still we decided to keep his maps in, but we selected the name
           , background music, etc. by ourselves. It is pretty easy and
           small map, but it works fine as a starter."
---------------------------------------------------------------------------
Map02     : Ruins
Author    : Matthias alias enkeli33
Music     : Lands of Lore - The Draracle
Comments  : Matthias: "This map looked much more epic in my head than the
           actual result. Well, I was trying to make it in more 'aztec'
           style map, that's why it's Ruins. I doesn't look like that
           though."
---------------------------------------------------------------------------
Map03     : Excavations
Author    : Sulphurit
Music     : Lands of Lore - Upper Opinwood
Comments  : Damned:"This is similar case as the first map. Sulphurit
           disappeared so we managed all completion if the map by
           ourselves. I kind of like the theme, but boring secrets and too
           crowded fights makes it average."
---------------------------------------------------------------------------
Map04     : Chapel of Baphomet
Author    : Sulphurit
Music     : ?
Comments  : Damned:"This is the 3rd and last submission by Sulphurit before
           he disappeared."
---------------------------------------------------------------------------
Map05     : Infested Helipad
Author    : Damned
Music     : Memento Mori II - Give In (With Pleasure)
Comments  : I planned this map for earlier slot, but Sulphurit was too fast
           with his submissions so I had to put it to slot M05. The main
           idea was the helipad and everything else has been build without
           any specific plan.
---------------------------------------------------------------------------
Map06     : Close Quarters
Author    : Jaeden
Music     : Lands of Lore - Catwalk Caverns
Comments  : Damned: Jaeden, who submitted most of the superhuge maps in
           Zones of Fear provided this time compact map with crumped rooms
           and close combats.
---------------------------------------------------------------------------
Map07     : Fuck Censorship
Author    : Matthias alias enkeli33
Music     : Lands of Lore - The Urbish Mines
Comments  : Matthias: "This map is some sort of experiment and playing with
           surrealism or something. I remember reading about removing and
           remaking some sectors in original Doom because they looked too
           much as swastika. So I put some swastika symbols here. No, I am
           not nazi, I just don't like cesnorship. Fuck censorship.
---------------------------------------------------------------------------
Map08     : Mountain Hideout
Author    : Jaeden
Music     : Bullet for my Valentine - The Last Fight
Comments  : Damned: I really like the hub layout of this map and how the
           player progress. For me this is his best map in Czechbox.
---------------------------------------------------------------------------
Map09     : Stairway to Star
Author    : Damned
Music     : Castlevania - Arya of Sorrow (Floating Gardens)
Comments  : I've build the central staircase more than 10 years ago and it
           lay on my HDD untouched since than. Still I've found the idea
           pretty good so I didn't want to just scrap it. I had idea to
           make DM map from it, but when this project started, I decided
           to build the whole SP map around it. The Hitler secret is quite
           tricky. Don't hesitate to use bigger guns on him. :)
---------------------------------------------------------------------------
Map10     : Kafkaesque World
Author    : Matthias alias enkeli33
Music     : Doom 1 - E1M3
Comments  : Matthias: "I had this idea in my head with seeing platforms
           raising trought the window and go to jump on them, so I used
           this idea here. And there is also the tunnel jumping. Mostly
           inspirated by a section in Map 20 in old videogame Powerslave.
---------------------------------------------------------------------------
Map11     : Blast Furnace
Author    : Damned
Music     : Whispers of Satan - MAP21
Comments  : This map started as most of my maps. I've just started to draw
           something without any plan and without idea, where the design
           will go. After several days of mapping I've found out, that the
           map is not consistent. It had two parts with completely
           different layout style so I've decided to split the draft and
           made two maps out of it. I suppose you would not guess, that
           the second part of this map is now map20. This map used heavily
           the voodoo doll conveyor belts to rise and lower the bridges to
           the central part of the furnance. The mastermind in the end is
           not too big challenge if you know, how to block it.
---------------------------------------------------------------------------
Map12     : Nineve
Author    : Matthias alias enkeli33
Music     : Anvil of Dawn - Underground City
Comments  : Matthias: "Like the Map02, I wanted to use some historical
           theme, so I situated this map in the acient city of Ninive. So
           you can see the city outside from the main building. As usual I
           suck at mapping, so not really city-feeling I guess. Maybe
           it'll be a surprise, but the design in general was inspirated
           by the old videogame Strife.
---------------------------------------------------------------------------
Map13     : Castle Climber
Author    : Damned
Music     : Rise of the Triad - You Suck!
Comments  : I had in mind several ideas, which I found interesting, but I
           haven't belived those ideas could be fun to play. One of those
           ideas was to build map, which will be really vertically
           oriented. One difficulty is, how to build it in not really 3D
           Doom engine. Another difficulty is, how to make it fun and
           playable. Since whole map is visible right from the start, I
           needed to use lot of monster cabinets with teleporters.
           Also the map uses shootable switches as standard and it has
           been finalized long before Sigil was announced. So I have bad
           feeling that John Romero stole my idea. :)
---------------------------------------------------------------------------
Map14     : Truck Depot
Author    : Kloki38
Music     : TNT Evilution - Let's Kill at Will
Comments  : In the first version we had another map by mr. Musalek alias
           NinjaLiquidator. He originally submitted the map for CzechBox,
           but due to the long development of this project he published
           the map in the meantime in his own project. Therefore we
           decided replace this quicky by original map so Kloki build this
           piece in few hours.
---------------------------------------------------------------------------
Map15     : Hometown
Author    : Jaeden
Music     : TNT Evilution - AimShootKill
Comments  : Damned: I am not big fan of city maps, but this one is executed
           pretty well. After the player clear out the exteriors there is
           not enough action. The secret exit is pretty nice though.
---------------------------------------------------------------------------
Map16     : Twilight light
Author    : Damned
Music     : Rise of the Triad - Excalibur
Comments  : This was the second map I've created for Czechbox. I started
           again without any plan and waited, what will come from my
           intuitive improvisation. I build as usual some techbase, but
           then I wanted to make it interesting and build the outside area
           with caves and rocks. I liked how this part came out, so this
           was in fact the starting point for my map29, which I consider
           as one of the best maps I've ever done.
---------------------------------------------------------------------------
Map17     : Tickets, Please!
Author    : Kloki38
Music     : Whispers of Satan - Covert Operations Facility (Map06)
Comments  : Damned: Kloki likes to build maps based on real environment.
           Here you will fight the demons in subway station. The train
           part is pretty repetitive and the final fight with cyberdemon
           is quite easy, but overall it plays well.
---------------------------------------------------------------------------
Map18     : Orwell's Nightmare
Author    : Matthias alias enkeli33
Music     : Anvil of Dawn - Sunken Ship / Quagmire
Comments  : Matthias: "I've always wanted to make the bloody/fleshy map,
           something like 'In the flesh' level in Blood videogame. And
           Doom has lots of meaty/bloody textures. Result was really
           horrible and I must've made a lots of changed later.
           And as usual, I used wannabe-poetic name."
---------------------------------------------------------------------------
Map19     : HQ
Author    : Pipicz
Music     : Rise of the Triad - MMMenu
Comments  : Damned: Hey Pipi, would you like to provide a map for this
           Czechbox shit? :) So the same as for Zones of Fear, I've
           convinced Pipicz to submit something. I still regret I wasn't
           able to convince Gusta as well :D
---------------------------------------------------------------------------
Map20     : Teleportation Transfer Terminal aka TTT
Author    : Damned
Music     : Duke Nukem 3D - Water World (E1L4)
Comments  : The map TTT has been separated from map11. In fact this part
           had been created even before the part for map11. The opening
           area was something for me like training of detailing and
           mapping skills after long pause in doom designing. Maybe
           therefore the map looks more focused on appearence than on
           gameplay. Still I really like few moments, like the final area
           with bridge, or the cyberdemon fight.
---------------------------------------------------------------------------
Map21     : Raccoons' Den
Author    : Matthias alias enkeli33
Music     : Lands of Lore - Draracle Caves 1 - Urbish Mines 2
Comments  : Matthias: "I had this idea in my head of a map that has a big
           hole in the middle, and most of the map is situated in dens
           around the hole. As usual, it looked better in my head. Also
           this map is some sort of appreaciation of raccoons, because
           they are coon animals and they love washing things. So you have
           to wash yourself in this map :)"
---------------------------------------------------------------------------
Map22     : Breadcrumbs
Author    : Damned
Music     : Plutonia MIDI Pack - Seasons of Insanity (Jimmy Paddock)
Comments  : Here I tried to create completely non-linear map. Player can go
           to all directions, collect the keys in any order and in the end
           just open the exit door. Because of this character, the
           navigation through the map could be little bit confusing, so
           I've added several "breadcrumbs" marks around the map, that
           should show the player, what key could they get, if they head
           this particular direction. In the end I like this whole
           interconnected layout of the map, but the gameplay could suffer
           because of it.
---------------------------------------------------------------------------
Map23     : Made by Crates
Author    : Matthias alias enkeli33 (heavily remixed by Damned)
Music     : Castlevania: Symphony of the Night - Dance of Pale
Comments  : Matthias: "I had an idea to make a castle with crates. It
           turned out to be far more complicated that it looked in my
           head, because, if you want something that is not totally
           'crate-shaped', it's not only difficult to make, but it also
           mess with the textures around. Eventually I am satisfied with
           this map the most."
---------------------------------------------------------------------------
Map24     : Binky Dance
Author    : Matthias alias enkeli33
Music     : Serious Sam - Dunes fight
Comments  : Matthias: "I wanted to try to make map that keeps you on a one
           place all the time. Something like a big battle arena, and also
           this map is a rabbit appreaciation, because rabbits are cool.
           Did you know when rabbits are happy, they jumping and such? And
           it's called binky dance!"
---------------------------------------------------------------------------
Map25     : Infernal Stronghold Rush
Author    : Damned
Music     : Haunted Castle - Cross your Heart
Comments  : I also wanted to make some more slaughterish map for this set
           and slot25 fits well. Also I wanted to make map in more hellish
           environment, because most of my maps are just variations of
           techbase. It is different, but still I find it quite enjoyable.
---------------------------------------------------------------------------
Map26     : Cuteness Overload
Author    : Matthias alias enkeli33
Music     : Lands of Lore - Lower Opinwood
Comments  : Matthias: "I realized it's really fun to fight with an army of
           low-tier enemies with BFG9000, so I wanted to make a whole map
           based on this. Anyway, this whole map was made within a day.
           Not suprise, huh?"
---------------------------------------------------------------------------
Map27     : Lift it!
Author    : Damned
Music     : TNT Evilution - Blood Jungle
Comments  : This map uses another idea I had in my mind for ages, but dared
           to really use it in map. There is big central elevator, that
           connects all the floors of the map. I haven't believed it could
           work because I knew the elevator will slow down the gameplay
           and break the flow of the map. Still I always wanted to do it
           and community project like Czechbox offered me the option. I
           managed to do the big lift with voodoo doll conveyor belt and
           technically it works well. I was aware of the gameplay issues
           that will be caused by the elevator, but I think it is overall
           not that bad.
---------------------------------------------------------------------------
Map28     : Criticall Hit
Author    : Matthias alias enkeli33
Music     : Lands of Lore - Draracle Caves 2 - Urbish Mines 3
Comments  : Matthias: "This whole thing is actually a remake a map I made
           what I was a kid. I liked the idea you have a caste or a
           palace, but you can enter directly and you have to use sewers
           to get inside. It's little bit inspired by The Assault mode
           from Unreal Tournament."
---------------------------------------------------------------------------
Map29     : Hole
Author    : Damned
Music     : TNT Evilution - Into the Beast's Belly
Comments  : I started to work on this map early (I started it as my third
           contribution to the project), but it become my magnum opus. I
           wanted to do the exterior map, where you jump to the abyss and
           you need to climb up again. It is partially inspired by DooM2
           map29 (The Living End) and also by the movie Dark Knight Rises.
           I like how the map look, I also like the progression, I like
           the gameplay. So this is my overall most favorite map of the
           set and I am really proud on it. :) Enjoy!
---------------------------------------------------------------------------
Map30     : Icon of Souls
Author    : Damned
Music     : Descent 2 - Briefing (Alien Vendetta - MAP22)
Comments  : I've never ever done before the true Icon of Sin map and again
           Czechbox offered me a chance to do so. I wanted to do the Icon
           more plastic, not just wall. I think I havent seen round Icon
           before, so here it is. Anyway, you will probably hate this map.
           It is pretty dificult to finish it, when you are not really
           sure what to do. Also my deviation to spam swarms of lost souls
           got unchained here (I had to even lower the amount of the lost
           souls during game testing). So here is small guidence.
           1. Hit the switch on the north (marked 1 on automap).
           2. Then hit all 4 brains of fourheaded Icon.
           3. Push 2 eye switched on east and west (marked 2 on automap).
           4. Hit again any brain of Icon to finally kill it.
---------------------------------------------------------------------------
Map31     : Fresh Air
Author    : Damned
Music     : Descent 2 - Level 1
Comments  : I wanted to do platformer map. Majority of Doomers hates this
           kind of maps and therefore I've decided to secure bonus map
           slot for it. I like the layout and how the player is
           progressing through the map. Due to the openess of the map,
           testing was quite hard. During the testing I always found some
           platforms, where you can get too early and skip half of the
           map. I tried to get rid of those, so it should not be possible
           now. Still rocket jumps will completely ruin the gameplay,
           because you would be able to jump directly to the exit.
---------------------------------------------------------------------------
Map32     : This Map Is Boring
Author    : Matthias alias enkeli33
Music     : Castlevania Bloodlines - The Discolored Wall (Stage 3)
Comments  : Matthias: "Just another map inspired by Powerslave videogame.
           This time I was inspired by Map 04.
           Not much similarities I'd say."
---------------------------------------------------------------------------

* Copyright / Permissions *

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* Where to get the file that this text file describes *

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