===========================================================================
Archive Maintainer : Hope you're having a wonderful day
Update to : NEW MAPS WOW
Advanced engine needed : Anything Limit Removing (Crispy might not run it as
well as DSDA or you know stronger ports of the
like)
Primary purpose : Single play
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Title : Crate Expectations
Filename : CRATE_ESCAPE
Release date : March 8 2024
Author : Clippy Clippington
Email Address : [redacted]
Other Files By Author : I been busy check the wiki
https://doomwiki.org/wiki/Clippy_Clippington
Misc. Author Info : Just having fun playing and making doom maps - if
ya wanna get to know me more join my discord and
meet cool ppl - talk about fried chicken etc:
https://discord.gg/4uaZUUTcfX
I'm also on the Youtube:
https://www.youtube.com/c/ClippyClippington
I got somehow inspired with many map ideas and
thought ... why not make entire megawad? Here are
dates of completion per map:
Map 01: March 13 2023
Map 02: March 20 2023
Map 03: March 27 2023
Map 04: April 13 2023
Map 05: April 24 2023
Map 06: May 17 2023
Map 07: Map 21 2023
Map 08: July 15 2023
Map 09: July 24 2023
Map 10: July 1 2023
Map 11: April 22 2023
Map 12: June 6 2023
Map 13: April 9 2023
Map 14: July 30 2023
Map 15: September 2 2023
Map 16: October 8 2023
Map 17: October 22 2023
Map 18: December 4 2023
Map 19: December 20 2023
Map 20: December 27 2023
Map 21: November 18 2023
Map 22: Decemper 9 2023
Map 23: January 8 2024
Map 24: January 14 2024
Map 25: January 20 2024
Map 26: February 1 2024
Map 27: February 25 2024
Map 28: February 28 2024
Map 29: February 15th 2024
Map 30: December 30 2023
Map 31: August 14 2023
Map 32: September 10 2023
Map 33: September 23 2023
Map 34: August 30 2023
Map 35: January 7 2024
Description : Crate Expectations is a FULL ON MEGAWAD of random
high concept maps that push limit removing to its
limits and maybe the player too! Besides a
connecting theme of interactive crates which you
will learn about while playing, each map is
designed to be totally random and surprising and
keep you on your toes - stay sharp!
LVENdead said it best: "Having playtested several
maps from this set, I can say they are a lot of fun
and I hope people check it out. If you need a break
from more traditional Doom, these lean into
gimmicks/concept-based without any one thing
outstaying its welcome, striking a good balance
between gameplay you're used to and a constant
offering of surprises. I've often seen it noted
that modern Doom has a distinct lack of levity in
it, and this WAD is going to be just what the
doctor ordered if that's where your head is at
these days."
I poured my heart and soul into this in the last
year it took to build and I had fun letting out
some wacky creativity - I hope you have fun too -
expect the unexpected!
--------------- GAMEPLAY DEETS
-Pistol Start or Continuous are both options.
Continuous is much easier and pistol starts are far
more challenging. But properly designed for both.
-Please play maps in order as they introduce
aspects you will need to know about later.
-Don't be afraid of monster counts, most maps are
fast and furious and quicker than they appear. High
action! No drip feeds
-Each map is a unique experience and I'm trying to
add as much variety as I could - sometimes you have
to use your noggin a bit
-No jumping or crouching. Freelook is optional -
they have been tested both ways
-All difficulty settings are here. UV can be quite
mean blind, don't be afraid to try HMP at first.
-Coop is an option as well. Also attempted to
accommodate deathmatch but yeah probably weird lol
You could cut up the three episodes like this:
Ep 1 - Cosmic Chaos - mostly short bite sized maps
that are wild and frantic and take place in SPACE
Ep 2 - Blue Skies and Dead Doomguys - this one
takes you to heaven and hell and all over - get
ready for an existential crisis
Ep 3 - Time for Red - These maps as described by
Largecat "Watch out; Clippy's respect for human
life starts decreasing in the third episode"
Additional Credits to : SO MANY PPL!!
I could not have got here without the help from
these good friends and good people:
Crate Expectations formerly Crate Escape and
originally Crate Scott
Big thanks to playtesters: Large Cat, Doom Wads
aka dragzxnd, sandwedge, MAN_WITH_GUN,
LVENdead, Chookum, A Handsome Fridge, Jade aka
WhatTheDuckXD, EduardoAndFriends, Doomkid,
Snaxalotl & Biodegradable - I never used to let
many ppl pre-test my stuff but I am so glad I did,
I would not have such a polished product
otherwise.
thelamp for making intermission graphic and showed
me some mapping tricks / dehacked stuff - H exit
texture
EduardoAndFriends made coke and pepsi machine
Large Cat also helped me figure out stuff and did
amazing playtesting and map insight and advice to
help me fix a lot of things to be better and also
proved these can all be beaten saveless lol - yes
he fuckin did
Doomkid: stairway to Heaven midi & D Drummin midi
and misc help and support - weed computer panel -
help with sound effects for special monster / boss
/ dehacked stuff - correcting my typos in the
credits - good times
A Handsome Fridge - red crates - gold crates - are
u pooping?
Maribo - sky 1 fixes - forced comp 2 lump - among
many other helpful contributions and insight -
wonderful & supportive - thank you
plums : Koolaid sky ep 1
HAK3180: gold door from crossbarrer - I hope you
don't mind I really liked that door.
Post release thanks for playing and making cool
vids or comments at time of writing: Stupid Bunny,
LerxstInWonderland, Stabbey, Delisk, TheShep,
LoatharMDPhD, Pezl, VanaheimRanger, The Royal We,
Forgotten Soul,
Dannarchy
OH CRAP DID I MENTION MUSIC CREDITS!?!?
Map 01: Illusion by Tristan
Map 02: E4M2 Sego - A Compact Hell - Ultimate MIDI
Pack
Map 03: E3M6 Myrgharok - On a Sea of Lava -
Ultimate MIDI Pack
Map 04: You Got the Gunshot! by Jimmy
Map 05: The Final Judgment by Tristan
Map 06: E2M9 Cammy - Cookie Fangs - Ultimate MIDI
Pack
Map 07: Stratovarius - The Game Never Ends by
Tristan
Map 08: "Ripsaw" by Jimmy.
Map 09: E1M1 Music from Stickney Installation
Map 10: Push it to the Limit - Scarface
Map 11: Candy by Pcorf
Map 12: Chasing the Dragon by Tristan
Map 13: Epiclesis by Snaxalotl from the epic
Megawad Abscission
Map 14: Abscission OST: "Corroded Ruins" (Map 7)
Map 15: Moaning Souls by Jimmy
Map 16: Stairway to Heaven by Led Zeppelin
(enhanced by Doomkid)
Map 17: Amygdala Hijack by AD_79
Map 18: Smoke and Mirros from Rise of the Triad
Map 19: Icarus Map 5
Map 20: Plutonia Midi Pack : Cry of Desperation by
Tristan
Map 21: FFPS - Midnight Motorist by Tristan
Map 22: D_Drummin by Doomkid
Map 23: Remnants of War by AD_79
Map 24: Parhelion by Jimmy
Map 25: Accelerator by AD_79
Map 26: Claustrophobia by Vladislav Baymurzin
(ClumsyDoomer) from Plutonia MIDI Pack
Map 27: Rotted Roots by Jimmy
Map 28: Deathstalker by AD_79
Map 29: Losing_Life_Support_Systems by LVENdead
Map 30: metallica-frantic
Map 31: Eternal Doom map 6
Map 32: Faylan - Blood Teller cover by Jimmy
Text screen music: Ghostly Theatre by Jimmy (map
33)
Midscreen: 3. Cold Gas Propulsion Schematic by DiR
(map 34)
Titlepic: E4M3 Lee Jackson - Ant Farm Melee -
Ultimate MIDI Pack (map 35)
===========================================================================
* What is included *
New levels : 32 brand spanking new maps all by me! (maybe even
more in here)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : Yes
Other : torture
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-32 and a few wacky extras in 33-35
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : all new from scratch
Build Time : ONE ENTIRE YEAR
Editor(s) used : UDB (I am glad I finally upgraded from old Doom
Builder for this)
Known Bugs : It has been tested to the GILLS. That being said
the final boss sound could cut off in Crispy and
even occasionally DSDA - tried my best with that
one. GZ is fine
Crispy: You could encounter Spechits error - ignore
it - it will only ruin your demo. Dont record on
crispy lol
*Intercept Overflow/ghost bug could happen on
EXTREMELY rare occasions, I tried my best to weed
these out. Just turn off intercept overflow option
if you have it.
**GZDOOM users & Mods - be careful - from what I
seen most mods, especially excessively bloody ones
can cause lag. My maps have a lot of behind the
scenes hijinx and voodoo dolls and stacked crushers
and excessive barrels etc. I really meant to
emulate the classic experience here so I can't
attempt to accommodate mods - but if you try it let
me know how it goes lol
DYNAMIC LIGHTS - look cool but unless you have a
really good computer, excessive barrels and what
not will def cause lag - just turn that off if it
happens
May Not Run With : Any thing that can't handle limit removing
Tested With : Everything under the sun - GZ DSDA WOOF PRBOOM
Crispy - heck one guy played it in VR!!
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.doomworld.com/forum/topic/143792-crate-expectations/