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Advanced engine needed : Boom/PRBoom
Primary purpose : Single Player
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Title : Confinement Community Project
Filename : Confinement.wad
Release date : 1/2/2018
Author : Multiple, See below
Email Address : [redacted]
Other Files By Author : N/A
Misc. Author Info : Contributions credited to R1ck, Dreadopp, Big Ol Billy,
Phade102, Pinchy, 7Soul, Poohlyash, Quantum Deranger pcorf,
Myst.Haruko, Muumi, Dragonfly, Floatrand, Riderr3, SGS Man,
Leodoom85, Xyzzy01, UAC-Janitor, and Remmirath
Description : The Confinement Community project was created with one
objective in mind. Create a map of any size between 1024x1024
and 2048x2048. Nineteen talented mappers came together over an
extended period of time to produce Twenty Three beautifully
detailed maps, built into a confined space.
Additional Credits to : Dragonfly - for doing the major end work, including adding
all the custom music to the wad, and keeping me going.
Xyzzy01 - For doing the first phase of testing and bugfixes,
such as Sky transfers, broken encounters, misalliigned textures, ect.
Leodoom85 - Full credit for all second phase of bugfixing after
initial release, finding bugs that were missed, fixing a sky transfer
issue on some maps, including compiling CC4-tex into the wad file and
addressing all issues caused by the compile.
Bauul- Uploading the compiled version to Idgames for me, since I
do not have access to an FTP uploader.
This project would not have been finished if not for the four above
people. They helped me so much and I am so grateful.
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* What is included *
New levels : 23
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No (describe if yes)
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01 - Map 21 (With Maps 31 and 32 included as secrets)
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : N/A
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Full project completion 6 months, Individual map contributes varied.
Editor(s) used : Doom Builder 2/ Gzdoom Builder
Known Bugs : Map 31 will not work properly unless Ghost monsters are enabled. This
is not exactly, a bug, but a requirement. For the full experience,
please make sure your source port supports or otherwise has Ghost monsters enabled.
May Not Run With : Any Non Boom Compatible Port
Tested With : PRBoom+ (Latest Version) GZDoom (Latest version)
* Copyright / Permissions *
Authors (May NOT) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY not distribute this file in any format.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors