===========================================================================
Archive maintainer      : This is a hotfix which corrects a bug in MAP17
                         that prevented 100% Kills, as well as a bug in
                         MAP29 that could prevent it in coop multiplayer
                         and a bug in MAP18 that could get you trapped.
                         A list of the changes made in this hotfix and the
                         second release can be seen in changes.txt.
Update to               : levels/doom2/Ports/megawads/cchest4.zip
Advanced engine needed  : Boom-compatible source ports with an increased
                         SEGS limit
                         (PrBoom+ 2.5.1.3 -complevel 9 or Eternity Engine
                         v3.40.25 "Midgard" recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Community Chest 4
Filename                : cchest4.wad
Release date            : August 17, 2012 (first release)
                         September 9, 2012 (second release)
                         September 12, 2012 (hotfix)
                         October 19, 2012 (second release +)
Author                  : Various (see Credits)
Email Address           : [redacted]

Description             : The fourth installment of the series, Community
                         Chest 4 boasts 32 maps made by 20 different
                         authors from the Doom community.  After four
                         years of work, they have been made available for
                         your enjoyment.

                         Included in this package is the base resource WAD
                         compiled for the project, which can be found in
                         cc4-tex.zip.  It may be a good starting point if
                         you need a large, varied, and meticulously
                         organized texture WAD for your project!

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (see Credits)
Graphics                : Yes (see Credits)
Dehacked/BEX Patch      : Yes (for level names / intermission text;
                              included inside the WAD)
Demos                   : Yes (recorded with PrBoom+ 2.5.1.3)
Other                   : OPTIONS lump (see Known Bugs)
                         MAPINFO/ZMAPINFO for ZDoom
                         (NOTE: jump and crouch buttons disabled
                                to ensure intended gameplay)
                         EMAPINFO for Eternity Engine
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : Four years
Editor(s) used          : Too many to list
Known Bugs              : As of this writing, parts of MAP14 will not be
                         rendered correctly when played in certain ports,
                         such as GLBoom+ and Risen3D.  This is because of
                         the use of the Mordeth bridge effect, which is
                         currently not supported by most hardware
                         renderers.

                         On MAP18, crossing the bridge north of you will
                         cause any monsters beneath it to be teleported on
                         top of it.  This is a limitation of the bridge
                         effect used in that area and there is nothing
                         that can be done about it without crippling
                         monster movement.

                         On MAP20, in PrBoom+, dots can occasionally be
                         seen floating in the air above the curving lasers
                         later on in the level.  The cause of this bug is
                         unknown to the compiler as of this writing.

                         In addition, although this isn't a bug, it
                         should be noted that one level requires the death
                         of the player to exit, so if your source port
                         does not allow dead players to exit by default,
                         you must turn this function on (if such an option
                         exists).  The OPTIONS lump included in this WAD
                         serves to force this option on in the Eternity
                         Engine, so you won't need to turn it on every
                         time you play.
May Not Run With...     : Doom2.exe, Boom.exe (too many SEGS on certain
                         levels), or any source port that isn't
                         Boom-compatible

* Credits *

Project Leader          : The Green Herring
Compilation             : The Green Herring
DeHackEd Patch          : The Green Herring
Demos                   : The Green Herring
New Graphics            : Status Bar:
                           Sphagne
                         CWILEV*, CREDIT, ENDOOM, green font:
                           The Green Herring
                         TITLEPIC, INTERPIC, M_DOOM, BOSSBACK:
                           Thomas van der Velden (www.rabotik.nl)
                         HELP:
                           The Green Herring
                            (based on INTERPIC by
                             Thomas van der Velden)
Texture Resources       : NiGHTMARE
                         Espi
                         Eriance
                         Fredrik Johansson
                         Janitor
                         DaGGeR
                         Ola Bjorling
                         Vader
                         XDelusion
                         esselfortium
                         RottKing
                         Nuxius
                         Afterglow
                         AgentSpork
                         RottKing
                         Enjay
                         Huy Pham
                         SargeBaldy
                         Tormentor667
                         The GothicDM Team
                         The Requiem Team
                         The Eternal Doom Team
                         id Software
                         Raven Software
                         Rogue Entertainment
                         3D Realms Entertainment
                         LucasArts
                         H. R. Giger (converted by Stephen Renton)
                         Skulltag Team
                         Robert Babor
                         The Alpha Dog Alliance
                         Team TNT
                         The Green Herring
                         32in24-7 Texture Contributors
                         "Operation: Biowar" Team
                         Rand and Steven Phares
                         CAProduction
                         Paul Maurone
                         Kurt Kesler
                         Michael "Optimus" Kargas
                         Greenwar 2 Texture Contributors
                         Capcom
                         Shaikoten
                         iD Software
                         Thomas van der Velden (www.rabotik.nl)
                         Risen
                         Gregory H. Revera
                         Namco
                         Magic_Man
                         Stuntman 21
                         Windows Vista MS Paint fonts
Internal Playesting Team: justanotherfool
                         Brian Nesser (Anima Zero)
                         RjY
                         Alice Jameson
                         Super Jamie
                         William Huber
                         Qaatar
                         st.alfonzo
                         azureace
                         SonidoSpeed
                         Jan Engelhardt (Hirogen2)
                         Brian Knox
                         Crusader No Regret
External Playtesters    : dew
                         pfl
                         Phml
                         j4rio
                         Memfis
                         hawkwind
                         Doohnibor
                         TimeOfDeath
                         ZDaemon Thursday Night Survival Crew
Level Design            : MAP01: Renewed Faith
                           William Huber
                         MAP02: Slugfest
                           skillsaw
                         MAP03: Three is a Charm
                           James "Phobus" Cresswell
                         MAP04: Polluted Paths
                           Forty-Two
                         MAP05: Installation Decrepit
                           Alice Jameson
                         MAP06: Survival Instincts
                           Adam Windsor
                         MAP07: Hoedown
                           James "Phobus" Cresswell
                         MAP08: Cold Reception
                           Mithran Denizen
                         MAP09: Ochregerde
                           William Huber
                         MAP10: Inner Fear
                           Dutch Devil
                         MAP11: The Grotto
                           Christoph and Josh Sealy

                         MAP12: Nectar of the Gods
                           The Green Herring
                         MAP13: Viral Implant
                           James "Phobus" Cresswell
                         MAP14: Downriver
                           Processing Control
                         MAP15: Decomposition
                           Lord Z
                         MAP16: The Forgotten Base
                           Keeper of Jericho
                         MAP17: Metastasize
                           Andy Leaver
                         MAP18: Suburbia
                           James "Jimmy" Paddock (level)
                           and Brett "Mechadon" Harrell (detailing)
                         MAP19: Technoprison
                           Josh Sealy
                         MAP20: Interstellar Sickness
                           lupinx-Kassman

                         MAP21: Shaman's Device
                           lupinx-Kassman
                         MAP22: Hell's Limits
                           C30N9
                         MAP23: Melting Universe II
                           Walter Confalonieri
                         MAP24: Detachment
                           Shadow Dweller
                         MAP25: Nightmare Complex
                           Kim "Torn" Bach
                         MAP26: Reaper's Digest
                           Kristian Aro
                         MAP27: Vulcana II
                           Paul Corfiatis
                         MAP28: Crucifix Held Close
                           William Huber
                         MAP29: Spiritual Holocaust
                           Christian Lian
                         MAP30: Ragnarok
                           Josh "Joshy" Sealy
                         MAP31: Mortar Combat
                           Forty-Two
                         MAP32: Mutare
                           Jeffrey Nordin
Music                   : Title:
                           "At Last, It Has Arrived"
                            by The Green Herring
                         Stats:
                           "The Destiny of Death"
                            by The Green Herring
                         Story:
                           "Victory"
                            by Forty-Two
                         MAP01:
                           Final Boss Theme
                           from "The NinjaWarriors" (SNES),
                           sequenced for MIDI by Robert Hansson
                         MAP02:
                           Sand Rock's Theme
                           from "Gundam Wing: Endless Duel"
                                (Super Famicom)
                           sequenced for MIDI by cyahin
                         MAP03:
                           "They're Going to Get You" by Bobby Prince
                            from "Doom" (PC)
                         MAP04:
                           "Few" by Forty-Two
                         MAP05:
                           "The Dave D. Taylor Blues" by Bobby Prince
                            from "Doom II: Hell on Earth" (PC)
                         MAP06:
                           "Into Sandy's City" by Bobby Prince
                            from "Doom II: Hell on Earth" (PC)
                         MAP07:
                           "Hiding the Secrets" by Bobby Prince
                            from "Doom" (PC)
                         MAP08:
                           "Quad Machine" by Sonic Mayhem
                            from "Quake II" (PC),
                            sequenced for MIDI by Jay Reichard
                         MAP09:
                           "Starting Out" by Forty-Two
                            from "Plutonia 2"
                         MAP10:
                           "Icicles" by James "Jimmy" Paddock
                         MAP11:
                           "Grotto" by Forty-Two

                         MAP12:
                           "It's Gonna Be a Rough Ride"
                            by The Green Herring
                         MAP13:
                           Altantica/Aquatica Techno Music
                            from "Need for Speed III: Hot Pursuit"
                            sequenced for MIDI by Rapidkirby3k
                         MAP14:
                           "Anchor" by Mark Klem
                            from "Memento Mori II"
                         MAP15:
                           "Creeping Death" by Metallica,
                            sequenced for MIDI by "King Diamond"
                         MAP16:
                           "Waiting for Romero to Play"
                            by Bobby Price
                            from "Doom II: Hell on Earth" (PC)
                         MAP17:
                           "Mechanical Man" by Frank Klepacki
                            from "Command & Conquer" (PC),
                            sequenced for MIDI by Gecko Yamori
                         MAP18:
                           "Shrouded in Darkness"
                            by James "Jimmy" Paddock;
                            based on "In the Dark" by Bobby Prince
                            from "Doom II: Hell on Earth" (PC)
                         MAP19:
                           "Technoprisoners"
                            by James "Jimmy" Paddock
                         MAP20:
                           "We're the Robots"
                            from "Mega Man 9" (Wii),
                            sequenced for MIDI by Jace
                         MAP21:
                           "Against Nirvana"
                            from "Steam-Heart's" [sic] (PC-98),
                            sequenced for MIDI by MaliceX
                         MAP22:
                           "Hell's Limits" by Forty-Two
                         MAP23:
                           "Countdown to Death" by Bobby Prince
                            from "Doom II: Hell on Earth" (PC)
                         MAP24:
                           Theme of MAP04: Wormhole
                            from "TNT: Evilution"
                         MAP25:
                           "Fate of the Damned" by Mike Cody
                            from "Blood" (PC)
                         MAP26:
                           "The Demons from Shawn's Pen remix
                            (Doom E2M2 remix)"
                            by Kristian Aro;
                            based on
                            "The Demons from Adrian's Pen"
                             by Bobby Prince
                             from "Doom"
                         MAP27:
                           "Last Man Standing
                            (Sacraficial Symphony)" [sic]
                            by Kristian Aro
                            from "Whispers of Satan"
                         MAP28:
                           "Crucifix Held Close"
                            from "Castlevania:
                                  Portrait of Ruin" (DS),
                            sequenced for MIDI by Jayster
                         MAP29:
                           "Crawling Vermin" by Maxime Tondreau
                            from "Planet of Cartmans 2" (PC)
                         MAP30:
                           "Hell Reigns Down"
                            by Josh "EarthQuake" Simpson
                         MAP31:
                           "Mortar Combat" by Forty-Two
                         MAP32:
                           "Jerub Baal" by Jeffrey Nordin

Additional Credits and Special Thanks
from lupinx-Kassman     : Thanks to Fredrik Johansson's Vrack series and
                         Huy Pham's Deus Vult II MAP19 "Stargate" for inspiring
                         MAP20 "Interstellar Sickness". The style of lighting
                         and detailing applied in MAP20 was largely a continuation
                         of their styles. The rainbow wave hologram near the yellow
                         key in MAP20 is a reference to the green wave holograms
                         used in Vrack 3 and Deus Vult II MAP19. The foliage in the
                         biodome section of MAP20 was inspired by Kurt Kesler's foliage-heavy
                         KZDoom7. Thanks to Bob Reganess whose gazebo structure in aboo4.wad MAP03
                         is referenced by the tower structure in the red key area
                         of MAP21 "Shaman's Device". Thanks to James Wilson whose ring
                         of poles structure in Return to Purgatory MAP13 "Catacombs" is
                         referenced by the ring of poles structure encircling the BFG in MAP21.
                         The wall symbols shortly before the lift ride in the yellow key branch
                         of MAP21 are a homage to the strange wall symbol in the easternmost side of
                         Doom's E1M5 "Unholy Cathedral". The bouncy doom3esque exit
                         teleporter to hell in MAP21 is a homage to the same teleporters from Ian Cunnings'
                         Community Chest 2 MAP07 "To Hell and Back" and Community Chest 3 MAP24
                         "Amalgamation". Thanks to Thomas Van der Velden for designing the Community
                         Chest logo which is depicted in various parts of MAP20 and MAP21. MAP21 has
                         a deathmatch-only arena which is my 32in24-3 MAP25 "Kass Duel Tower".
                         Its ceiling lights were based on two types of ceiling lights that were used
                         in Fredrik Johansson's Vrack 3. There were small bits of detail I added to Torn's
                         MAP25 "Nightmare Complex" while fixing bugs with his permission near the end of CC4's
                         development. The westernmost detail in the void was inspired by Biowar's MAP17 "Sacrilege"
                         and the various gore chandeliers were inspired by the detailing in
                         Alien Vendetta's MAP21 "One Flew Over The Caco's Nest". Thanks to
                         Star Wars (even the prequels) and Nintendo v. Sega era side scrollers
                         for inspiring MAP21. Thanks to esselfortium who made a purple coolant flat
                         for me to use in MAP20 and MAP21 as a kind gesture. Thanks to all of the folks
                         who were in #jetsons for offering encouragement. Thanks to The Green Herring who
                         playtested, gave advice, and who made various fixes to MAP20 and MAP21 during the
                         final compilation. And thanks to the playtesting team whose advice made the experience of
                         these maps much better. All resources in this wad prefixed with "KS_" are
                         described individually in detail in OldResourceCredits.txt of LKTex.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  The sole exception to this is the Community Chest 4 Resource WAD,
which is included with this file in cc4-tex.zip; you may use it as long as
you credit the creators of the textures.  Permissions have been obtained
from original authors for any of their resources modified or included in
this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2.  Credit and thanks go out to the artist(s)
of said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98).  The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM.  Each
said PKZIP archive contains thirty-two professional quality levels and
music.
(Ironically, CDROM.COM no longer exists; the above mentions it only
because the conditions of the Gothic Deathmatches texture pack require you
to print the above text verbatim.  You can, however, find the original
GothicDM(2).zip on the idgames/ archive at gamers.org and its mirrors.)

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors