===========================================================================
Archive Maintainer      : This is a rerelease of Community Chest 3 that
                         fixes errors in a few maps, and makes some other
                         changes.  They are all documented in changes.txt.
Update to               : ./idgames/levels/doom2/Ports/megawads/cchest3.zip
Advanced engine needed  : Boom (and any Boom-compatible engine)
Primary purpose         : Single play
===========================================================================
Title                   : Community Chest 3
Filename                : CCHEST3.WAD
Release date            : 11/22/2007 (original,) 11/26/2007 (rerelease)
Author                  : Various (see Credits)
Email Address           : [redacted]

Description             : The third installment of the series, Community
                         Chest 3 boasts 32 maps made by 20 different
                         authors from the Doom community.  After one year
                         of work, they have been made available for your
                         enjoyment.

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (see Credits)
Graphics                : Yes (see Credits)
Dehacked/BEX Patch      : Yes (for level names / intermission text)**
Demos                   : Yes (recorded with Boom 2.02)
Other                   : No
Other files required    : None

** Includes both an internal lump, and an external .BEX file for use with
Boom 2.02.  If your port supports internal DEHACKED lumps, you do not need
to use this.

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : One year
Editor(s) used          : Too many to list
Known Bugs              : In ZDoom 2.1.7, it is possible to get stuck in
                         MAP03: Mineopoly after raising the rock stairs,
                         as the engine does not properly handle the map's
                         voodoo doll script, rendering the switch to lower
                         the stairs inaccessible.  This does not occur in
                         any other source port.

                         MAP28: Token Arch-Vile contains HOMs in the
                         building with the bridge when viewed in OpenGL
                         rendering modes.  These are mandatory, as fixing
                         them would otherwise ruin the bridge effect in
                         software renderers.  It also features no music
                         whatsoever, but this was intentional; it was a
                         decision on the author's part, and is not an
                         oversight.

                         Several maps also contain sky transfer specials,
                         introduced by the port Marine's Best Friend,
                         which do not work in Boom; at the time they were
                         designed, PrBoom and its brethren allowed sky
                         transfers under Boom compatibility.  This is
                         merely a cosmetic issue, though, and does not
                         affect gameplay.  Apart from this, there are no
                         other incompatibilities.
May Not Run With...     : Doom2.exe, or any port that isn't
                         Boom-compatible

* Credits *

Project Leader          : Andy Leaver
Compilation             : The Green Herring & Use3d
DeHackEd Programming    : The Green Herring
Demos                   : The Green Herring
New Graphics            : Default skies:
                           DooMAD
                         TITLEPIC, INTERPIC, BOSSBACK, CREDIT:
                           Tormentor667
                         HELP:
                           Doom_user (based on INTERPIC by Tormentor667)
                         CWILEV*, ENDOOM:
                           The Green Herring
Texture Resources       : id Software, Raven Software, 3D Realms
                         Entertainment, the Gothic Team, Nick Baker,
                         Espi, Pawel Zarczynski, Freedoom,
                         Dario Casali and Milo Casali,
                         Fredrik Johansson, Windows Vista MS Paint fonts
Beta-Testing Team       : Anima Zero, Paul Corfiatis, The Green Herring,
                         Nuxius, ragnew
Music                   : DM2TTL, DM2INT, READ_M:
                           Bobby Prince (for id Software; unused)
                         MAP01, 06:
                           Bobby Prince (for 3D Realms Entertainment)
                         MAP02:
                           Ray "shitbag" Schmitz
                         MAP03:
                           Fear Factory; MIDI sequenced by RazTor
                         MAP04, 05:
                           Bobby Prince (for id Software,) modified by
                            doom2day
                         MAP07, 12, 16, 22, 23:
                           TeamTNT
                         MAP08, 13:
                           Monolith Software
                         MAP10:
                           Mark Klem (from Memento Mori II;
                            used with permission)
                         MAP11, 26:
                           Bobby Prince (for id Software)
                         MAP14:
                           Kevin Schilder (for Raven Software)
                         MAP15, 27:
                           The Green Herring
                         MAP17, 25:
                           Parallax Software
                         MAP19:
                           Bobby Prince (for 3D Realms Entertainment;)
                            modified by Use3d
                         MAP20:
                           Metallica; MIDI sequenced by King Diamond
                         MAP21, 30:
                           Lee Jackson (for 3D Realms Entertainment)
                         MAP24:
                           Bobby Prince (for id Software;)
                            remixed by Jay Reichard
                         MAP29:
                           Lee Jackson (for Apogee Software)
                         MAP31:
                           Toaplan; MIDI sequenced by Sephiroth3
                         MAP32:
                           Shamus Young (from Doom City [DOOMCITY.WAD])
                         Music for 16, 21, 24 and 32 chosen
                           by The Green Herring
                         Music for 03, 08 and 13 chosen by Andy Leaver
Level Design            : MAP01: Ventilator
                           Use3d
                         MAP02: Ion Storm
                           Dutch Devil
                         MAP03: Mineopoly
                           BlackFish & Soap on a Rope
                         MAP04: UAC Checkpoint
                           doom2day
                         MAP05: Living Hell
                           doom2day
                         MAP06: Foregone Destruction
                           Tormentor667
                         MAP07: Simple Complex
                           Matt Tropiano
                         MAP08: Impure Liquids
                           Andy Leaver & The Green Herring
                         MAP09: As the Doctor Sleeps
                           Paul Corfiatis
                         MAP10: Atlantis Rising
                           Will Hackney
                         MAP11: The Grieving Outpost
                           Kirby
                         MAP12: Black Rain
                           RottKing
                         MAP13: Welcome to the Machine
                           Thomas van der Velden
                         MAP14: Mountains and Mortar
                           Soap on a Rope
                         MAP15: Clash of Galaxies
                           The Green Herring
                         MAP16: Hangman's Noose
                           Shadow Dweller & The Green Herring
                         MAP17: Mind's Prison
                           Andy Leaver
                         MAP18: Godforsaken Hole
                           Phobus
                         MAP19: Subduction
                           Use3d
                         MAP20: Huitzilopochtli
                           Dr. Zin
                         MAP21: The Hero's Return
                           Thomas van der Velden
                         MAP22: Second Entry
                           Dutch Devil
                         MAP23: Hard Attack
                           Dutch Devil
                         MAP24: Amalgamation
                           The Flange Peddler
                         MAP25: Fate in Blood
                           Andy Leaver
                         MAP26: Hybrid Envy
                           Dr. Zin
                         MAP27: Ruby Abyss
                           The Green Herring
                         MAP28: Token Arch-Vile
                           RjY
                         MAP29: For We Are Many
                           Matt Tropiano
                         MAP30: Leviathan
                           Matt Tropiano
                         MAP31: Disarming the Mechanism
                           lupinx-Kassman
                         MAP32: Installation 07 Warszawa
                           Shadow Dweller & The Green Herring

Additional Credits and Special Thanks
from lupinx-Kassman     : Thanks to Rick Clark for the pwrcore.wad prefab used
                         in MAP31 "Disarming the Mechanism". The text file for
                         this prefab has been appended to the end of this file.
                         Thanks to Paul Corfiatis for being a good sport
                         with the overenthusiastic teenage version of myself
                         during our email correspondance back then. He playtested
                         the map and various aspects like the height of the ourdoor
                         areas near the center of the map, the gradient light column
                         around sector 662, and the row of colorful torches near the
                         end of the map were his ideas. Thanks to Fredrik Johansson
                         whose style was a large influence on me back then. Several of
                         the ceiling lights used throughout the map are like those in his
                         Vrack series of maps. Thanks to Johnatone for the server rack wire detailing
                         in secret sector 1445. Its based on the detailing of secret sector 186
                         from his "Doom: A Megawad in Two Weeks" MAP14 "The Containers". Thanks to
                         The Green Herring who convinced me make a serious plot for the
                         map as opposed to the weird self-referential story it originally
                         had, and for the easter eggs referencing it and the map in
                         his MAP15 "Clash of Galaxies". And thanks to Dutch Devil and the
                         rest of the playtesters who gave me advice on improving the map.
                         The small amount of resources I added for MAP31 are described
                         individually in detail under the "Community Chest 3 MAP31"
                         sections in OldResourceCredits.txt of LKTex.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2.  Credit and thanks go out to the artist(s)
of said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98).  The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM.  Each
said PKZIP archive contains thirty-two professional quality levels and
music.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.aldp.ws/5622/6464.html

-- Text file for Power Core prefab used in MAP31 --

================================================================
Prefab                  : Power Core
Filenames               : pwrcore.wad

Author                  : Rick Clark
Email Address           : [email protected]
Homepage                : http://www.flash.net/~rickdale

Description             : This is a power core.

Additional Credits to   : id and TeamTNT

================================================================
* Information *

Engine                  : Boom
Base Wad                : doom2.wad
Sector Count            : 9
Linedef Count           : 52
Thing Count             : 0
New Textures Added      : No
New Flats Added         : No
New Sprites Added       : No

================================================================
* Copyright / Permissions *

Please include this text file when using this prefab.