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Advanced engine needed : Boom compatible with UMAPINFO compatibility
Primary purpose : Single+Coop play
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Title : Community Chest 2 Remix
Filename : CChest2Remix.wad
Release date : July 2024
Author : Various Authors (See below)
Description : Original Decription:
Following the success of the original Community
Chest, Community Chest 2 is a 32 map megawad
including levels made by 26 different authors from
the Doom Community. Originally announced almost one
year ago in December 2003, it is now complete
and ready for your enjoyment.
Remix Description:
Two decades after Community Chest 2 was
released, I fancied making something of a
remixed version, featuring a few maps from CC1
replacing a few of the weaker maps. The map order
has also been reshuffled, primarily basing the
level order on theming and difficulty. A lot
of the maps have had some tweaks and improvements
primarily based on reception while staying as
faithful as possible, many bugs have been fixed
as well.
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* What is included *
New levels : 33
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : UMAPINFO
* Play Information *
Game : DOOM2
Map # : MAP01-33
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only
Difficulty Settings : Yes
* Construction *
Original:
Base : New from scratch
Build Time : 1 Year
Editor(s) used : Various
Known Bugs : Map 32 has a segment violation in ports that haven't
increased the SEG limit
Map 23 has 2 mandatory HOMs in Eternity and some other
ports. These are mandatory because fixing them ruins
a couple of visual effects in other ports.
May Not Run With... : Non-Boom compatible source ports and ports that do not
support Voodoo Dolls
Remix:
Base : Original CC2
Build Time : 1 Year on and off
Editor(s) used : Ultimate Doom Builder, Slade & Paint.net
Known Bugs : Map 23 has 2 mandatory HOMs in Eternity and some other
ports. These are mandatory because fixing them ruins
a couple of visual effects in other ports.
May Not Run With... : Non-Boom compatible source ports, ports that do not
support Voodoo Dolls & Non-UMAPINFO ports.
Map01: The Furnace Erik Alm
Map02: Coolant Platform Iori
Map03: Slige Control The Flange Peddler
Map04: Future Grave Fletcher'
Map05: Intermission Volteforce
Map06: The View Lutrov71
Map07: To Hell and Back The Flange Peddler
Map08: Elixir RjY
Map09: Beyond Pain Exl
Map10: Annihilation Invention Psyren
Map11: Geist Halls Dr. Zin
Map12: Shadow of Evil Mephisto
Map13: Substation Metabolist
Map14: Nullith Precinct Thomas Van Der Velden
Map15: City Heat The Ultimate Doomer
Map16: Redemption Gene Bird
Map17: Through the Black Andy Leaver
Map18: Internal Reaches 3 Kaiser
Map19: The Marbelous Three Hirogen2
Map20: Undead Nation Draconio
Map21: Enigma The Flange Peddler
Map22: Thematic Elements Lutrov71 and Jimi
Map23: Death Mountain Cyber-Menace
Map24: Idee Fixe Sarge Baldy
Map25: Desecration Gene Bird
Map26: Bring Evil Upon Thee Torn
Map27: Gethsemane Use3D
Map28: No Room Linguica
Map29: Event Horizon Boris
Map30: In Threes Cyb
Map31: Sodding Death Chopkinsca
Map32: The Mucus Flow B.P.R.D
Map33: The Boardwalk Gene Bird
CC2 Remix Additional Credits and Special Thanks:
DWMegawad Club:
For covering the first two Community Chests and for all those
that contributed to the discussion that gave very valuble feedback
that many of the tweaks and improvements were based on.
MtPain27:
For being a great watch and of course, for his analysis on CC1 & 2
which like the DWMegawad Club, gave valuble feedback that I was
able to work with to improve it. Also for helping me determine
which of the filler Gene Bird map to keep. And of course, the
grades which was helpful even if disagreeing is part of the fun. :P
PS, Dean Of Doom, don't dunce me. :P
LSC Lasico:
For writing some of the plot and lore in the DWMegawad Club which
the text screens actually reflect much of, it helps to make the
story a little more in line with CC3 and 4. It was very awesome
reading your take and it works a lot!
Doomwiki:
Having the CC1 & 2 articles and for having a bug section on each
map so I can fix them. Absolute godsend!
Cadman:
For allowing permission for me to work on this, wouldn't have been
possible without you! Absolute legend!
Graf Zahl:
For creating the UMAPINFO, now the secret levels can be accessed
from different maps without needing a ZDoom port and of course,
for some of the boss actions in other maps, perfect way to mix
things up a little bit, also allowing me to have custom enter
and exit pics for the intermission!
Devalaous:
For the Quality Of Life Patch made for the Community Chests.
The UMAPINFO for CC2Remix was based on the patch made for CC2.
Thanks a million!
Green Herring:
Fixing many of Mucus Flow's bugs that made it possible to
complete outside of ZDoom ports!
Contributers of CC2:
For making CC2!
Chocolate Pop Tarts and Lucky Charms/Marshmallow Mateys:
For somehow establishing the tradition of me having them
when I ever I played CC2 and for making testing CC2
Remix hell of a lot less painful!
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.