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Archive Maintainer : None as such
Update to : NA
Advanced engine needed : NA
Primary purpose : Single play
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Title : Birthday Bash (30th bday version)
Filename : BBASH30
Release date : 10/12/2023
Author : Milkman
Email Address : [redacted]
Other Files By Author : Birthday Bash 25 (redundant)!
Misc. Author Info : Long time DOOM appreciator, first (kinda) time uploader.
Description : Single Player campaign, 31 levels.
NOTE: Needs a sector limit removing source port to play.
MAJOR NOTE: THIS WAD NEEDS BOTH DOOM 1 AND DOOM 2 IWADS TO PLAY!
BBASH-30 uses resources from both IWADS. I would suggest using ZDL
or similar front end launcher to achieve this
MAP01 - 12: "Petersen"-esque challenge maps
MAP13 - 19: Episode 1 (return to UAC), with a sprinkle of Ep 2
MAP20 - 30: Hell itself
Story:
As DOOMGUY settles in for a relaxing evening
leading to his birthday, buying his favourite
sponge cake and polishing his weapons, ammo,
and taxidermied Imp, he sees a space in his gun
cabinet - a dusty outline of a BFG.
Enraged at this scenario, a apparition of the
Cyberdemon appears, laughing and taunting DOOMGUY
"You want your precious BFG?? You must return from
whence you came to retrieve it!"
Grinning at the proposition, DOOMGUY gets his
favourite (and only) pistol from the cabinet,
exactly 50 bullets and steps up the the apparition.
"Show me what you've got".
The Cyberdemon laughs and opens a portal, beckoning
you to enter
"By the way, happy birthday mate"
"Cheers cobba"
Additional Credits to : CodeImp for Doombuilder2 and Anotak for DoomBuilder X
(what a gift), the good folks behind SLADE and
GZDoomBuilder, the Doomworld community for
posting how-tos all over Doomworld or the wider
internet, and of course big credit to ID Software for
making the best video game ever to grace this planet.
Thanks:
Big thanks to everyone who playtested the WAD, in
particular KVELLER for insanely through feedback
and helping with testing for multiple source ports.
eHarper256 and HAK3180 for the great feedback and
encoraging points.
And super special thanks to my good friend Nik for
playing through these from a non-DOOM perspective,
and right from the start when they were very, very
bad.
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* What is included *
New levels : 31
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : Both DOOM 1 and DOOM 2 IWADS to get textures/music from both games
(launch with BBASH_30 and DOOM.wad as PWADS, DOOM2.wad as IWAD)
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP 30, maybe some hidden gems
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : From scratch.
Build Time : It's depressing to think about.
Editor(s) used : Doom Builder X, GZDB, SLADE, WhackEd4
Known Bugs : None that aren't source port specific.
May Not Run With : DOES NOT WORK IN CRISPY DOOM. a whole bunch of
errors.
Tested With : Zdoom and GZdoom (preferred source port as was
tested the most on this) Retro Doom, and prBoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors