?===========================================================================
Advanced engine needed : GZDoom
Primary purpose : Single
===========================================================================
Title : Azazel's Second Descent
Filename : Azazel's Second Descent.wad
Release date : September 17, 2022
Author : Bloodbath Giraffe
Email Address : [redacted]
Other Files By Author : Wasting a Pain Elemental (RAMP 2022) and Hell's Revenge (standalone) Misjudging the Kings (30 monster challenge)
Misc. Author Info : Doom mapper since 2019.
Description : Azazel's Second Descent (ASD) is a one-man megawad
comprised of six 5-map episodes (called Chapters)
plus two secret maps and one thank you map.
This project exclusively uses the CC4 texture pack.
Azazel's Second Descent contains six chapters that feature
unique and varied themes, ASD has classic
gameplay with an interest in making each map hold
its own unique identity and personality. The
themes are "Cave", "Red Techbase", "Orange Marble",
"Blood", "Nukage", and "Lava".
When I started this project I had only created and
published one map. Needless to say, there was quite
a lot to learn. I made many mistakes, from changing
texture packs a quarter of the way through, to scraping
the whole blood chapter. This is the most effort and
time I think I have ever put into one thing in my life
and I hope it shows. ASD is a passion project in every
sense. I would categorize it as slaughter-lite
with classic gameplay. It looks and plays like
any other classic wad. The reason it is in GZDoom is because when
I started, I did not know any of the differences between the
source ports and formats.
I hope you enjoy Azazel's Second Descent, thanks for downloading
& playing!
Additional Credits:
Sunlust for the status bar:
Terminus, Johnsuitepee, Jukeboxin, Thingy, Murderous Mashed Potatos and FrancisT218 for playtesting the maps:
All maps by: Bloodbath Giraffe
----
The music credits are as follows:
Map 01-
Music - Command and Conquer - Warfare by Frank Klepacki
Map 02-
Music - NES Super Dodge Ball Iceland Arranged
Map03-
Music -
Map 04 -
Music - "Warsword" by James Paddock
Map 05 -
Music - "Dungeon" from Castlevania 64, sequenced by Hyena
Map 06 -
Music - _25-D5-11-TZ_THEME
Map 07 -
Music - Remix by Jay Reichard of "Suspense" from Doom, originally by Robert Prince
Map 08 -
Music - "Drumhead pulsation" by DAISUKE ISHIWATARI
Map 09 -
Music -
Map 10 -
Music -
Map 11 -
Music -
Map 12 -
Music - "Leprous - Slave" by James Paddock
Map 13 -
Music - "Hades' Walls" by James Paddock
Map 14 -
Music -
Map 15 -
Music - "You Ain't the Boss O' Me" by James Paddock
Map 16 -
Music - Ghostly Theatre
Map 17 -
Music -
Map 18 -
Music -
Map 19 -
Music - "Guardhouse" by James Paddock
Map 20 -
Music - "The Mucus Flow" bt B.P.R.D
Map 21 -
Music - "Diamonds" by James Paddock
Map 22 -
Music - Remix by Jay Reichard of "Suspense" from Doom, originally by Robert Prince
Map 23 -
Music - "Demon Resurged" by John Weekley (PRIMEVAL)
Map 24 -
Music - "Europa Mining Colony" from Descent
Map 25 -
Music - "Aorta" by Tristan Clark (from Panophobia)
Map 26 -
Music - "Gate of the Ancients" from Stonekeep
Map 27 -
Music - "Third Edge"
Map 28 -
Music - "Prelude to Misri in B Minor" by James Paddock
Map 29 -
Music - "Outer Darkness" by John Weekley (from Plutonia: Revisited Community Project)
Map 30 -
Music - "Dereliction" by James Paddock
Map 31 -
Music - "Native" (from Gubble)
Map 32 -
Music - "Brutal Schism" From Eviternity by james Paddock
Map 33 -
Music - Golden Axe Main Theme
----
This project has had various assets made for it
and/or borrowed from other works. Thanks to the
extra support from the following people:
CC4
-Texure pack
Doomworld
- For all the help everyone gave me
and for answering all my questions
Mek's Box 'o Skies
- All skies are from this pack.
Monster and Vegetation
ARACNORB QUEEN -
Decorate: Yuraofthehairfan, MagicWazard
GLDEFs: Dreadopp, MagicWazard, Graf Zahl
Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties
Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91
Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb
ARCHON OF HELL -
Code: Eriance, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Eriance
Sprites: Id Software, Midway, Eriance
Sprite Edit: Eriance
Idea Base: Hellstorm Archon of Hell
CYBRUISER -
Code: Amuscaria, Ghastly (ZScript conversion)
GLDefs: Dreadopp, SandyPaper (Brightmaps)
Sounds: id Software, Amuscaria
Sprites: id Software, Raven Software, Wolfendoom
Sprite Edit: Amuscaria
Idea Base: Doom 2 Cyberdemon
DIABOLIST -
Code: Amuscaria, Ghastly Dragon (ZScript conversion)
GLDefs: Ghastly Dragon, Sandypaper (Brightmaps)
Sounds: Id Software, Raven Software, Rogue Entertainment, Amuscaria
Sprites: Id Software, Raven Software
Sprite Edit: Amuscaria
Idea Base: Doom 2 Arch-Vile
NIGHTMARE SPECTRE -
Decorate: DBJ87
Palette: Doom
Sprites: ID Software
Sounds: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Saturn Doom)
Idea Base: Nightmare Spectre from the PS1 & Saturn Version of Doom
SUICIDE BOMBER -
Code: Tormentor667, Ghastly (ZScript conversion)
GLDefs: Dreadopp, Sandypaper (Brightmaps)
Sounds: Id Software, Croteam (Serious Sam)
Sprites: Id Software, Mark Quinn, Anthony Cole
Sprite Edit: Tormentor667
Idea Base: Suicide Bomber from Serious Sam
SMALL TREES & BUSHES -
Decorate: CaptainToenail
Sprites: Necrodome
=========================================================================
* What is included *
New levels : 33
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : 6 New Monsters
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP33
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 3 Years
Editor(s) used : GZDoomBuilder, SLADE3, Numerous external
tools for graphics
Known Bugs : I'm sure there will be a few.
May Not Run With : Any port not specified below.
Tested With : Primary engines: GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
Please do not redistribute the material in any form other than its original
presentation, with this credits file intact and unedited.
If you remix, transform, or build upon the material, you may not distribute
the modified material.
* Where to get the file that this text file describes *
The Usual:
Web sites:
FTP sites: None